Even More Details for A Link Between Worlds (Spoilers!)
Posted on November 02 2013 by Nathanial Rumphol-Janc
We’re bound to see a lot of new information about A Link Between Worlds as we creep ever closer to launch, but we’ll do our best to label spoilers going forward. This most recent batch does contains story spoilers, and while I consider them to be rather minor some may not, so be warned before you check them out.
- Need to complete different quests in the Light and Dark Worlds
- Free the seven sages trapped in the Lorule dungeons
- Princess Hilda will save you in person when first entering Lorule
- Hilda later communicates with you telepathically at different points
- Doesn’t look like you can travel between Hyrule and Lorule at will
- Need to find specific cracks in the fabric of reality
- Pass through in drawing form
- Portals are marked on the map as you find them
- Can place your own markers on the map
- Lorule has a few similarities to A Link to the Past’s Dark World
- There is similar music, but the map is different
- Lorule’s land is fragmented
- This means you have to get from location to location by traveling back and forth between Hyrule and Lorule
- Different lighting effects
- Dark Palace: home of the Helmasaur King
- The fortress has three layers of security before you can even get to the entrance
- Have to avoid detection or be thrown in jail
- Can escape from jail by turning flat
- Get past the guards by turning flat and hiding behind vines covering the walls
- The Dark Palace is light impaired
- Need to use your lamp
- Light streaming through windows and cracks open up other areas
- Floors and walls appeared and disappeared depending on whether the lights are turned on, creating treacherous labyrinths
- Must navigate some of them by finding hidden cracks through which to squeeze
- New puzzles and many familiar enemies in the Dark Palace like Goriyas
- Some puzzles involve dropping bombs to trigger a switch
- Bombs aren’t limited to just one plane, you have to throw bombs up onto ledges to complete puzzles
- Many floating platforms that you have to correctly judge movement of in order to jump down onto, especially in Death Mountain
- You’ll often be forced to seamlessly transition between 2D and 3D versions of Link since some of the platforms can be accessed only by sticking to their sides
- You can assign two items at a time, to X and Y
- B and A are for sword and context use
- Run with L
- Ravio’s items include the Wind Rod
- Many collectibles scattered throughout the land including Maiamai
My excitement levels continue to rise. If you’re still skeptical, care to explain why?
Source: NintendoWorldReport
Sorted Under: Zelda News
Tagged With: Spoilers