An overworld Aquamentus miniboss encounter where you use terrain to a avoid it's oppressive ranged attacks and are able to dismember or disable individual heads would be awesome.
I haven't actually played the original, so the question for me becomes...
What is your hype level for playing a new LoZ game with an added dungeon creator tool?
And the answer is I can't count that high.
Purchased Cadence of Hyrule and pre-ordered Link's Awakening.
The former has rogue-lite elements and is right up my alley. I never actually played the original Link's Awakening, so, looking forward to that.
I agree with this sentiment. Some darker and more sinister enemy types to match the creepier tone the trailer went for would be appreciated. This should fit especially well if the sequel involves underground exploration.
Rummaging through the bowels of the Earth just goes hand in hand with...
It provides the game with more longevity and helps justify the price and re-release while also potentially testing the waters for a more fully-featured dungeon creator in a future title, although that may be wishful thinking on my part.
All in all I approve of the feature and hope it isn't a...