- Chapter 1 – Gnarled Root Dungeon
- Chapter 2 – Snake’s Remains
- Chapter 3 – Poison Moth’s Lair
- Chapter 4 – Dancing Dragon Dungeon
- Chapter 5 – Unicorn’s Cave
- Chapter 6 – Ancient Ruins
- Chapter 7 – Explorer’s Crypt
- Chapter 8 – Sword & Shield Maze
- Chapter 9 – Onox’s Castle
- Chapter 10 – Room of Rites
10.1 Hero's Cave in Oracle of Seasons
When playing a Linked Game of Oracle of Seasons, the Hero’s Cave, located just west of Horon Village, serves as an optional dungeon with a number of rewards. As Link progresses along on his quest, he can complete more and more of the Hero’s Cave, but he can’t quite complete the entirety of it until he has acquired all the items from all eight dungeons. You can speak with the Old Man, who warns Link, but then head up to enter the first room.
![](/Zelda07/Walkthrough/10/HS001.png)
![](/Zelda07/Walkthrough/10/HS002.png)
![](/Zelda07/Walkthrough/10/HS003.png)
Defeat the Keese in the room to get them out of the way. There are two floor switches at the east end of the room and Link will need to push two pots on top of them to open the door. This might seem simple at first, but it can be a bit complicated. From the entrance of the room, lift the four pots that are straight ahead in a vertical line. There are then four horizontal pots. Lift the first three, but leave the last one intact. Instead, just push it once to the right and leave it alone for now.
![](/Zelda07/Walkthrough/10/HS004.png)
![](/Zelda07/Walkthrough/10/HS005.png)
![](/Zelda07/Walkthrough/10/HS006.png)
Now make your way towards the door, lifting six pots, but leave the seventh one alone. Once you reach that seventh pot, push it to the right twice and down once, so it settles on top of the switch at the lower-right end of the room.
![](/Zelda07/Walkthrough/10/HS007.png)
![](/Zelda07/Walkthrough/10/HS008.png)
![](/Zelda07/Walkthrough/10/HS009.png)
Above the closed door, there are a series of horizontal blocks in a row. Push the one on the far right up once. Then push the one third from the right up once as well. Finally, push the one in the middle to the right. Now make your way back to the pot we left alone earlier. Push it down four times and right once so that it settles on the floor switch, opening the door.
![](/Zelda07/Walkthrough/10/HS010.png)
![](/Zelda07/Walkthrough/10/HS011.png)
![](/Zelda07/Walkthrough/10/HS012.png)
Use the Power Bracelet to push the blue roller to the right. Then lift the two pots below and run on by. On the right side, lift the three puts that are just to the right of the blue roller. Then run back around and push the roller to the right.
![](/Zelda07/Walkthrough/10/HS013.png)
![](/Zelda07/Walkthrough/10/HS014.png)
![](/Zelda07/Walkthrough/10/HS015.png)
At the bottom of the room, push the top block left once, so it lands on the floor switch. Then push the bottom block left three times. Run around it to the left and push it back right, so it stops on the floor switch. With both switches pressed down, head down through the door that opens up.
![](/Zelda07/Walkthrough/10/HS016.png)
![](/Zelda07/Walkthrough/10/HS017.png)
![](/Zelda07/Walkthrough/10/HS018.png)
Push the pot down once and defeat the shrouded stalfos in this room. There are five pots here and we need to push them on the five switches found here. There are multiple combinations as to how to accomplish this.
- Push the first block down, so it is on the switch at the bottom-right corner.
- Push the bottom-left block to the right twice.
- Push the left block down one.
- Poush the remaining two blocks to the right once.
![](/Zelda07/Walkthrough/10/HS019.png)
![](/Zelda07/Walkthrough/10/HS020.png)
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Walk across the bridge that appears and open the chest to get a Gasha Seed. A warp portal will appear at the bottom-right corner, which will take Link back to the entrance of the Hero’s Cave. Instead, use the Pegasus Seeds and jump over the gap to the northeast. Step into the swirling portal to advance further in the Hero’s Cave.
There are a few Hardhat Beetles in this room. Use the Pegasus Seeds and Roc’s Feather to leap across the gap. Link can then swipe his sword, knocking the beetles into the nearby hole before heading left a screen.
Use Roc’s Feather and carefully jump across the gap. Step on the floor switch on the far left to get a Small Key to appear. Then make your way to the bottom of the room. Walk around the room and pickup the Small Key.
