This chapter covers the normal mode of the HD version of Twilight Princess for the Nintendo Wii U. If you are playing on the Nintendo Wii, check out the Hyrule Castle – Wii Version.
- Chapter 1 – Ordon Village
- Chapter 2 – The Twilight
- Chapter 3 – Faron Woods: Twilight
- Chapter 4 – Forest Temple
- Chapter 5 – Kakariko Village: Twilight
- Chapter 6 – Death Mountain
- Chapter 7 – Goron Mines
- Chapter 8 – Lanayru Province: Twilight
- Chapter 9 – Lake Hylia: Sidequests
- Chapter 10 – Lakebed Temple
- Chapter 11 – The Master Sword
- Chapter 12 – Gerudo Desert
- Chapter 13 – Arbiter’s Grounds
- Chapter 14 – Scaling Snowpeak
- Chapter 15 – Snowpeak Ruins
- Chapter 16 – Sacred Grove: Round Two
- Chapter 17 – Temple of Time
- Chapter 18 – In Search of the Sky
- Chapter 19 – City in the Sky
- Chapter 20 – Palace of Twilight
- Chapter 21 – Cave of Ordeals
- Chapter 22 – Hyrule Castle
22.1 The West Courtyard
The last phase of the game is Hyrule Castle and it begins in the outside courtyard. Walk northwest along the stone pathway and a barrier will appear. Defeat the numerous bokoblins that appear as well as any kargaroks that fly down from the sky. Once they have all been defeated, open the door to the northwest.
Run forward and a short cut-scene plays. Another barrier is formed and a seemingly endless amount of bokoblins come dashing your way. Defeat them all, using the spin attack when they are all bunched together. Once they have all been defeated, the barrier will go away.
Continue following the stone walkway and you will come upon another locked door. To the left of the door you will find a chain. Grab onto it and pull it back to raise the door. Head inside and walk over to the middle of the platform in this area. King Bubllin will drop from above, ready to fight once again.
This battle is identical to the battle in the bulblin base. He can easily be stunned with a sword slash. The back slice and the helm splitter work wonders against him as well. Just keep nailing him with attacks and he won’t even get a chance to swing at you.
King Bulblin is finally fed up with being defeated and hands Link a sparkling small key. King Bulblin will say that he follows the strongest and that’s all he’s ever known. King Bulblin then proceeds to ride away. Midna is very surprised that King Bulblin is actually capable of talking.
Run to the north end of the area and open the treasure chest to get a red rupee. Return back to the southern portion of the courtyard where you first entered from Castle Town.
22.2 The East Courtyard; Dungeon Map
Walk to the northeast area along the stone pathway and a 4th barrier appears. Defeat the bokoblins as usual and then open the door to get to the east part of the courtyard.
There are a ton of bokoblins that will come charging towards Link. There are also plenty of bulblin archers that will shoot at Link. Defeat the bokoblins and then use the arrows to defeat the bulblins archers. Walk along the path to the east side of the courtyard and you’ll eventually reach two bulbos that are to the west. Jump on top of one of the bulbos and all you need to do is ride right into the fences and the bulbo will crash them down. Ride to the northeast portion of the map and go right through the towers and the bulblin archers will crash to the floor.
At the north end of the courtyard there are several spinner panels on top of the pillars. Walk to the gate at the west end of the courtyard and you’ll see some leaves on the ground. Use the gale boomerang to get rid of the leaves and it will show the correct pattern on the floor.
If you look at the ground it is in the shape of a triforce. The six intersection points represent the six pillars with spinners. Use the gale boomerang to hit the spinners in the exact order that they appear on the map. Doing so will open the gate.
Run past the open gate and you’ll see a treasure chest; open it to get the Dungeon Map. Turn to the left and you’ll see a tall ladder. Climb up the ladder to reach what is the second floor of the courtyard. Follow the path southward and you’ll eventually come to a small treasure chest. Open it to get the Sad Zelda Stamp! Drop down and return to the south part of the courtyard.
22.3 The Graveyard
Walk out of the room, and change to wolf link. Walk near the left side wall and use your senses to find a patch where you can dig underneath the wall. On the other side, you’ll see a short cinema of the area. Walk over to the western part of the area and you’ll be confronted by stalkin, defeat them with ease. By the gate, you’ll be find a Stalfos, defeat him as well. Walk by the northern wall, you’ll see a very tall tree, use your senses to see soldiers pointing at the ground.
Transform back into human form, and use a bomb on the rocks to find a switch. Step on it and the gate nearby will open. Walk over to the open room, defeat the Stalfos along the way, and open the large chest to get an orange rupee, and the two small ones to get 21 more rupees.
