So after the definite, no questions asked success of a game called Skyward Sword released last November...I couldn't help but notice things that I didn't like about the game. While most people were cheering the game on calling it a definite 10/10 with no contest, I just couldn't help but feel vexed at such speech. The fans were going on about how the story and characters were absolutely flawless and as they were, my eyes became bloodshot at the first notice of such words. Disgusted, I started to rage on social sites such as Facebook, YouTube and so on...but it didn't help much because no one shared my views. So, to help quell my anger, I decided to open up this thread.
I personally feel like the enemy AI (Artificial Intelligence), learning curve, the story, most characters, the FINAL FREAKIN BOSS and definitely the Sky could have been done differently.
Enemy AI
All of the enemies in the game literally had a tracking device on them so that they would be forced to respond to the position to your sword. It was a huge limitation and a huge let down that I had to WAIT TO BE STRUCK BY THE ENEMY. I realize that the projected majority of SS players are newcomers however the learning curve could've been put to better use, y'know, BEFORE the actual dungeons themselves. Combat while it does pump adrenaline sometimes, wasn't as fast as I expected it to be. It didn't give me the feel that I got out of Twilight Princess combat. Better, more OFFENSIVE AI would be an additive for future Zeldas, and definitely would have worked with Skyward Sword.
Learning Curve
The learning curve of Skyward Sword, meaning the tutorials for ingame actions and so on...they were so drawn out and strewn across the game, I thought they'd never end. The game constantly has to hold our hand, even so much to the point that dungeons aren't filled with enemies like they should have been. Every new enemy encounter is a learning curve because of the ridiculous motions of each enemy. We cannot immediately strike to get the upper hand, again due to the enemy AI. We can't be STRUCK OURSELVES for a disadvantage, because the game forces us to learn each and every single new thing.
We have to get notifications in order for us to figure out for the FIFTEENTH DANG TIME that we picked up an Amber Relic. We need to have a four hour long introduction plus an accompanying tutorial dungeon for us to get the hangs of combat and moving about. We still have to let enemies sit around for fifteen seconds each time for them to strike, with a few obvious exceptions (namely, Ghirahim, who takes even longer, and a couple other special enemies like him). What's happened with you, Nintendo, that tutorials have to be entirely too long and FORCED at that?
Story
I don't even want to comment on the story. Nintendo, listen. We need a different story with each new release or else you'll telegraph your attacks like the novice youare aren't.
Characters
I've said this before and I'll say it again. We have a bunch of characters, of which we only have four characters that mean anything on the protagonist side, and only two characters that mean anything on the antagonist's side though the second one really doesn't mean much besides a final encounter.
Of the four protagonists, namely Link Zelda Groose Impa (LIZG), truthfully speaking only Link, Zelda and Groose mean anything OUT OF THE ENTIRE CAST OF CHARACTERS EXCLUDING THE TWO VILLAINS. Link and Groose are our two protagonists with Link on the Hero side and Groose on the comical side, while Zelda is our damsel in distress [yes, it doesn't seem so, but we still have to save her and get her back to Skyloft all the same]. Impa is just a side character who is the Link for Zelda in the meantime. That obviously needs to change. Pipit, Gaepora and maybe even Batreaux could've been part of the protagonist's crewboat. All of the Knight Academy, actually, should've been down at the Surface. Zelda, get that stupid look off of your face and ACTUALLY DO SOMETHING. No more singing, no more dancing, no more 'magic'. GET PHYSICAL.
Impa, WIPE THAT SMIRK OFF YOUR FACE BEFORE I STICK THIS BLADE OF EVIL'S BANE INTO YOUR CHEST. /rage
Nintendo could've introduced more than two villains. Yes, Ghirahim was cool, but he was useless in the end. Demise was a joke. We saw his ugly beast form three times, and his cool demonic form...well, that didn't last more than an epilogue. /waiting for better villains
FINAL FREAKIN BOSS
Demise. You're an absolute joke. You take no skill to beat. People can speedrun you in little less than 28 seconds. What in the heck is wrong with you? Where is your insane ability to warp dimensions? Where are the giant flying swords and lightning rods? Come on, up your game broski. For a final boss, you're as pathetic as Ganon of OoT.
