- Chapter 1 – Spirit’s Grave
- Chapter 2 – Wing Dungeon
- Chapter 3 – Moonlit Grotto
- Chapter 4 – Skull Dungeon
- Chapter 5 – Crown Dungeon
- Chapter 6 – Mermaid’s Cave
- Chapter 7 – Jabu-Jabu’s Belly
- Chapter 8 – Ancient Tomb
- Chapter 9 – The Black Tower
- Chapter 10 – Room of Rites
5.1 The Noble Sword
Now that we have Switch Hook and the Tune of Currents, there are a number of optional goodies for us to collect in the Overworld. None of this is required so skip ahead to 5.2 to continue onward in the main quest. We will also be getting the next items in the Trading Sequence, so if you don’t already have the Cheesy Mustache, be sure to catch up by using our Trading Sequence Guide.
Trading Sequence: Cheesy Mustache
Optional: Bipin and Blossom's Child - Sing or Play
Return to the Past and head to the Mermaid Statue in Lynna Village. Walk one screen to the right. There are two withered trees on this screen sitting side-by-side. Stand on the upper-left side of the tree on the left and play the Tune of Currents to warp to the present. Link will emerge within the fenced-in portion of the Lynna City Shop. Enter the shop from the left entrance here. Head through the shop until you reach the downstairs area, where the L-2 Ring Box, a Gasha Seed, and Piece of Heart #7 can be purchased. All these items are quite expensive and you cannot buy them all at this time. Be sure to make a mental note of this location and come back later in the quest as you collect more rupees.Optional: Lynna City Secret Shop
Optional: Heart Piece #7
In Lynna Village in the past, head one screen up and one screen left from the Mermaid Statue. Enter the small house found on this screen. Once you enter the building, lights will go off. You can speak to the young boy in the house to find that he is suffering from depression. Link can tell him the ‘Funny Joke’ and it will make him laugh. In return for telling the joke, Dekadin will give Link the Touching Book.Trading Sequence: Touching Book
Once Link has the Touching Book, go around defeating enemies in the Overworld. Once enough enemies have been defeated, make your way to a screen where Maple shows up. When Link bumps into Maple this time, Link will drop the Touching Book. Maple has been looking for this book and in exchange, will trade Link the Magic Oar.Trading Sequence: Magic Oar
Return to Rafton, who can be found in the Past, four screens south of the Mermaid Statue in Lynna Village. He wants to set sail but he needs an Oar. Trade him the Magic Oar and in return, he will give Link the Sea Ukelele.Trading Sequence: Sea Ukulele
In the Past, from the Maku Tree, head south and east, exiting Lynna Village. From there head up, right, and down a screen. Use the Switch Hook on the diamond to get across the gap and then head down a screen. Enter the cave and speak with the Old Zora. He misses the smell and sound of the sea. Give him the Sea Ukulele and in return, he will give Link a Broken Sword.Trading Sequence: Broken Sword
It is a bit of a journey, but we have to get back to Restoration Wall in the Past. Back in the Present, warp over to the Gale Tree at Symmetry Village. Use the Warp tiles here to get back to the Past. From there head left, down, and left two screens. Play the Tune of Currents at the bottom-left of the screen to get back to the past. In the present head down, right, down, left, down two, and right a screen. The vines should still be on the right side of the screen, so go ahead and climb up a screen. The water should still be on the right side of the area. Head right a screen, swim across and head up. Continue up, left, down, and then play the Tune of Echoes to get back to the past. Head back up, right, down three screens, right, and up to get back to the base of Restoration Wall. Climb the vines up three screens and enter the cave. Speak with Patch once again to take part in his ceremony to repair the Broken Sword. The ceremony is very similar to the first time around, albeit, slightly more difficult. Like before, you’ll have to bunch the four Hardhat Beetles together. The best strategy is to stand on the far left side of the screen and use Roc’s Feather to jump over them until they are bunched together. When they are all together, swipe your sword to knock them all into one of the holes in the corner. This time around, you’ll have to complete this task two times. You have to be careful as the cart will run into the broken sword. So before that happens, step on the switch in the room so the cart continues around another loop of the room. After completing the ceremony, Link will be awarded with the Noble Sword.Trading Sequence: Noble Sword
While in the Past, Link can return to the Deku Forest and travel to the far southwest corner of the region. From here he can play the Tune of Currents to warp to the present, giving Link access to the area behind the large tress. Link can slash the small bush here to reveal a Soft Soil location. Despite it being a more obscure location, this Gasha Tree will not provide any rare rings.Soft Soil Location #8 - Fairies' Woods (Tier 1-2)
Use the Warp at Nayru’s House to reach the Past. Then head left a screen, back right a screen across the lower half, then up one and left two screens. Slash at the bushes to find the Soft Soil location at the bottom-left corner of the screen.Soft Soil Location #9 - Rolling Ridge Base (Tier 1-3)
5.2 Rolling Ridge
Make your way over to Nayru’s House in the Present and play the Tune of Echoes to activate the portal and return to the Past.