![](/Zelda07/Walkthrough/10/HS025.png)
![](/Zelda07/Walkthrough/10/HS026.png)
![](/Zelda07/Walkthrough/10/HS027.png)
Walk back around the room to the bottom-right and jump across the gap. Walk right a screen and you’ll find a Zora here. Speak to him to begin the Zora Secret quest. The Zora here will give you a secret that Link needs to tell to King Zora, back in Oracle of Ages. This is worthwhile as it will lead to Link acquiring the Noble Sword, or if he has it already, the Master Sword.
Back in the room where we got the small key, use it on the locked door and head up a screen. Use Roc’s Feather to jump across the gaps. Link will need to keep moving as a Wallmaster will fall from the ceiling, trying to grab him. Link will need to jump and step on the four switches, each located in one of the corners of the room. Once all four switches are pressed down, continue right through the door that opens up.
![](/Zelda07/Walkthrough/10/HS028.png)
![](/Zelda07/Walkthrough/10/HS029.png)
![](/Zelda07/Walkthrough/10/HS030.png)
There is a blue roller at the top of the room here that Link can push to the right. Be careful though, as some of the floor tiles below are cracked and will break if Link stands on them for more than a short period of time. Use the Power Bracelet to push the blue roller, but continously move up and down to avoid standing on any of the cracked blocks. Push the block all the way to the right and then head down.
![](/Zelda07/Walkthrough/10/HS031.png)
![](/Zelda07/Walkthrough/10/HS032.png)
![](/Zelda07/Walkthrough/10/HS033.png)
Step on the switch on the right, causing a treasure chest to appear. Open the chest to get a Gasha Seed. This will create a warp portal, allowing Link to return to this floor from the entrance. Swim to the right and step into the red swirly portal to travel further into the Hero’s Cave.
![](/Zelda07/Walkthrough/10/HS034.png)
![](/Zelda07/Walkthrough/10/HS035.png)
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Hop into the water and swim to the left side of the room. There is a purple square on the left side where a treasure will spawn. Stand on the purple square and push the block just below it down a space. Then make your way to the top-left corner and use the Slingshot to shoot an ember seed at the torch. Open the chest to get a small key. Jump in the water and swim down a screen.
![](/Zelda07/Walkthrough/10/HS037.png)
![](/Zelda07/Walkthrough/10/HS038.png)
![](/Zelda07/Walkthrough/10/HS039.png)
Defet the River Zora in this room to get them out of the way. There are a series of blocks that need to be pushed in order to reach the southeast corner of the room.
- Directly below the torch, push the block to the right.
- The adjacent block, just southeast of the torch, can be pushed up one.
- Make your way to the top of the room and push the block to the right.
- Then push the adjacent block to the right.
- At the far right of the room, push the block down one.
- Then push the adjacent block to the left.
- Finally, push the block here down, so it falls into the hole.
![](/Zelda07/Walkthrough/10/HS040.png)
![](/Zelda07/Walkthrough/10/HS041.png)
![](/Zelda07/Walkthrough/10/HS042.png)
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Jump over the gap and unlock the block here. Use the Slingshot to shoot an ember seed at each of the two torches, causing the door to open up. Make your way around and head left a secreen.
In the next room there are three Water Tektites, as well as a River Zora. Link will need to defeat all four enemies. This can be quite annoying, as you’ll be stuck standing on the few pieces of land in the room. However, even after defeating the first four enemies, nothing happens. Leave the room to the right and immediately return, where another River Zora will appear. Defeat this enemy and a small key will drop in the center of the room. Dive under to grab it and then head up through the door that opens.
![](/Zelda07/Walkthrough/10/HS049.png)
![](/Zelda07/Walkthrough/10/HS050.png)
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This rooms seems like you need a bazillion bombs, but you really only need three of them. Right when you enter the room, place a bomb to blow up the cracked block on the right. Then toss another bomb and blowup the crack at the bottom-right of the room. Walk to the right side, and on the second column from the right, push the block up.
Now at the top of the room, place a bomb at the top of the room to open up the block. Light both torches with an ember seed and a treasure chest will appear in the corner of the room. Open it up to get a Gasha Seed. This will cause a warp portal to appear in the center of the room so you can quickly warp to this room in the Hero’s Cave in the future if you need to. Step into the spiral warp and continue deeper into the cave.
![](/Zelda07/Walkthrough/10/HS052.png)
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In this room, use the Magnet Gloves to grab onto the spinning magnet pole to the south. Link will need to travel from pole to pole, using his Magnetic Gloves. Traveling left, up, and right. Once connected to the magnet pole here, you’ll have to land on the platform just below the magnet pole. There is a bit of precision here and it can be a bit challenging, but once Link successfully lands here, head right a screen.
![](/Zelda07/Walkthrough/10/HS058.png)
![](/Zelda07/Walkthrough/10/HS059.png)
![](/Zelda07/Walkthrough/10/HS060.png)
The next room is more of the same, this time with Link needing to head down and right, using the Magnetic Poles. Make your way to the bottom-right of the room and head down a screen.
