The motion controls felt like the same mini game over and over. It didn't really add anything interesting in how it plays, and took away from how cinematic combat looked and felt in Twiligh Princess. And it's not like past 3D zelda's lacked depth in the combat, Twilight Princess even had this...
If there is just one more rune we haven't heard about, like it seems to be. I know that we have a lot of options in breath of the wild, but I would be sad if this rune system wouldn't be explored further with some more crazy ideas.
I will try to take the route the players at the Switch event took. Where I will aim to go to the nearby Sheikah tower in Hyrule Field.
It will serve as a nice, central point to plan where to go next. I will also get to see if other towers activate some sort of main quest event.
I am totally fine with just four main dungeons. Majora's Mask shows how, as long as they are all unique and interesting, and the rest of the game has enough content, that this is no problem.
As what we heard about them, they do seem to be a super unique type of structure you have to solve to...
You aren't required to play the TPHD level to use wolf link in BotW. You can increase it's maximum amount of hearths. If you use it without boosting it in TPHD he will just have 3 hearths.
As an archanophobic: please no.
Looking at it unbiased, I think that there are already a lot of spider looking enemies with those guardians and mini guardians, so I'm not sure if they would add skulltulas as well.
I think you are missing the point of the game. You are free to go where you want, and you going to the final boss when you feel like that adds to it. If you consider what the final boss is, a prisoned entity around the castle, it makes sense you can go and fight the dude. There will be a huge...
It wasn't specifically mentioned that the shrines would share the same astetics. Just that they don't have the 'regular' themes dungeons and mini dungeons used to have. My bet is that there will be at least some variation in colour.
It means that the only timeline related stuff we will get is: It will go >here< and we can conclude that from some asthetics or part of the story. The game won't be designed with that placement in line, so it won't be the follow up story of TP or the origin of majora's mask or something.
http://www.gamepur.com/news/25546-legend-zelda-breath-wild-features-more-smaller-dungeons.html
Anouma pretty much confirmed the timeline placement won't play a big part in the story of the game. Maybe you will see some connections of what the world used to be, and which Zelda game it fits. But...