Light the torch close by, and the rain outside will stop momentarily. Quickly run over to the west side gate and light the two torches there to open the gate. Take out the Dominion Rod and move one of the statues over to the southern wall where we entered the area. You’ll find two indentations in the ground, place one of the statues in one, and then repeat the process with the other statues. Climb up the steps on the right side wall, and use the statues to make it across to the other side.
Pull the chain at the top to open the gate. Open the chest inside to receive a small key. Now we have everything we need to progress inside the castle, so dig back out the way we came in. Inside the room where the Dungeon Map was, climb up the ladder for a shortcut back to the other side of the area. Ignore the Bokoblins and Bulbin Archers, and use the door to get back out.
Walk all the way over to the middle of the area, and up to the front entrance to Hyrule Castle. If you need to get any potions or items, now is the time to do so. Otherwise, enter the castle.
22.4 Hyrule Castle: Entrance
Run to the front door of the castle and using the small key you got earlier to enter the castle. Run forward and yet another barrier is formed around you. Defeat the army of bokoblins that come charging at you. Then defeat several lizalfos that also come charging at you. After they are defeated, the torches in the room will light up and a treasure chest appears at a higher ledge.
Walk to the northeast area and there are a few steps that Link can climb. Do so and then use the clawshot to grab onto the chandelier. Drop down and open the treasure chest to get the Compass. Use the double clawshots to grapple across several chandeliers to reach the northern balcony. Go through the door.
Walk forward and you’ll face off with another darknut. Battle him just as you’ve done before, using your sword techniques when applicable. Once defeated a treasure chest appears at the north end of the room. Stand at the area just below the treasure chest. Look at the wall at the west end of the room and you’ll see a lit torch. From this ledge, use the gale boomerang to put out the torch and the ledge will rise. Open the treasure chest to get a purple rupee.
You can travel either east or west from here, both of which lead to the same destination. The east path is easier as you will only fight a few dynalfos and solve a simple puzzle. However, the west path will lead to a few bonus treasure chests. The next section will lead down the west path, while section 22.6 will follow the east path. They will both meet up at the same area in the Hyrule Castle Tower section.
22.5 Hyrule Castle: Western Path
Defeat the two lizalfos that protect the door. Pull out the arrows and shoot down the ropes that hold the two paintings on the east wall. Hit the crystal switch that is behind the north painting and the gate will open. (Hitting the second crystal switch causes yellow chus to fall towards you.) Go through the door to the south.
Run down the hall and you’ll find two more darknuts. Defeat them both using similar methods. Equip the magic armor if you are having trouble. Once both enemies have been defeated two doors will open up. Go through the one at the northeast part of the room.
Turn to your right and there is a treasure chest here containing a purple rupee. Now step on the switch that is between two torches and another treasure chest appears at the balcony to the northwest. The treasure chest contains a silver rupee, which is worth 200 rupees, but you have to go through some trouble to get it. You must drop down to the floor below and then target the low hanging chandelier. Then target the chandelier that hangs above the treasure chest. You cannot get back to the southwest ledge from here so you’ll have to go back through the passage to the north.
If you decide to get the treasure chest, navigate your way all the way back to the room with the darknuts and then go trough the door at the southwest part of the room to get back out in the courtyard.
Run forward and you’ll see a gate with a treasure chest behind it. Several enemies come running out and multiple bulblin archers appear. Before Link can even battle them, they are all seemingly defeated. The resistance group that had gathered in Telma’s bar have come to help Link. With the enemies out of the way, run forward and open the treasure chest to get the Big Key.
Run back towards the door but now head up the path to get to the front side of Hyrule Castle. You’ll notice there is a locked door nearby. Keep running to the other end and you’ll see a second treasure chest on your map. Run towards it and a barrier blocks your path. Defeat the aeralfos that appears and then run to the treasure chest. Open it up to get a small key. Return to the area where we past over the entrance to Hyrule Castle. There is a locked door here. Use the small key to get back into Hyrule Castle.
22.6 Hyrule Castle: East Path
If you decided to take the eastern path, follow the steps into the next room. This room is a little dark and contains four torches near the opposite side door. Look to the western wall between two of the torches and you will find a painting. Shoot it down with an arrow and it will reveal a pattern to light the torches.
Complete the puzzle as it shows in this order: southwest, northeast, northwest, southeast. Upon lighting the first torch several keese will appear, but you can avoid them if they aren’t being problematic. Upon completion the door to the net room will open; enter it.
