The voice acting could just be in cut scenes and at other key points, that would make the required budget for VA much lower. It worked in Fire Emblem: Awakening.
Zelda is a unique and original game franchise and that's what makes it great. But I still love the idea of the series taking inspiration from Tolkien; although not too much inspiration, I don't want the series to completely change style. I'm all for inspiration from Tolkien's work, I think it...
Voice acting is something that is sure to split opinions over the game.While I'm all for voice acting in Zelda games, everywhere I find threads like this I find people going "no absolutely not! IT'S NOT ACCEPTABLE!". While I can understand the concern that bad voice acting could force Zelda...
Well look at it this way. Hyrule is a land and lands change over time and technology advances. The Zelda series seems to be based around the land of Hyrule. So an advancement in tech wouldn't be unrealistic. If you look at the timeline of Zelda Hyrule slowly grows and develops 'til ocarina of...
If minish cap were removed from the time line so would the four sword games, so the four sword would have its own timeline.
what if the zelda games had been released in order of a single timeline that never splits?
I used to think the key to the first locked door in the first dungeon of the minish cap:ezlo: was in hyrule castle. I spent ages looking through there for that key. I also used to think zelda was a game where you went through a maze to get from A to B like in those puzzle books. Strangely I...
The target audience already has a concept of revenge they know and understand it. It's already in nearly every movie/tv series they watch It's not an inappropriate motive.
This enemy would have to beat me through 10 different phases, to let me unleash a full arsenal of weapons only to have each...
As far as hated characters go it seems like their all assistants and I have never been a big fan of companions anyway they get in the way and on your nerves.
Characters that don't get much attention, hm, the one that springs to mind is the postman in OoT and MM but not the more recent games PH...
GANONDORF: seriously this guy has been done to death already yet you still have people demanding he makes a return. It's infuriating! I can't understand his popularity at all
MALLADUS: this is just ganon with blue skin and a changed name nothing special.
DEMISE: Okay a giant fish with limbs and...
way more difficult. SS was too easy and games in general these days are too easy. give us something challenging and scrap the tutorials we don't need them we can figure stuff out for ourselves. I mean older Zelda games never had tutorials.
I'm the opposite I want to feel like I'm less powerful, like it's almost impossible to beat the enemy so that once I finally do I have a sense of accomplishment. I really don't want to feel like I'm over powered.
@ Pirgha the increased difficulty will most certainly not alienate the target...