![](/Zelda07/Walkthrough/10/HS061.png)
![](/Zelda07/Walkthrough/10/HS062.png)
![](/Zelda07/Walkthrough/10/HS063.png)
Once you enter the room, use your shield to flip over the spiked beetles. If you don’t have a shield, the shovel works as well, but Link may take some damage. Defeat the enemies, as well as the lone enemy rope at the bottom of the room. Use the Boomerang to hit all the switches, turning them all red. This may take some, but you’ll get it eventually. With all of them red, head through the door that opens to the left.
![](/Zelda07/Walkthrough/10/HS064.png)
![](/Zelda07/Walkthrough/10/HS065.png)
![](/Zelda07/Walkthrough/10/HS066.png)
Defeat the three Blue Lynels in the room and then head to the top-right corner of the room. Lift up the pot and toss it aside to clear the path. Then at the top-left corner of the room, use the Magnetic Gloves to pull the ball across the gap. We want to use the gloves to push the magnetic ball onto the switch in the top-right corner. However, we want to do so, while standing below the row of blocks. Once the ball is on the switch, open the chest that appers to get a Gasha Seed. Then use Roc’s Cape to glide over the gap and step into the swirly portal.
![](/Zelda07/Walkthrough/10/HS067.png)
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![](/Zelda07/Walkthrough/10/HS071.png)
![](/Zelda07/Walkthrough/10/HS072.png)
This room has four switches on the ground and Link will need to push four pots on top of them. Glide over the gap and you’ll find two pots here. Push the upper pot to the right three times. We will revisit this pot in a moment. Lead across the gap to the right.
![](/Zelda07/Walkthrough/10/HS073.png)
![](/Zelda07/Walkthrough/10/HS074.png)
![](/Zelda07/Walkthrough/10/HS075.png)
Make your way to the top-right of the room and you’ll find a bunch of blocks and pots. Push the top-most block down one, so that it falls down into the hole. There are two pots next to each other here. Push the lower one to the left. Then push each pot up one, so that both of them land on top of two of the floor switches.
![](/Zelda07/Walkthrough/10/HS076.png)
![](/Zelda07/Walkthrough/10/HS077.png)
![](/Zelda07/Walkthrough/10/HS078.png)
On the left side of the room, there are three pots lined up in a column. Break the top and the bottom of the three. To the left of where each of those pots stood, there are blocks. Push both blocks to the left so that they fall down into the hole. Next, push the block that is in the middle down. This will allow Link to then push the pot right twice and up three times, landing on one of the floor switches.
![](/Zelda07/Walkthrough/10/HS079.png)
![](/Zelda07/Walkthrough/10/HS080.png)
![](/Zelda07/Walkthrough/10/HS081.png)
![](/Zelda07/Walkthrough/10/HS082.png)
![](/Zelda07/Walkthrough/10/HS083.png)
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Lastly, at the very bottom of the room, we previously pushed a pot to the right three times. Just above that pot there is a row blocks. Of the three single blocks, push the ones on the left and the ones on the right down one time each. Then push the block that was in between to the right. Then glide to the bottom of the screen and finally push the pot up seven times to land on the final switch, opening the door. Continue up to the next room.
![](/Zelda07/Walkthrough/10/HS085.png)
![](/Zelda07/Walkthrough/10/HS086.png)
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There are eight floor switches on the ground here. After Link steps on one of them, a group of enemies will fall from the ceiling and Link will need to defeat them. Link will need to defeat the enemies from all eight floor switches.
- Bottom – Four Blue Lynels
- Bottom-Left – Four Iron Masks
- Left – Four Pols Voice
- Top-Left – Four Orange Stalfos
- Top – Four Spiked Beetles
- Top-Right – Four Gibdos
- Right – Four Blue Darknuts
- Bottom-Right – Four Magunesus
![](/Zelda07/Walkthrough/10/HS088.png)
![](/Zelda07/Walkthrough/10/HS089.png)
![](/Zelda07/Walkthrough/10/HS090.png)
When all eight groups of enemies have been defeated, grab the small key that falls down and head right a screen.
There are five Fire Keese in this room and it is best to defeat them first, so they don’t get in your way. Once they are out of the way, stand on the left side of the room and toss the Magical Boomerang. You will need to manuever the boomerang through the blocks so that it hits the switch at the end.
However, there is a far easier way to complete this task. Equip the Magical Boomerang and stand at the top-right corner of the room, facing left. Toss the Magical Boomerang and then simply walk down to the bottom-right of the room. The Boomerang will move to the top-left of the room, before then return to Link. While return to Link, it will hit the switch. If necessary, Link can use some Pegasus Seeds to quickly run to the bottom-corner of the room.