You will encounter two dynalfos in this room; defeat them as you have done in the past. I particularly enjoy using the bomb arrows upon entering to defeat them easily. Enter the door to the northeast and you will find a switch. Step onto it and it will lower a nearby chandelier, allowing for easier access back incase you leave.
Head back into the previous room and enter the door on the opposite side to reach the courtyard once again. Run forward towards the chest and you will be locked inside another arena. An Aeralfos will fly down and engage in a battle. Defeat it with the Clawshot as before, then open the chest and you will receive another small key.
Run back towards the door but now head up the path to the left to reach the front side of Hyrule Castle. You’ll notice there is a locked door nearby. Keep running to the other end and you’ll see a second treasure chest on your map. Several enemies come running out and multiple bulblin archers appear. Before Link can even battle them, they are all seemingly defeated. The resistance group that had gathered in Telma’s bar have come to help Link. With the enemies out of the way, run forward and open the treasure chest to get the Big Key.
Return to the area where we passed over the entrance to Hyrule Castle and use the small key to enter the locked door here.
22.7 Hyrule Castle Tower
Transform into wolf Link and defeat all the ghoul rats that attach themselves to your body. You’ll notice a bunch of ghost soldiers standing around, which are quite helpful. Many of the blocks in this room will cave in once you stand on them. However, the soldiers will point in the direction where the blocks are safe. Just look to see in which direction the soldiers are pointing and follow straight ahead. Go straight from the first soldier until you reach the second soldier. Repeat this process for all the ghost soldiers in the room until you reach the east side of the room.
Now walk up the narrow broken staircase. At the top, another barrier will be put around Link and two lizalfos wait for you. Defeat them and continue up some more broken stairs. You’ll need to use the small gratings that cover the little torches. Hook over from torch to torch to get past this section of broken stairs. At the top of the steps another barrier appears. Defeat two more lizalfos that wait for you.
Continue climbing the steps and there will be spinners on the railing. You will need to use your spinner to jump from rail to rail, while avoiding the three spikes that also use the rail. At the top of the steps, walk forward and yet another barrier appears. Defeat the darknut that is here and the barrier will disappear.
Before going through the boss door, enter the side door if you got the small key from the graveyard. Inside, collect goodies ranging from 5 rupees to 200 rupees, and various items including bombs, arrows. One of the chests will also contain the Happy Zelda Miiverse Stamp. If this is the 49th stamp you’ve collected, you will also automatically receive the Twili Midna stamp and complete your stamp collection. When you’re done, open the boss door and head inside.
22.8 The Final Showdown
You’ll now be back outside near the top of Hyrule Castle. Climb the steps of the castle and enter over a blue carpet. This is the same area from the scene that we saw earlier in the game, where Zant had taken control of Hyrule Castle. Link and Midna see Princess Zelda apparently asleep or dead.
We then see Ganondorf, sitting on the chair, welcoming Link to his castle. A rather interesting cut-scene takes place between Ganondorf and Midna, in which Ganondorf insults the Twili race, saying that they lack true power. As seen in the cutscene after Arbiter’s Grounds, Ganondorf once again shows his Triforce of Power; signifying he has true power.
Ganondorf will then place his power into Princess Zelda, despite Midna’s attempts to prevent it. Princess Zelda will then awaken, sending Midna flying out to the door from shock and preventing her from participating in this fight. The battle will then begin with Ganondorf’s Puppet ZELDA.
Ganondorf is the final boss of Twilight Princess. He was the one behind Zant, and the one who has caused trouble throughout Hyrule. He comes in 4 different forms, Puppet Zelda, Dark Beast Ganon, Horseback, and Dark Lord Ganondorf. Each of these forms will test you on the skills you’ve learned throughout the game, and we will help you use them to the best below.
Puppet Zelda will float around there air and unleash three attacks at Link. The first is a simple sword dash towards Link, which can be easily blocked with the shield. When she hits you though, you will lose your ability to Z-target her for a second. Puppet Zelda will also summon a giant golden triangle on the ground. If Link is standing in the area that is affected, he will lose health.
Puppet Zelda’s most common attack is when she will hold her sword in the air and summon a ball of light. She will then send this ball towards Link. Slash at the ball and it will moves back towards Princess Zelda. She will deflect it back towards you. Keep deflecting the ball back and forth and it will eventually hit Princess Zelda. Be careful as the ball moves faster and faster each time it is hit back towards Link. Repeat this same process until you’ve hit Puppet Zelda three times with the golden ball.