Head left a screen and then back right a screen across the lower half. Continue up one and left one screen. Equip the Switch Hook and hit the diamond stone on the far side of the pits, transferring Link to the left side, and head left one screen. Now, stand to the right of the bushes and play the Song of Currents to warp to the present.
The cave which lies before Link is actually Rolling Ridge, home of the Goron race in Labrynna. Once in the present, enter Rolling Ridge and head along the path, eventually taking Link right one screen. Head up the staircase at the lower-right portion of the cave which leads to a purple-colored cave area above.
Head left one screen and make your way to the top-left corner. There is a staircase here in the center of the room. If you climb the steps and then exit the cave you’ll be back outside, but this time on top of the mountain.
Back in the second floor of the cave, instead of taking the staircase that is right in the center of the room, Link can walk along the southern wall and head right a screen. He can climb down the stairs to the lower floor here. Walk left a screen and open the chest to get 50 rupees.Optional: 50 Rupees
On the third floor of the cave, just before exiting, Link can climb up and walk around the room. At the northeast corner of the room, there is a wall that Link can place a bomb at. Walk right a screen to find Piece of Heart #8.Optional: Heart Piece #8
Once outside on top of the mountain, Like can head down the staircase on the left side of the screen. Step on the button below to connect a bridge across the gap, then head across the bridge to the right side of the cave and take the staircase down to the lower level. Walk down along the ledge and open the chest here to obtain 30 Rupees.Optional: 30 Rupees
Once you’ve made it through the cave and are back outside, walk right three screens and lift the boulder next to the cave entrance on the right, uncovering an inactive time portal underneath. The cave which lies next to the portal has a Fairy Fountain inside if needed. Play the Tune of Echoes and activate the time portal, then use it to travel back in time.
Head back left three screens, then climb the stairs on the left and continue up one screen. Swipe the Pegasus Seeds down from the tree, adding a fifth special seed to Link’s inventory. When using a Pegasus Seed, Link’s speed will double which can allow him to jump greater distances while using the Roc’s Feather. This Pegasus Tree is also only in the past of Rolling Ridge, as this area is occupied by four Goron statues in the present.
Head across the bridge right one screen. While standing somewhere in front of the cave, play the Tune of Currents to return to the present.
The purple castle here is the Great Moblin’s Keep, an area that apparently only recently appeared in Rolling Ridge. Head inside and use a Pegasus Seed to increase Link’s speed so that he can make it around the path and to the staircase before the floor disappears below him. Keep heading down the sets of stairs until reaching the lowest level, where the Moblin King is located. After a few words, the Moblin King’s helper Moblins on each side of him will begin throwing bombs at Link. The Moblin King himself will throw larger bombs that take a few seconds to detonate. Lift these larger bombs using the Power Bracelet and throw them back at the Moblin King at the right time to have them explode on him. After hitting him with about six bombs, the Moblin King will be defeated and the Keep will crumble to the ground.
Link will be transported outside of where the Moblin’s Keep was and the Great Moblin will retreat. Gorons will come to thank Link for his deed in getting rid of the Moblin crew and reward him with a Bomb Flower. The Maku Tree will inform Link that he has suddenly appeared in Goron legend as having saved the race in a time of peril. Enter the time portal to be sent to the past.