![](/Zelda07/Walkthrough/10/HS091.png)
![](/Zelda07/Walkthrough/10/HS092.png)
![](/Zelda07/Walkthrough/10/HS093.png)
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Grab the small key and head through the locked door below.
You’ve made it to the last trial of the Hero’s Cave. Speak with the Old Man and pay him 60 rupees to try. Eight treasure chests will appear in the room and Link will need to open them in the correct order. He gives Link a clue that their locations offer a hint as to the correct order. It’s a bit cryptic, but if you look at the room as if it was the Overworld Map, the eight treasure chests represent the locations of the eight dungeons. Or more accurately, the regions Link goes through to reach the dungeons. Link will need to open them in the correct order.
- Gnarled Root Dungeon – Just above the Old Man, a little to the left
- Snake’s Remains – The bottom-right chest
- Poison Moth’s Lair – Middle chest on the far left
- Dancing Dragon Dungeon – Top-Right chest that is surrounded by water
- Unicorn’s Cave – Middle-Right chest that is remaining
- Ancient Ruins – Top-Left corner
- Explorer’s Crypt – Bottom-Left corner
- Sword and Shield Maze – The last one remaing, in the upper-left area
Link will get 10 rupees for each correct chest he opens, so he can make a total of 20 rupees here. When all eight chests have opened, Link can step into the swirly portal that appears.
![](/Zelda07/Walkthrough/10/HS097.png)
![](/Zelda07/Walkthrough/10/HS098.png)
![](/Zelda07/Walkthrough/10/HS099.png)
In the final room of the dungeon, open the chest to get a Magical Ring. This will appraise to be the Power Ring Level 3. Step into the warp portal to make it back to the entrance of the dungeon.
![](/Zelda07/Walkthrough/10/HS100.png)
![](/Zelda07/Walkthrough/10/HS101.png)
![](/Zelda07/Walkthrough/10/HS102.png)
10.2 Hero's Cave in Oracle of Ages
When playing a Linked Game of Oracle of Ages, the Hero’s Cave is another optional dungeon, found in the present day, in a cave just south of the Maku Tree. As Link progresses along on his quest, he can complete more and more of the Hero’s Cave, but he can’t quite complete the entirety of it until he has acquired all the items from all eight dungeons.
![](/Zelda07/Walkthrough/10/HA000.png)
![](/Zelda07/Walkthrough/10/HA001.png)
![](/Zelda07/Walkthrough/10/HA002.png)
In the first room, simply break the pots and use Ember Seeds to light the torches. Continue onward to the next room.
Walk around the room and defeat the enemy Zol that are found here. There are two pots and two switches. The goal here is to move the blocks and pots, so they are pressed on top of both floor switches.
On the far left of the room, push the put to the right once. Then walk up where the pot was and push the block up here one square. Return to the pot and push it left once and up three times. Manuever around the room and push the block right three times and up once, so it lands on the floor switch.
![](/Zelda07/Walkthrough/10/HA003.png)
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On the right side of the room, if you have the Cane of Somaria, you can simply break the pot, and place a block on the floor switch. However, this can be done without the Cane.
- The block two squares below the yellow spot can be pushed to the right once.
- Link can then push the pot left two squares.
- Step on the floor switch and push the block just to the left, left one square.
- Then push the block that is to the top-left of the switch, up once.
- Push the block directly above floor switch to the right once.
- Now manuever around the room and push the pot down once, right twice, and down once on the switch.
- Open the chest to get a small key and head through the locked door.
![](/Zelda07/Walkthrough/10/HA009.png)
![](/Zelda07/Walkthrough/10/HA010.png)
![](/Zelda07/Walkthrough/10/HA011.png)
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Use Roc’s Feather and jump diagonally to the top-right to get across the gap. Alternatively, use Pegasus Seeds to make the jump easier. Run around the room and defeat all the enemy Keese.
- Break the two pots on the right side of the room.
- On the far right of the room, push the block down one.
- Circle back towards the center of the room and push the block next to the small blue squares to the right.
- Push the black that is just to the bottom-right, to the right once, creating a path to the bottom of the room.
- Throw a well timed bomb at the cracked block to blow it up.
- Push the block that was just above the cracked block down one.
- Push the blue statue down onto the floor switch.
- Open the chest to get a small key and head through the locked door.
