Opinion: Why Right Now is Perfect Timing for a Top Down Zelda 3DS Game
Posted on April 18 2013 by Nathanial Rumphol-Janc
Yesterday I sparked a rather heated discussion on the merits
of 3D versus 2D Top-Down games, specifically Zelda games on a hand-held platform.
I felt that the top-down style was well suited for a mobile platform, while a
3D world makes more sense on a home console. However, what I failed to talk
about is why, truly, it’s the right time for a Top-Down Zelda game.
To understand this, one has to first understand the prospect
of top-down games in general. The Legend of Zelda on the NES was one of the
first in that style of gameplay, but we’ve actually seen recent top-down games
see a lot of commercial success.
Top-Down Games Tend to be More Profitable
The last notable top-down game I can recall would be
Civilization V, though you could make an argument that most PC strategy games
tend to use this perspective (Diablo III, Starcraft 2, Age of Empires, etc.).
These games tend to sell very well, moving millions of copies upon every
release.
Now, in a sense you could say that the last Top-Down Zelda
game didn’t fair all that well in comparison to today’s games. The Minish Cap,
released in 2004 and directed by Capcom, only moved roughly 1.7 million units.
Before that, each of the Oracle games moved close to 2 million units.
If you compare that with the 3.6 million units Skyward Sword
moved, which is generally considered a letdown in terms of Nintendo’s
predictions, you can see how maybe those games just don’t make sense. Of
course, that’s not entirely true – at 3.6 million units Skyward Sword may have
actually made less money in terms of pure profit than The Minish Cap and the
Oracle games. Why? Because it took five years to make and a team featuring
hundreds of employees. Conversely, it was much cheaper to make the 3 aforementioned
games, and infinitely more profitable per sale.
If you want to go back and look at the last 2D Console game
(not counting FSA), it would be A Link to the Past – which moved 4.61 million
units on the SNES. That’s more than the 3.36 million units Majora’s Mask moved,
barely more than the 4.6 million units The Wind Waker moved, and more than the
3 million or so units Spirit Tracks sold.
In fact, since A Link to the Past, only Ocarina of Time,
Twilight Princess, and Phantom Hourglass have managed to sell more units, yet
all three of them, potentially, were less profitable due to the time and money
investments 2D Top-Down games tend not to need as much of.
Zelda 3DS is a solid looking experience so far (opinions not
withstanding), and as such it was not nearly as costly as a 3D experience. In
fact, based on sales figures alone, you could argue making a 3D experience on
the 3DS would actually be a much less profitable venture – it wouldn’t
necessarily create more sales than a cheaper top-down game, and it wouldn’t
necessarily sell so much more that it can justify the increased costs.
Of course, this is just looking at the business side and why
it just makes sense. So, take that for what you will, as in general many fans
don’t care what “makes sense” in terms of profit margins. We want what we want
and that’s all there is too it for some. So, moving on…
Top-Down Zelda Has Been Long Overdue
The fact is we haven’t seen a Top-Down Zelda adventure since
2004. That’s almost an entire decade without any top-down love outside of
releases over virtual consoles and such. The 3D folks have been catered to
heavily over those years. We got Twilight Princess in 2006, Phantom Hourglass
in 2007, Spirit Tracks in 2009, and Skyward Sword in 2011. Heck, you can argue
the remake of Ocarina of Time might count for many as well, also in 2011.
Notice the trend? No top-down Zelda experiences.
3D games are great – and sure I would not mind one on the
3DS – but the problem we are running into here is that there was an entire group
of top-down Zelda gamers that have been hopelessly abandoned. I also don’t
really want hear about how Phantom Hourglass and Spirit Tracks were still true
to form – no they weren’t. They were an attempt at 3D Zelda games on a handheld
that had limited hardware. Of course, I argue they still look better than the experimentation
Pokémon Black and White did, but that’s a matter of tastes.
I am not against the idea of a 3D game, but to be honest we
have been getting 3D Zelda games non-stop, and we have another 3D remake in The
Wind Waker HD also hitting this year with the confirmation earlier this year of
the development of Zelda U – which we all know is going to be in a 3D world. We
get fairly regular releases compared to most of Nintendo’s non-Mario
franchises. It’s been a long time since we had top-down Zelda, and frankly
Nintendo can’t keep trying to please every fan out there. It hasn’t worked in
the past – it’s time they do their own thing. Speaking of pleasing fans…
Nintendo Thankfully Stopped Trying to Please Everyone
One thing Nintendo has been trying to do pretty much since
Ocarina of Time was invented is recreate the magic of that event. They have
been wanting to make a game that simply universally pleases every fan of the
franchise at large. The problem with that concept is it’s a nigh impossible task.
