We’re bound to see a lot of new information about A Link Between Worlds as we creep ever closer to launch, but we’ll do our best to label spoilers going forward. This most recent batch does contains story spoilers, and while I consider them to be rather minor some may not, so be warned before you check them out.

  • Need to complete different quests in the Light and Dark Worlds
  • Free the seven sages trapped in the Lorule dungeons
  • Princess Hilda will save you in person when first entering Lorule
  • Hilda later communicates with you telepathically at different points
  • Doesn’t look like you can travel between Hyrule and Lorule at will
  • Need to find specific cracks in the fabric of reality
  • Pass through in drawing form
  • Portals are marked on the map as you find them
  • Can place your own markers on the map
  • Lorule has a few similarities to A Link to the Past’s Dark World
  • There is similar music, but the map is different
  • Lorule’s land is fragmented
  • This means you have to get from location to location by traveling back and forth between Hyrule and Lorule
  • Different lighting effects
  • Dark Palace: home of the Helmasaur King
  • The fortress has three layers of security before you can even get to the entrance
  • Have to avoid detection or be thrown in jail
  • Can escape from jail by turning flat
  • Get past the guards by turning flat and hiding behind vines covering the walls
  • The Dark Palace is light impaired
  • Need to use your lamp
  • Light streaming through windows and cracks open up other areas
  • Floors and walls appeared and disappeared depending on whether the lights are turned on, creating treacherous labyrinths
  • Must navigate some of them by finding hidden cracks through which to squeeze
  • New puzzles and many familiar enemies in the Dark Palace like Goriyas
  • Some puzzles involve dropping bombs to trigger a switch
  • Bombs aren’t limited to just one plane, you have to throw bombs up onto ledges to complete puzzles
  • Many floating platforms that you have to correctly judge movement of in order to jump down onto, especially in Death Mountain
  • You’ll often be forced to seamlessly transition between 2D and 3D versions of Link since some of the platforms can be accessed only by sticking to their sides
  • You can assign two items at a time, to X and Y
  • B and A are for sword and context use
  • Run with L
  • Ravio’s items include the Wind Rod
  • Many collectibles scattered throughout the land including Maiamai

My excitement levels continue to rise. If you’re still skeptical, care to explain why?

Source: NintendoWorldReport

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