![](/Zelda07/Walkthrough/10/HA018.png)
![](/Zelda07/Walkthrough/10/HA019.png)
![](/Zelda07/Walkthrough/10/HA020.png)
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Defeat the enemies in the room to get them out of the way. The switch in the center of the room here will change which bridge is extended. Stand at the top of the room, just to the left of the extended bridge. Pull out the seed shooter and aim diagonally to the bottom-left. The seed will bounce off two walls and hit the switch. While this is happening, quickly run across the bridge. By the time the seed hits the switch, Link will make it across. You need to be quick and you can use some Pegasus Seeds if necessary.
![](/Zelda07/Walkthrough/10/HA027.png)
![](/Zelda07/Walkthrough/10/HA028.png)
![](/Zelda07/Walkthrough/10/HA029.png)
Open the chest here to get a small key. Then push the block above the chest to the left. Use the small key and continue to the next room.
Defeat the enemies to get them out of the way. Link will need to use the Seed Shooter here to activate all four targets. The key here is that you don’t necessarily need to hit the targets dead on to activate them. The seed just needs to graze by the switch. Stand just below and slightly to the left of the target on the left side. From there, shoot a sead diagonally to the top-right. It will graze by the first target, bounce off the top and right targets, before then hitting the fourth target. Open the chest to get a Gasha Seed and then step into the portal.
![](/Zelda07/Walkthrough/10/HA030.png)
![](/Zelda07/Walkthrough/10/HA031.png)
![](/Zelda07/Walkthrough/10/HA032.png)
Defeat all the Stalfos in this room to make things a bit easier. There are Red, Yellow, and Blue blocks scattered around the room here. On the right side, just above the shallow water, there are seven floor tiles that are slightly different. Link will need to move the colored blocks onto the floor tiles, so that the colors match the blocks on the left side of the room.
- Push the blue block down three.
- Push the right-most red block up four, and right two.
- Push the left-most yellow block down two and right three.
- Push the other yellow block to the left, down two, and right one.
- Now push the remaining two red blocks so they match the red blocks on the left.
- We are missing one blue block, but we can steal it from the puzzle on the left. Jump over and push the blue block to the right six squares.
- Open the chest to get a small key and head through the locked door.
![](/Zelda07/Walkthrough/10/HA033.png)
![](/Zelda07/Walkthrough/10/HA034.png)
![](/Zelda07/Walkthrough/10/HA035.png)
![](/Zelda07/Walkthrough/10/HA036.png)
![](/Zelda07/Walkthrough/10/HA037.png)
![](/Zelda07/Walkthrough/10/HA038.png)
Once you enter the room, make your way to the far top-left corner of the room where you will find two pots. Push the pot that is on the left down once. Then use the Switch Hook to swap spots with the pot on the right.
Walk over to just right of the floor switch and there are two blocks stacked vertically. Push the lower one to the left, and then push the adjacent switch up one. Step on the switch and a treasure chest will appear. From the switch, use the Switch Hook on the pot on the left side of the room that we previously pushed down. Open the chest to get a big rupee, worth 200 rupees, and then continue right a screen.
![](/Zelda07/Walkthrough/10/HA039.png)
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Defeat the Fire Keese in this room to make things easier to navigate. There are two blue floor tiles in this room and the goal is to move the two blue statues on top of them.
- At the bottom-right, use the Switch Hook on the diamond.
- Then use the Switch Hook on the diamond next to the blue statue. Now stand to the right of the blue floor tile and use the Switch Hook again on the diamond.
- Use the Switch Hook on the diamond on the right to get out of the corner.
- Now that the diamond is one tile to the right of the blue tile, you can use the Switch Hook from above, near the center of the room.
- Then use the Switch Hook with the diamond to the right, to get out of the corner.
- With one of the diamonds near the center of the room, we want to use the switch hook repeatedly on it. We want to get the diamond all the way to the top-right corner of the room. To do so, first get it just to the left of the small blue squares. Then while standing in the top-right corner, switch hook with the diamond.
- Now push the blue block in the center of the room up once, and right six times.
- Use the Switch Hook with the diamond in the corner and then push the blue block down two times, onto the blue tile.
- At the bottom-left of the room, push the blue statue to the right twice so it on the blue tile.
- Grab the key that drops and head through the locked door.
![](/Zelda07/Walkthrough/10/HA045.png)
![](/Zelda07/Walkthrough/10/HA046.png)
![](/Zelda07/Walkthrough/10/HA047.png)
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Defeat the enemies in this room to make things easier. There is a red block, just below the switch on the left side. Face the red block and use the Cane of Somaria. This will drop a block on top of the switch, extending the bridge at the top of the room.