They can’t target everyone, and each of us has different aspects that we think
make a great Zelda game.
Zelda 3DS, in a top-down style, is going to please a
percentage of fans that enjoy that style. There are fans that actually prefer
it, believe it or not, and they have been mostly forgotten. Remember when
Nintendo decided to release the first New Super Mario Bros. since it had been
awhile since we had seen a true 2D side scrolling Mario game? The same is true
in this regard. It is not going to be “for everyone” despite the rating saying “E”.
It is, however, going to be for some fans that feel forgotten… and that’s a
good thing. Different strokes for different folks.
This could, inherently, mean good things for Zelda U as
well. If the 3DS is being tailored to please a certain crowd, Zelda U could be
tailored to serve a different Zelda fan altogether. I say this, because the
attempts to please everyone have had mixed reactions in general, and now they
can focus Zelda U on a different crowd that Zelda 3DS doesn’t target at all.
I think Nintendo fully expected a mix bag of reactions on
this one, but it also helped show that yes, there is a clear divide in the
Zelda fandom and you know what? There is nothing wrong with it. Nintendo seems
to be owning up to that divide and accepting it, rather than trying to make us
all get along. Bravo Nintendo.
Videogames Are Expensive to Make
This ties into a previous point about how this game is
cheaper to make than a 3D one. Still, it stands on its own for a few various
reasons. For starters, Zelda U is probably going to be Nintendo’s most
expensive venture. They will likely need all hands on deck if they plan to have
it out in the next two to three years. However, they didn’t want to forget
about the 3DS either, so they needed a game that was relatively a quick turn
around on a smaller budget.
The budget to create an experience like Monster Hunter 4 on
the 3DS is massive – it rivals the costs to make a full board console game. Not
only are 3DS games sold at a cheaper price ($40), some even argue that $40 is
too expensive.
So you have games where consumers expect a lower price, and
then you have to factor in that it’s pretty expensive to create that console
like experience on the go. Counted in that price naturally would be more time
to develop – where you would see a handheld Zelda game also take 4 to 5 years
to complete. That’s a long time to wait for a Zelda game.
Top-Down Zelda Games Are Not Inherently Worse than 3D
It’s a style choice, so let’s start right there. Some people
are going to prefer 3D over 2D and/or Top-Down regardless of how well the
story, gameplay, dungeons, or boss fights end up being. They simply don’t care –
for them 3D is just a better experience.
For others, outside of potentially some combat variety, they
tend not to see 3D as inherently being superior to a 2D Top-Down game. As an
example, A Link to the Past, for many fans, is held as a superior game over
every 3D offering. Yes, believe it or not, this is true. Yet, it’s a 2D game.
Again, style preferences in general can’t be altered on a personal level, but
it does show that there is nothing that truly makes the top-down styles any
less of a game.
You may not like it. You may hate the art style. You may
think its lame it’s in the same world as another game (or conversely love all
of this). However, none that really determines the quality of the experience.
3D, 2D, Top-Down, or side scrolling – it can all be rather fantastic. We will
all have our personal style choices, but the fact remains that all of it can
produce a fun, epic, and challenging experience that feels every bit like the
Zelda we grew up with. If this particular game isn’t your cup of tea? That’s
okay, because chances are that one that is will likely be up next, and this
Zelda game won’t deter that fact. As in, it is better to exist than not to.
In the end, there are likely just as many reasons you could
argue a 3D Zelda game should be done. Off the top of my head, it could simply
be that we’ve never had a unique on the go console experience. We want to see
all that the 3DS can do. We want to maybe even see cross play with the Wii U
(which is still a possibility with Zelda U).
But in earnest, it’s time Nintendo remembers that they had a
split in the fan base between Ocarina of Time and any 2D Zelda game after, and it’s
time they remember the fans that they abandoned in the switch. Not everyone
likes what you do, and not everyone likes what I do. It doesn’t mean either
situation shouldn’t exist just because we would rather it be something else.
You will get the game you want. Some day. For now, let others have the game
they want. We all deserve it.