Aonuma: No Particular Order of Dungeon Tackling is Easier in A Link Between Worlds
Posted on October 16 2013 by Nathanial Rumphol-Janc
That title may take a bit of deciphering to grasp, but essentially Eiji Aonuma pointed out in a Q and A today that it doesn’t really matter what order you do the dungeons in when it comes to difficulty. Traditionally, when dungeons can be done in any order, there is generally an ideal order to do them in to make the game easier, but as he explains that isn’t the case in A Link Between Worlds:
In terms of the difficulty level, each dungeon features new ideas involving the item you need to use there, so there isn’t some kind of process or order you can follow to make it easier. However, if you are using a particular item more than normal you will become more used to it so you may find it easier to complete the corresponding dungeon in that case. However this is a reflection of your own skills increasing so I think the game would be most fun if you try out lots of different approaches. – Eiji Aonuma
I am glad he is taking this approach to the game. This is one idea I feel will work well in
Zelda U!
Source: Nintendo UK Facebook