![](/Zelda07/Walkthrough/10/HA057.png)
![](/Zelda07/Walkthrough/10/HA058.png)
![](/Zelda07/Walkthrough/10/HA059.png)
For the switch on the right side, push the block that is below it up once. Then once again, walk up to the block and use the Cane of Somaria. This will cause a treasure chest to appear. Circle around to the top-right of the room. From here, use Pegasus Seeds and Roc’s Feather to carefully jump to the space on the right of the room, and then again to reach the treasure chest. Open the chest to get a Gasha Seed. Push the block next to the chest down, and then head left a screen.
![](/Zelda07/Walkthrough/10/HA060.png)
![](/Zelda07/Walkthrough/10/HA061.png)
![](/Zelda07/Walkthrough/10/HA062.png)
Walk around and defeat the four Arm-Mimics in this room. Return to the right a screen and then back left to reset the room. There are a bunch of different combinations to complete this puzzle. Much like in some of the earlier dungeons, Link will need to step on all the floor tiles in a continious path. In many combinations, there seems to be just 1 block that Link misses. This is resolved by dropping a Cane of Somaria block on this last block.
- Down 4, Left 12, Up 8, and Right 12, to get to the top-right corner.
- Down 3, Left 3, Down 1, Right 2, Down 1, Left 2, Down 1, Right 2, and Down 1 to get back near the bottom-right corner.
- Left 10, Up 6, Right 1, Down 5, Right 1, and Up 2 to get beneath one of the statues.
- Right 1, Down 2, Right 1, Up 1, Right 2, Down 1, Right 1, and Up 2 to get beneath one of the other statues.
- Left 3, Up 1, Left 1, Up 1, Left 1, Up 1, Right 2, Down 1, and Right 2.
- You’ll be standing just to the top-right of the yellow square. While standing there, face downward and drop a Cane of Somaria block on the floor tile.
- Right 3, Up 1, and Left 4.
- Grab the Key and head through the locked door.
![](/Zelda07/Walkthrough/10/HA063.png)
![](/Zelda07/Walkthrough/10/HA064.png)
![](/Zelda07/Walkthrough/10/HA065.png)
Dive into the water below and swim to the left. Avoid the enemy and resurface. Hit the switch to lower the blue blocks. Right next to the switch there is a pot. Push it to the right once and up twice. Hit the crystal switch again to lower the red blocks.
![](/Zelda07/Walkthrough/10/HA066.png)
![](/Zelda07/Walkthrough/10/HA067.png)
![](/Zelda07/Walkthrough/10/HA068.png)
We need to move to the right side of the room, while hitting the crystal switch. The best way to do so is to equip your bombs. Drop a bomb and just quickly run to the right side of the room. The bomb will explode, hitting the switch and lowering the blue blocks.
![](/Zelda07/Walkthrough/10/HA069.png)
![](/Zelda07/Walkthrough/10/HA070.png)
![](/Zelda07/Walkthrough/10/HA071.png)
On the right side, step on the switch and a treasure chest will appear. We previously moved a pot a few squares and from the right side of the room, Link can use the Switch Hook on the pot. Hit the crystal to lower the red blocks and open the chest to get the Small Key. Use the small key on the locked block and dive under.
Defeat the enemy Bari with the switch hook and then use the switch hook on the diamond block. Make your way to the northwest corner of the room where there are four switches and four diamond blocks. Link will need to cover all four switches with diamond blocks, while giving himself an exit out of the corner. This can be done a number of ways but these steps will accomplish the goal.
- Stand on the lower switch and switch hook with the diamond on the left.
- Now stand right in the middle of the puzzle and switch hook with that same diamond again, so that it is now in the middle.
- Stand on the left switch and switch hook with the top-left diamond.
- Stand on the top switch and switch hook with the top-right diamond.
- Stand on the right switch and switch hook with the bottom-right diamond.
- Stand one square below the bottom switch and switch hook with the diamond in the center.
- Finally, stand on the bottom switch and switch hook with the diamond.
![](/Zelda07/Walkthrough/10/HA072.png)
![](/Zelda07/Walkthrough/10/HA073.png)
![](/Zelda07/Walkthrough/10/HA074.png)
Open the chest to get the small key and unlock the block. Resurface and step into the warp portal.
In this room, Link will need to pull the lever on the right side of the room to cause the lava to temporarily recede. Link then needs to move the cube in the room, to land on the appropriate color of the tiles. At any point if Link falls in the lava, he’ll return to the warp portal and will have to restart the room, so be careful. It’s definitely worth playing a bit more cautious than usual.
- Pull the lever and push the cube to the Right twice, landing on the blue tile.
- Pull the lever and push the block left two and up one.
- Pull the lever again and push the block left one and up one.
- Pull the lever again and push it up three and right one, landing on the yellow tile.
- Pull the lever and push the block down twice.
- Pull the lever the push the block right six times, up twice, and then back down four times.
- Pull the lever and push the block right three times.
