- Joined
- Apr 10, 2012
What did you guys think of the shield deteriorating or getting destroyed in SS? I personally thought it was pretty good, it added a bit of challenge to the series and a bit of strategy. Your thoughts?
I honestly think it was more of a great thing in SS than anything; I played shieldless the entire game simply because there was no reason TO use a shield thanks to the sword-based enemy AI. Having the enemies break my shield was part of my strategy! I could go on and on and on, but let's keep it simple: the shield meter was largely ineffective in SS because the shield didn't do much for the player anyway. Yeah, shield bashing is OP as hell, but you can perform just as well shieldless as you can WITH a shield! xD
But, I do want to see the meter return (alongside the Magic Meter), as I know Nintendo could make the sheild especially useful in a future Zelda.
First of all there was really no point to it since you could beat the game without using a shield
second of all I can imagine how annoying it must've been for those that used a shield the entire time.
SS's resource sinks are really primitive just like it's upgrading system when compared to other games within the genre. Another thing is that I hope ZU will expand upon this system even more, making rupees actually matter for the first time in Zelda history and raising the series on par with other games within the series by adding a little bit more advanced upgrading system.
In that case, what's the point of anything optional?
That's why shields didn't take damage if you used the Shield Bash.
Rupees mattered a lot in Skyward Sword. Reason being its resource sinks actually made a difference as to whether or not you got everything, unlike in past games (I seriously have no idea what you mean by "primitive when compared to other games within the genre", it never mattered before).
It was one of the biggest refinements the game had to offer for the series, as it was the first Zelda game to not have a broken/useless economy system.
then the shield deterioration would have been more of a factor in combat as it is though it was a pretty pointless feature, i never broke a shield because i hated using it that much.
I don't think everything optional is pointless, I just think that putting a resource sink on something that's optional is. For me personally the cons for using a shield outweigh the pros, this would be a different story if the shield was actually as important to have in combat as the sword. So to me it would've made more sense to put a durability gauge on the sword instead.
But blocking any attack will deplete it, so if you are skilled enough to dodge every attack you see you might as well not use a shield at all?
I'm just calling the resource sinks bad, IMO Nintendo could've added a few more different ways of spending our rupees. Professions, equipment (other than shield), different birds we can fly around with, land based vehicles etc.
Yeah this I can agree with, was a little dizzy I guess when I wrote my previous post. SS was a step in the right direction for resource sinks and upgrading, better than other games within the series. I hope Nintendo works a little harder to expand it even more.