Head down one screen, then jump off the break in the ledge at the bottom of the screen to fall down one screen back to the entrance of Rolling Ridge. Head left one screen and enter the mountain, then walk over towards the two Gorons attempting to break down a huge rock pile. One will notice Link’s bomb flower and ask for it to break the rocks and free the Elder. Choose to give him the Bomb Flower and, when the Elder is free, he will thank Link by giving him the Crown Key!
Continue around the path behind the Elder, walking up the steps onto the ledge, then continue right one screen. Jump off the ledge at the end of it and head up the staircase. Follow the path left one screen and climb the steps at the end of the path to the ledge. Continue to follow the path and head up the staircase at the end, then walk down and exit the cave to the top of Rolling Ridge.
Walk up the steps on the left and head up one screen, then head right across the bridge one screen. Play the Tune of Currents to return to the present.
In the area where the Great Moblin’s Keep was located, there are now two entrances. Head down the stairwell on the left to reach an underground area. The first room has fire shooting from two pipes with ladders going up each side of them. Head up the ladders, trying to avoid contact with the flames, then head up the ladder on the right. Use the Roc’s Feather to jump onto the first green moving platform, then hop off on the lone piece of ledge before getting on the upper green platform. Once it rides up, walk to the right and climb the ladder. Link will resurface in a room filled with vases containing Hearts and Bombs and a chest. Open the chest to obtain a Magical Ring, which will turn into the Armor Ring L-1! Head back down the staircase into the water-filled cave and swim towards the lower-right section of the screen. Take the narrow passage right one screen, then swim up and head right. Jump from the ledge to the ladder leading out of the cave and head up it. Many cracked rocks will be blocking a ladder on the right. Use bombs to blow away the rocks and head up the ladders to exit the cave back to the top of Rolling Ridge.Magical Ring: Armor Ring L-1
In the area where the Great Moblin’s Keep was located, there are now two entrances. Enter the cave on the right, where few areas of solid floor are surrounded by a mass of bottomless pits. Equip the Roc’s Feather and Pegasus Seeds and use a seed to get Link’s speed up, then long-jump to the area of solid ground to the north. From there, head right one screen and walk to the bottom of the screen where four bushes are present. Swipe down the bushes to obtain some Pegasus Seeds and use one, then jump to the platforms on the right. Take the exit out of the cave and back to outside of Rolling Ridge.
Head left one screen and walk up to the locked structure in the northern wall. With the Crown Key, the rest of the structure will rise from the ground and be revealed as the entrance to the Crown Dungeon. When ready, enter the fifth dungeon on Link’s quest.
5.3 Level 5: Crown Dungeon
From the dungeon entrance, head up a screen, where three Moblins guard a locked doorway on the northern wall. Defeat the enemies and head up a screen, then continue left two screens.
Continue up one screen and defeat all the Moblins in this room. A staircase will appear at the top of the room, so head down to the basement level.
Jump over the gap towards the bottom of the room and equip the Switch Hook. Use it to switch places with the diamond stone so that it is now on the other side of the gap. Jump back across and head towards the right side of the room where there is a button. Switch to the diamond stone again, bringing it closer to the switch and eventually laying it on top of the switch. The door on the lower wall will open, so head through.
Ignore the chest for now as it is blocked in by blue pillars, but head up the staircase next to it to the first floor again.
Head down two screens and swipe the blue switch so that it turns red, lowering the blue pillars and rising the red ones. Then head right a screen. Stand just below the top statue and shoot the Seed Shooter at the lower left statue. The seed should bounce from the left statue, to the top statue, and then to the right statue. This will cause each of their “pupils” to appear when hit. When done correctly, open the chest that appears on the tile in the center to obtain a Small Key.
Head back left one screen and strike the red switch to lower the red pillars. Shoot the switch again after passing by the pillars to turn it back blue, raising the red pillars. Continue up one screen and cross the bridge of blue pillars to the right side, then head up another screen. Take the staircase on the left back to the basement level, where Link can now access that chest from before. Open the chest to obtain a Small Key, then head back up the staircase to the first floor.
Walk right two screens and shoot the red switch with the Seed Shooter, turning it blue and lowering the red pillars. Swipe the switch again to re-lower the blue pillars. Walk right one screen along the lower path where the blue pillars are now lowered, then continue right another and down two screens.
