- Joined
- Feb 3, 2013
- Location
- Europe
I was thinking about the statement Aonuma made nearly a year and a half ago. About him rethinking the conventions of a Zelda game. With this e3s little trailer he gave us a glimpse of what a 3d Zelda without too many barriers looks like. Awesome! You can now (probably) go wherever you want, from whatever angle you want and complete the dungeons in a variety of different orders. I guess, Aonuma wanted to proof his point from back then with this trailer.
The other convention he talked about was, that you would normally play by yourself. I am assuming now, that the next time we will hear something about this game, it will be about this second convention. I have a feeling that Aonuma couldn't remove all the hints from this trailer as to what this could mean for the next Zelda.
He said that everything we saw was taken out of the actual game even though we don't know weather or not it was just game play or a mix of game play and cut scenes. And what we saw looked really fluid, vibrant and colorful. Like an anime. I mean look at Links movements, they are nothing like those mechanical moves we've seen in TP or SS.
I guess this is partly to attract other people watching, what the player is doing. It's almost like it's hard to understand that this was the game with someone in control. My guess is, that the player has a different view on the Gamepad of what happens on the big screen. Everything is the same but the perspective. Obviously the camera would need to be nearer to Link, maybe even above him. From this perspective it's easer to see, what the player can do. Maybe aLBW was partly made to test these waters. Like how different perspectives in a game world could work. When the player sees Link and his horse from above on the Gamepad, he/she could just tab on those items we saw on Eponas (?) back. Like the luggage (inventory), his special arrow, bow, etc. A tab on Links hood (or cloak) could make him remove it. The people solely watching the big screen would see the game through an intelligent camera, sometimes far away, sometimes near the action. Like in a real anime.
I would enjoy this kind of possible collaboration. You could still play the game all by yourself, but if there are other people in the room, they could enjoy watching you play and they could actually help you progress, because they could give you tips, eventually they have more like an overview perspective. The view on the big screen is almost like a map, isn't it? They would see things in the distance like the monster/boss in the trailer a little earlier and warn you. What are your thoughts on that?
The other convention he talked about was, that you would normally play by yourself. I am assuming now, that the next time we will hear something about this game, it will be about this second convention. I have a feeling that Aonuma couldn't remove all the hints from this trailer as to what this could mean for the next Zelda.
He said that everything we saw was taken out of the actual game even though we don't know weather or not it was just game play or a mix of game play and cut scenes. And what we saw looked really fluid, vibrant and colorful. Like an anime. I mean look at Links movements, they are nothing like those mechanical moves we've seen in TP or SS.
I guess this is partly to attract other people watching, what the player is doing. It's almost like it's hard to understand that this was the game with someone in control. My guess is, that the player has a different view on the Gamepad of what happens on the big screen. Everything is the same but the perspective. Obviously the camera would need to be nearer to Link, maybe even above him. From this perspective it's easer to see, what the player can do. Maybe aLBW was partly made to test these waters. Like how different perspectives in a game world could work. When the player sees Link and his horse from above on the Gamepad, he/she could just tab on those items we saw on Eponas (?) back. Like the luggage (inventory), his special arrow, bow, etc. A tab on Links hood (or cloak) could make him remove it. The people solely watching the big screen would see the game through an intelligent camera, sometimes far away, sometimes near the action. Like in a real anime.
I would enjoy this kind of possible collaboration. You could still play the game all by yourself, but if there are other people in the room, they could enjoy watching you play and they could actually help you progress, because they could give you tips, eventually they have more like an overview perspective. The view on the big screen is almost like a map, isn't it? They would see things in the distance like the monster/boss in the trailer a little earlier and warn you. What are your thoughts on that?