No preference. You should have had a third option.
Both are valid game design decisions. If Zelda Wii U has large rooms and/or overworld areas with a lot of challenging things that will kill you, then save points would be good for easy revival closer to the action and/or if it wants to create a more survival-oriented vibe of limited resources. An interesting game system like Majora's Mask's could validate the decision as well. Otherwise a free save option anywhere (though let's not kid ourselves and say it's anywhere; Zelda games have always placed you at an area's entrance) is a better option as it's more open. It just depends on the feel of the game.
Both are valid game design decisions. If Zelda Wii U has large rooms and/or overworld areas with a lot of challenging things that will kill you, then save points would be good for easy revival closer to the action and/or if it wants to create a more survival-oriented vibe of limited resources. An interesting game system like Majora's Mask's could validate the decision as well. Otherwise a free save option anywhere (though let's not kid ourselves and say it's anywhere; Zelda games have always placed you at an area's entrance) is a better option as it's more open. It just depends on the feel of the game.