Nah, I understand. I'm sorry if that's how my post came across, it wasn't meant to be aimed at everyone... I know not everyone who'd like to see more realistic blood in Zelda wants complete massacres, but there were a few people who posted earlier who seemed to be alluring they did want such violence and I wanted to just address that first, because it jumped out at me. In my first paragraph I did mention I can appreciate where a lot of people seem to be coming from, about adding it in for a little realism and such, but it sort of got drowned out later by my overly dramatic example... in hindsight I should have balanced my post out a little better and talked less about the extremes, as you correctly point out, it made it seem like I was making sweeping generalisations... and that wasn't what I'd intended.
Again, now you point it out I do see what you mean about lack of blood sometimes looking a little odd, almost as though the hits haven't connected or they're using blunted blades... but many games are like that, and though I can't speak for other people I know I've just sort of accepted that fact as part of the physics of many games in general- you know you've scored a hit on something when there's a small flash of light. I guess I've just accepted that's just what happens sometimes... they're video games and video games have various quirks like that *shrugs*. Because of this, I personally don't particularly notice the lack of blood/visible wounds in game, and so like I said in the first paragraph of my last post, it wouldn't make that much of a difference to me if they did add it in... but I can imagine it if you're not like me, it could seem really rather jarring if you're expecting/subconsciously looking for evidence of the blood/wound and then there is none.
...My slightly more snarky reply is that, if we're speaking honestly, since when have Zelda games ever been that realistic? Even games like OoT... The whole adventure starts because in his dying words, a talking tree-who-also-doubles-as-a-dungeon-level asked you to save a kingdom up until that day you probably didn't know existed, and certainly hadn't visited... one with talking rocks (the variety that go BOOOIIING and the variety that live on Death Mountain). You also have a goshdamn sparkly blue magic ocarina that can turn back time, make it rain and literally cause your horse to come riding suddenly out of nowhere. When you put it bluntly, it can end up sounding rather hilarious... but conversely, I could also have described it as a dark and tragic tale of a boy who was probably tormented his entire childhood and never, ever fitted in being forced out of his home and into the role of Hero, only to actually succeed after much hardship. I suppose it all goes back to what your view of what the series is is, and everyone's view on it I suppose is slightly different. But yeah, my point being Zelda games haven't been all that realistic in the first place, which is another reason I've never found the lack of blood/wounds that strange... it sort of fitted to me.
Don't take this the wrong way though, like you pointed out OoT probably does have the most blood out of all the games, such as in the shadow temple or from Ganondorf at the end, which does indeed show Nintendo have been there, and so has the Zelda series. I suppose my counter to that is the fact that Nintendo seem (for the moment at least) to have moved on since then, and simply decided not to take that route, even though the technology does exist for them to make a really realistic Zelda (realistic in terms of attack movements/fighting controls/battle damage... it no longer has to be that little bit cartoony because of graphical limitations like OoT/MM did, yet Nintendo seem to have stuck to that route for the most part and still haven't added that level of realism... yet). But of course, that's getting into an entirely different issue there XD
Anyway, in short, I'm sorry I wasn't clear enough... I do appreciate your and everyone else's reasons behind wanting a little more blood/violence adding in though, and I guess in the end it comes down to a difference of opinion (as most things do). Thank you for pulling me up on this one though, I did need to elaborate a little more :33