Even More New Details on A Link Between Worlds
Posted on November 07 2013 by Colin McIsaac
Gosh, details about A Link Between Worlds seem to be coming in daily now. It’s almost like we need a roundup to keep track of them all… Regardless, some new information has come to light about A Link Between Worlds, thanks to an editor at Nintendo World Report. Most of the info is about gameplay, but as always, the more sensitive of you may worry about spoilers (though I find much of this batch of details to be quite straightforward), so if you’re trying to know as little as possible about the game before heading into it, I suggest you don’t read on… I also suggest you take a break from visiting devoted Zelda fan sites for the next few weeks.
- You must free the Seven Sages who are now trapped in paintings in Lorule’s seven dungeons.
- When first entering Lorule, Princess Hilda saves you. Going forward though, she communicates with you telepathically, probably like Sahasrahla does in A Link to the Past.
- Up to the point Nintendo World Report played, you cannot travel freely between Lorule and Hyrule. Lorule is segmented physically, so the only way to access certain areas is to travel through cracks in reality that exist in both worlds.
- These cracks in reality are marked on your map as you find them.
- Nintendo World Report spent time in The Dark Palace, which many will remember from A Link to the Past.
- Before you can even enter the palace, you have to pass through three levels of security. Stealth is essential by way of turning into drawing form and hiding in vines, and if you are caught by the guards, you get thrown into jail.
- The Dark Palace takes advantage of the game’s impressive lighting effects and as its namesake suggests, it is light-impaired.
- Use of the Lamp in this dungeon is essential.
- Light will cause floors and walls to disappear, making the dungeon incredibly difficult to navigate.
- You can only advance by finding hidden cracks to squeeze through.
- Bombs are used once again to set off switches, and sometimes you will have to throw Bombs up on a ledge in order to reach a switch.
- Familiar enemies return in this dungeon, such as the Goriyas.
- The boss of The Dark Palace is the Helmasaur King.
- Two items can be equipped at any time by way of the X and Y buttons.
- Use of the L button allows you to run.
We
got a look at a few of these Sages in the artwork that was displayed a few days ago (including one who I think looks a heck of a lot like Groose). A huge thank you goes out to Morgan and our friends at Zelda Universe for providing this breakdown!
Source: Nintendo World Report via Zelda Universe