- Now at the top right of the room, toss a well-timed bomb to blow-up the cracked block.
- Pull the lever and push the block up six times, landing on the red tile.
![](/Zelda07/Walkthrough/10/HA075.png)
![](/Zelda07/Walkthrough/10/HA076.png)
![](/Zelda07/Walkthrough/10/HA077.png)
![](/Zelda07/Walkthrough/10/HA078.png)
![](/Zelda07/Walkthrough/10/HA079.png)
![](/Zelda07/Walkthrough/10/HA080.png)
![](/Zelda07/Walkthrough/10/HA081.png)
![](/Zelda07/Walkthrough/10/HA082.png)
![](/Zelda07/Walkthrough/10/HA083.png)
The order of operations here is important, as pushing the block in any other direction, might cause it to be on the wrong color. Once all three tiles are cleared, head down the staircase that appears.
In the underground area, use a Boomerang to defeat the spark and then carefully drop down into the small opening, directly to the west of the pot. From there, use the Switch Hook with the pot to get over to the right side. On the right side, there is a big rupee. In order to get it, equip both the Roc’s Feather and Cane of Somaria. Stand in the gap and face downward. Link will need to jump and immediately use the Cane of Somaria at the same time. This will create a block that Link lands on. From here, he can jump over and collect the rupee. Use the Cane to get rid of the block, and then climb the staircase to resurface.
![](/Zelda07/Walkthrough/10/HA084.png)
![](/Zelda07/Walkthrough/10/HA085.png)
![](/Zelda07/Walkthrough/10/HA086.png)
Ride the cart over and defeat the enemy Gibdo. Open the chest here to get a Gasha Seed. Ride back to the top-left part of the room. At the bottom-left of the room, there is a cracked block, but it is just too far for Link to throw a bomb at. What Link needs to do is pull out a bomb and immediately jump into the mine cart. Once is rides southward a bit, Link can toss it downward. It will explode and break the cracked block. Return to the northwest corner and use the Switch Hook on the diamond that is in the corner of the room.
![](/Zelda07/Walkthrough/10/HA087.png)
![](/Zelda07/Walkthrough/10/HA088.png)
![](/Zelda07/Walkthrough/10/HA089.png)
In the next area, Link will need to use the Pegasus Seeds and Rocs Feather to leap across the gaps. There are numerous precision jumps that need to be made. To make things more difficult is on the right on the room, there are a few cracked blocks that Link can only stand on for a short moment.
If you do fall down, you’ll appear back at the start of the room. Ride the cart back to the treasure chest and use the Switch Hook on the diamond once again. Now with the mine cart out of the way, Link can use the Roc’s Feather to leap over the gap and get back to the area where he needs to use the Pegasus Seeds. Once you successfully make it by, step into the warp portal.
![](/Zelda07/Walkthrough/10/HA090.png)
![](/Zelda07/Walkthrough/10/HA091.png)
![](/Zelda07/Walkthrough/10/HA092.png)
In the final room of the Heros’ Cave, there are simply just a few enemies. Defeat the Gibdo, the Peahat, Green Wizzrobe, Blue Darknut, and the two Wallmasters that drop from the ceiling. Once they have all been defeated, climb the staircare and collect the Magical Ring from the treasure chest.
![](/Zelda07/Walkthrough/10/HA093.png)
![](/Zelda07/Walkthrough/10/HA094.png)
![](/Zelda07/Walkthrough/10/HA095.png)
After opening the chest, Link will immediately appear back outside of the Hero’s Cave.
10.3 Navigating the Passage
![](/Zelda07/Walkthrough/10/m01.png)
![](/Zelda07/Walkthrough/10/m02.png)
![](/Zelda07/Walkthrough/10/m03.png)
Although Link defeats both Veran and Onox, a scene reveals the Flame of Despair being lit thanks to Twinrova’s efforts. The power of the Triforce begins to light up in Link’s left hand, filling his health to the max, followed by Din and Nayru appearing to offer some encouraging words as Link is teleported to the Room of Rites, the base where Twinrova is holding Princess Zelda captive.
![](/Zelda07/Walkthrough/10/m04.png)
![](/Zelda07/Walkthrough/10/m05.png)
![](/Zelda07/Walkthrough/10/m06.png)
Link appears in the first area atop an altar which holds a portal leading back to the Maku Tree. It is highly recommended that if you do not have a Magic Potion, at least the L-2 Sword, and a helpful Magic Ring to either boost Link’s defense or attack (the best of which are the Red Ring and the Blue Ring), that you take the portal back to the mainland and seek out these items. From the altar, walk down the steps and head up one screen. The next several rooms present a very simple recurring puzzle in finding which room to go to next. Simply head to the room in which the eyes of the purple statues are not focused on once they settle.