Optional: Dungeon Map
Use a small key on the locked door on the left side to find yourself in a room with some stone statues and a staircase. For now, just head down the stairs to the the basement level.
Equip the Seed Shooter with Ember Seeds. Whenever the rotating levers in this room slant towards one of the torches, shoot them with an Ember Seed to have it bounce off and light the torch. Once all torches are lit, the doorway on the left will be open, so head through.
The button in this room reveals a pattern which must be matched by the statues on the left, across the pit, to solve the puzzle. On the left side of the room, push the blue statue in the left row “right” once and “down” twice, then push the yellow statue that was above it “down”. Now, on the rightmost row, push the yellow statue “right” and “up” once each, then “left” twice. Push the red statue “right” once, then the blue one above it “up”. Lastly, push the red statue “up” and “left” once each to have a chest appear on the tile in the center of the statues. Open the chest to obtain the Cane of Somaria! With it, Link can create one block that stays until another is created or until Link leaves the current room. Head back right one screen and take the stairs to the first floor.
Push each statue in the room onto three of the four buttons, then use the Cane of Somaria to place a block on the last button. A chest will appear in the center of the room, so open it to obtain a Small Key.
Head right one and up one screen. Climb the steps, then jump off the ledge towards the right and head down the staircase.
Walk to the left side of the room and descend the staircase to a dungeon area below. Head right, falling towards the lower part of the room and eventually coming to a high ledge. Create a block with the Cane of Somaria and jump from it onto the ledge with the Roc’s Feather, then continue right one screen. Do the same for the next high ledge while avoiding the Sparky creeping in this room and climb the ladder to exit the dungeon area.
Stand on the left side of the room and shoot the red switch with a seed to turn it blue. With the red pillars lowered, head counter-clockwise along the path. Shoot the switch again to lower the blue pillars and head up one screen.
Jump across the gap and walk up to the statues. When one statue is pushed, the other moves in the same direction. To have both positioned on each red tile, use the Cane of Somaria to place a block next to one so it doesn’t move when the other is pushed. Once both statues are in place, a chest will appear between them containing a Small Key. Grab the key and head back down one screen.
Shoot the switch again to lower the red pillars and head back towards the staircase at the bottom. Before entering the staircase, hit the switch again so it turns blue, raising the red pillars, then head back down the staircase to the dungeon area. Head back through the dungeon area and out of the left side, resurfacing at the room with the two beamos. Leave this room via the staircase on the right side back to the first floor.
Head up one and left two screens. Strike the red switch to raise the blue pillars and head back right one screen along the uppermost path. Walk down the staircase within the wall of red pillars to the basement floor.
Hit the blue switch on the left to get passed the blue pillars, then swipe it again to get passed the red ones and head left one screen along the path. Take the staircase in the upper-left corner of this room to a dungeon area below. Use the Roc’s Feather to jump across the moving platforms on the right and climb the ladder on the other side of the room.
The Moblins in this room will give away much of where the invisible paths lie. Create a block using the Cane of Somaria and push it into the darkness, allowing Link to check for a hidden floor before actually stepping there. As an alternate method, one much easier but takes a bit of chance, is to use the Switch Hook to switch places with one of the Moblins when they take a path close to the chest below. Once Link reaches the chest, open it to obtain a Small Key. Switch with the diamond stone near the staircase and head back down into the dungeon area.
Cross the green platforms heading left and take the ladder out of the dungeon area. Continue right one screen along the path at the bottom of the room and swipe the switch to get by the red and blue pillars. Make sure the red blocks are lowered and then take the staircase back up to the first floor.
Head right two screens and use a Pegasus Seed and the Roc’s Feather to jump over the large gaps in this room towards the right side. Head through the locked door right one screen to face off with the dungeon’s mini-boss.
Smasher will hop around the room, either attempting to grab the ball that appears or running after Link in an attempt to throw the ball at him. When the opportunity comes, pick the ball up using the Power Bracelet and throw it back at Smasher to damage him. The ball will disappear after a few seconds, so avoid Smasher’s attacks but stay close enough to grab the ball when it lands. After about six hits, Smasher will fall and a new path will open on the northern wall.
