Shadsie
Sage of Tales
I have no idea if someone's made a similar topic, but I didn't see it on the first page, sooo...
While I am enjoying this game very much, I have found one thing in it that I *NEVER* want to see again in a Zelda title.
The Goddessdamned puzzle-keys.
I'm talking about the little golden puzzles that you have to manipulate with the wii-mote to insert into the locks! Gaaaaah! It seems like they take me forever to get them just right, plus, at that point, I've gone through the dungeon, I've fought monsters and did all kinds of puzzles just to get there - I just want a Big Key to go fight the big monster, dangit! I don't *want* to stand there forever manipulating a puzzle.
I'm sure the people at Nintendo thought it was clever, but for me, it's un-fun.
Does anyone feel the same way I do about them?
While I am enjoying this game very much, I have found one thing in it that I *NEVER* want to see again in a Zelda title.
The Goddessdamned puzzle-keys.
I'm talking about the little golden puzzles that you have to manipulate with the wii-mote to insert into the locks! Gaaaaah! It seems like they take me forever to get them just right, plus, at that point, I've gone through the dungeon, I've fought monsters and did all kinds of puzzles just to get there - I just want a Big Key to go fight the big monster, dangit! I don't *want* to stand there forever manipulating a puzzle.
I'm sure the people at Nintendo thought it was clever, but for me, it's un-fun.
Does anyone feel the same way I do about them?