The Sky
Nintendo, you've made the gameplay really great swordplay (just need offensive enemies), now where is the flight? After all, Sky is in the title too, so it should be emphasized just like the Sword was. We got a barren sky, just like Hyrule Field in TP except...a distinct lack of enemies. I know you can do better.
What do you feel [noparse]The Legend of Zelda:Skyward Sword could have done differently?[/noparse]
I personally feel like the enemy AI (Artificial Intelligence), learning curve, the story, most characters, the FINAL FREAKIN BOSS and definitely the Sky could have been done differently.
Enemy AI
All of the enemies in the game literally had a tracking device on them so that they would be forced to respond to the position to your sword. It was a huge limitation and a huge let down that I had to WAIT TO BE STRUCK BY THE ENEMY. I realize that the projected majority of SS players are newcomers however the learning curve could've been put to better use, y'know, BEFORE the actual dungeons themselves. Combat while it does pump adrenaline sometimes, wasn't as fast as I expected it to be. It didn't give me the feel that I got out of Twilight Princess combat. Better, more OFFENSIVE AI would be an additive for future Zeldas, and definitely would have worked with Skyward Sword.
Learning Curve
The learning curve of Skyward Sword, meaning the tutorials for ingame actions and so on...they were so drawn out and strewn across the game, I thought they'd never end. The game constantly has to hold our hand, even so much to the point that dungeons aren't filled with enemies like they should have been. Every new enemy encounter is a learning curve because of the ridiculous motions of each enemy. We cannot immediately strike to get the upper hand, again due to the enemy AI. We can't be STRUCK OURSELVES for a disadvantage, because the game forces us to learn each and every single new thing.
We have to get notifications in order for us to figure out for the FIFTEENTH DANG TIME that we picked up an Amber Relic. We need to have a four hour long introduction plus an accompanying tutorial dungeon for us to get the hangs of combat and moving about. We still have to let enemies sit around for fifteen seconds each time for them to strike, with a few obvious exceptions (namely, Ghirahim, who takes even longer, and a couple other special enemies like him). What's happened with you, Nintendo, that tutorials have to be entirely too long and FORCED at that?
Story
I don't even want to comment on the story. Nintendo, listen. We need a different story with each new release or else you'll telegraph your attacks like the novice you
Characters
I've said this before and I'll say it again. We have a bunch of characters, of which we only have four characters that mean anything on the protagonist side, and only two characters that mean anything on the antagonist's side though the second one really doesn't mean much besides a final encounter.
Of the four protagonists, namely Link Zelda Groose Impa (LIZG), truthfully speaking only Link, Zelda and Groose mean anything OUT OF THE ENTIRE CAST OF CHARACTERS EXCLUDING THE TWO VILLAINS. Link and Groose are our two protagonists with Link on the Hero side and Groose on the comical side, while Zelda is our damsel in distress [yes, it doesn't seem so, but we still have to save her and get her back to Skyloft all the same]. Impa is just a side character who is the Link for Zelda in the meantime. That obviously needs to change. Pipit, Gaepora and maybe even Batreaux could've been part of the protagonist's crewboat. All of the Knight Academy, actually, should've been down at the Surface. Zelda, get that stupid look off of your face and ACTUALLY DO SOMETHING. No more singing, no more dancing, no more 'magic'. GET PHYSICAL.
Impa, WIPE THAT SMIRK OFF YOUR FACE BEFORE I STICK THIS BLADE OF EVIL'S BANE INTO YOUR CHEST. /rage
Nintendo could've introduced more than two villains. Yes, Ghirahim was cool, but he was useless in the end. Demise was a joke. We saw his ugly beast form three times, and his cool demonic form...well, that didn't last more than an epilogue. /waiting for better villains
FINAL FREAKIN BOSS
Demise. You're an absolute joke. You take no skill to beat. People can speedrun you in little less than 28 seconds. What in the heck is wrong with you? Where is your insane ability to warp dimensions? Where are the giant flying swords and lightning rods? Come on, up your game broski. For a final boss, you're as pathetic as Ganon of OoT.
The Sky
Nintendo, you've made the gameplay really great swordplay (just need offensive enemies), now where is the flight? After all, Sky is in the title too, so it should be emphasized just like the Sword was. We got a barren sky, just like Hyrule Field in TP except...a distinct lack of enemies. I know you can do better.
What do you feel [noparse]The Legend of Zelda:Skyward Sword could have done differently?[/noparse]
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