Use the Cane of Somaria to create a block on top of the button in this room. A bridge to the right side will connect, so walk across towards a chest in the lower-right corner. Switch places with one of the diamond stones to access the chest containing this dungeon’s Compass. Switch again with a diamond stone and climb the steps above, then enter the staircase on the left to a dungeon area below.
Jump across the moving platforms and head right one screen, then exit the dungeon area via the ladder at the bottom-right corner.
The Darknuts and Moblins in this room can be avoided. Head up the opposite staircase at the top of the room to be back on the first floor again, now in the “tip of the crown” on the map.
Swipe the blue switch to have the blue pillars lowered, then stand on top of them and shoot the switch again with the Seed Shooter to have the pillars rise. Walk along the pillars left one screen, then hop off them and continue down one screen.
Unlock the block on the left and head through the path up and left one screen. Unlock the locked block in this room and strike the blue switch, causing the red pillars to rise. Walk up the steps at the bottom of this room onto the ledge, then jump off the ledge and land on the risen red pillars. Walk along them right and up one screen, then enter the staircase in the upper-right side of the room.
Strike the red switch, then stand on the lowered red pillars and shoot it again with the Seed Shooter to lower the blue ones, giving Link access to the locked door on the left side of the room.
Optional: 50 Rupees
Walk down the staircase on the left side of the room to a dungeon area below.
Use the Cane of Somaria to create a block so Link can access the ledge in the center of the room and head across to the right side. Head up the ladder to resurface.
Similar to the puzzle before, pushing one statue in this room moves all other statues of the same color. The key is to get all statues surrounding the blue owl in the center. To do this, start by pushing the topmost yellow statue “left” three times. Create a block with the Cane of Somaria under the red statue on the right, then push the red one on the left “down” twice. Create a block again on the same red statue as before, only this time on its right side, then push the left red statue “right” three times. Push one of the red statues “up” now, setting both in-place, then head over to the blue statues. Push the farthest blue statue on the left “right” three times, then place a block above the blue statue on the right and push the left one “up” once and “right” twice. Finally, push the left blue statue “down” once, run over to the already-placed blue statue on the left and create a block next to it, then push the last blue statue “left”. A chest will appear on the left containing the Boss Key, so grab it and head back down the staircase to the dungeon area.
Head back through the underground area, left one screen, then climb the ladder. Walk right one screen and jump off the ledge. Before heading up the stairs, be sure the blue blocks are lowered. Then head up the staircase in the upper-right side of the corner to the first floor.
Head down one screen and climb the steps. Hop off the ledge onto the raised red pillars below and head down a screen. Climb up the steps on the far right side of the room and follow the ledge down one screen. Jump off the ledge and walk left a screen.
Head the lowered blue pillars, right two screens and then down two more. Walk right one more screen and then unlock the boss’ door on the right wall to reach the lair of the dungeon’s boss.
Smog will break down into smaller versions of itself and plant an arrangement of blocks for them to circle in the room. The goal here is to make the smaller pieces run into each other so Smog returns to its original size, opening him up for a few slashes from Link’s sword. To do this, use the Cane of Somaria to place a block so the smaller Smogs ride on them and into each other. If the Smogs get too out of order and become impossible to make connect, a button in the upper-left corner of the room can be stepped on to restart the arrangement.
In the first arrangement, place a block with the Cane of Somaria either below the top set of four blocks or above the bottom set. In the second, place a block in between one of the two rows of three blocks to join the first two, then place one on the right side to have the middle-sized Smog come into contact with the third on the far right. In the third arrangement, place a block on the inside of either horizontal row of three blocks. When the Mini-Smog crosses it, place another block close to the middle two blocks so he rides across it to the middle blocks, then do the same for the opposite side. In the final arrangement, simply use the blocks created by the Cane of Somaria to bring each small Smog towards the middle until they all connect. Slash Smog three final times to defeat him.
Grab the Heart Container from the center of the room and head up one screen. Walk up the steps to the altar above to obtain the fifth Essence of Time, the Sacred Soil!
After clearing the dungeon, the Maku Tree will mention still hearing an Essence echoing from Rolling Ridge before revealing someone has come to her. Seeing as how visitors of the Maku Tree have been anything but helpful as of late, Link will have to address this matter first and foremost in Chapter 6 of the Oracle of Ages walkthrough…