Midna will then use the power of the three fused shadows to break the curse on Princess Zelda, reviving her to her original form. Ganondorf will then use his power to transform into the Dark Beast GANON.
The weak spot of Ganon is the shining silver scar that is on Ganon’s belly. The battle will begin with Ganon running around the room, knocking down all the pillars that are in the way. Ganon will then disappear into a portal. Several red portals appear, but one of them eventually turns purple and Ganon will come running out of it. Once Ganon enters a portal, keep your back against the nearest wall and pull out the bow and arrow. When portals start appearing close to each other and there is a pulsing sound, Ganon is coming out. Once he appears, nail him with an arrow right in the forehead. He will be stunned so run on over and slash away at his scarred silver belly.
When Ganon is hit he will sometimes come out of a portal from above Link and land directly on you. Just quickly try to roll around to avoid him landing on you. Just repeat this process a few times and Ganon will catch on. Now, Ganon will jump into the air when you attempt to hit him with an arrow. Switch to Wolf form, and wait for him to come out of a portal. When he comes close, press A, and a fight of power will start with Ganon. Throw him over to a side and from here you can attack his weak spot until he’s finally defeated.
Midna will then fully revive Princess Zelda. After some chit chat between Princess Zelda and Midna, Ganon will awaken with a fire vision of his head. Midna will use the power of the fused shadows and warp Princess Zelda and Link out of the Castle. Midna then battles with Ganon. Next we see, Princess Zelda and Link are somewhere in Hyrule Field and Ganondorf appears, carrying the fused shadow that Midna wore on her head. Ganondorf summons an army and gallops towards Link and Zelda on his horse.
Princess Zelda then summons the four Spirits of Light. After a short scene, Link and Zelda are both on top of Epona. Princess Zelda will try to slow Ganondorf down with her Light Arrows.
The battle begins with Ganondorf and it has a very similar feel to the first battle with King Bulblin. Ride around the field with Epona and try to stick as close to Ganondorf as possible. Z-target Ganondorf when you are close enough and Princess Zelda will shoot a light arrow. Once she hits Ganondorf he will be stunned. Quickly get over to where he is and slash away with the master sword.
Just keep following after Ganondorf, Z-targeting him so Zelda can stun him with a Light Arrow. After several hits, Ganondorf will fall off his horse onto the ground below. He will then get up and begin mocking Link with a laugh. He calls it an impressive looking sword, but nothing more. Ganondorf then pulls out his own blade and a barrier surrounds Link and Ganondorf. The final battle then begins with the Dark Lord GANONDORF.
The battle is a classic sword fight. Don’t bother trying to use the shield attack as it will only hurt you. The back slice is the best method for attack Ganondorf as he simply doesn’t block it very well. Once you connect with a back slice, slash repeatedly at Ganondorf until he blocks one of your attacks.
Ganondorf will do a variety of sword attacks, all of which can be easily avoided or blocked. Once of his attacks is a massive sword slash at Link. The A button will pop up with ‘Chance’ written on it. Press A and your swords will collide with each other. Press A repeatedly and Ganondorf will be pushed away and become vulnerable for a few seconds. Slash away with your sword a few times until he blocks your attack.
Just keep using the back slice to hit him. Back slice to your right, because Ganondorf is right handed and that will keep you further away from his sword. Another very awkward but effective strategy involves the fishing rod. Toss the fishing rod and Ganondorf will look at it confused for a second. Then quickly slash at him with your sword and you should be able to hit him from the front. Once he has been knocked down, target him and finish him with a final blow.
With Ganondorf defeated, enjoy the lengthy cut-scene. Congratulations!
- Chapter 1 – Ordon Village
- Chapter 2 – The Twilight
- Chapter 3 – Faron Woods: Twilight
- Chapter 4 – Forest Temple
- Chapter 5 – Kakariko Village: Twilight
- Chapter 6 – Death Mountain
- Chapter 7 – Goron Mines
- Chapter 8 – Lanayru Province: Twilight
- Chapter 9 – Lake Hylia: Sidequests
- Chapter 10 – Lakebed Temple
- Chapter 11 – The Master Sword
- Chapter 12 – Gerudo Desert
- Chapter 13 – Arbiter’s Grounds
- Chapter 14 – Scaling Snowpeak
- Chapter 15 – Snowpeak Ruins
- Chapter 16 – Sacred Grove: Round Two
- Chapter 17 – Temple of Time
- Chapter 18 – In Search of the Sky
- Chapter 19 – City in the Sky
- Chapter 20 – Palace of Twilight
- Chapter 21 – Cave of Ordeals
- Chapter 22 – Hyrule Castle