Back when Zelda was still in its infancy, the games’ overworlds (with the exception of The Adventures of Link) were 2D maps that the player could interact with in real time. In these games — namely The Legend of Zelda, A Link to the Past, and Link’s Awakening — overworlds were carefully crafted to give every area or frame a purpose. Typically, each area would have secrets to find or enemies to fight. At the very least, there would be something interesting for…