![](/Zelda07/Walkthrough/10/m07.png)
![](/Zelda07/Walkthrough/10/m08.png)
![](/Zelda07/Walkthrough/10/m09.png)
After six successful passes, a chime will indicate Link has passed the trial and reached the hall to where Zelda is being held captive. Head up one screen and walk up the altar towards Zelda, to which a strange magic will teleport Link into a large, open room with Twinrova.
10.4 Koume and Kotake
![](/Zelda07/Walkthrough/10/m10.png)
![](/Zelda07/Walkthrough/10/m11.png)
![](/Zelda07/Walkthrough/10/m12.png)
After some words from Twinrova, a scene will show Zelda lying on the altar from before, the Flames of Sorrow, Destruction, and Despair turning a vivid blue indicating that the final step of their plan has begun. When the scene transitions back to the room with Twinrova, the battle will begin.
![](/Zelda07/Walkthrough/10/m13.png)
![](/Zelda07/Walkthrough/10/m14.png)
![](/Zelda07/Walkthrough/10/m15.png)
As they fly around the room, Koume and Kotake will periodically shoot an elemental orb at Link. Try using the Roc’s Feather or Cape to avoid these attacks, as well as jumping out of the way from Twinrova themselves. Being hit by one of these orbs will take a whole heart from Link’s health, while contact damage will take half (assuming a defense boosting ring is not being worn).
![](/Zelda07/Walkthrough/10/m16.png)
![](/Zelda07/Walkthrough/10/m17.png)
![](/Zelda07/Walkthrough/10/m18.png)
Using Link’s sword, the orbs must be knocked away and make contact with the opposite witch to damage Twinrova. As their movement is random, as is which orb will be shot at Link, this first phase can often be the most difficult to overcome. Twinrova does share health, however, and will be defeated after only three successful hits. A good strategy, if you’re having trouble, would be to stand in either the bottom-left or right corner of the room and aim your shots as the witches pass by. While standing in these spots, neither witch will fly into Link, eliminating the threat of contact damage with the bosses.
10.5 Twinrova
![](/Zelda07/Walkthrough/10/m19.png)
![](/Zelda07/Walkthrough/10/m20.png)
![](/Zelda07/Walkthrough/10/m21.png)
When Koume and Kotake are defeated, they will combine into one being, simply known by their collective name of Twinrova, for the second phase of the battle. Twinrova will assume either a fire or ice form, alternating each time she is damaged or enough time in one form has passed.
![](/Zelda07/Walkthrough/10/m22.png)
![](/Zelda07/Walkthrough/10/m23.png)
![](/Zelda07/Walkthrough/10/m24.png)
In her ice form, Twinrova will spawn spiked blocks of ice and send them sliding across a slippery, frozen floor. These blocks cannot be destroyed so they must be avoided, all while Twinrova moves about the room often stopping to shoot an ice orb towards Link (her ice orb can be destroyed with the sword, however). While in her fire form, Twinrova has two attacks which she will pick at random, all while moving about a room that now has various lava pools scattered about the floor. One attack sees Twinrova spawn four unique Fire Keese around her before sending them towards Link. Her other attack involves simply shooting a small flame Link’s way which is easy to avoid. However, the fireball will ricochet off whichever wall it makes contact with as three small orbs.
![](/Zelda07/Walkthrough/10/m25.png)
![](/Zelda07/Walkthrough/10/m26.png)
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Strategically, the Roc’s Feather/Cape and Sword combo is once again recommended as it allows you to maintain control over Link’s movement, attempting to move in for an attack, while also jumping to avoid Twinrova’s own attacks. In either form, Link must strike Twinrova with his sword (four stikes or two spin attacks with the L-2 Noble Sword, four spin attacks with the L-1 Wooden Sword) until she appears to be splitting apart. At this point, pull out the Seed Shooter or Slingshot equipped with Mystery Seeds and shoot Twinrova to damage her. During her fire form, Twinrova’s Fire Keese can be defeated with the sword to gain more health or seeds, although what they drop is random, making this method of regaining health somewhat unreliable. A good strategy might be to simply avoid attacking Twinrova altogether during her fire form because of possible knock-back into the lava pools, as well as leaving the opportunity to focus on the Fire Keese for what chance they have of dropping recovery hearts.
![](/Zelda07/Walkthrough/10/m28.png)
![](/Zelda07/Walkthrough/10/m29.png)
![](/Zelda07/Walkthrough/10/m30.png)
When the second form of Twinrova is defeated, their dark ritual to revive Ganon will be halted. Seemingly lacking the energy to complete the ritual, Zelda will be saved from sacrifice, but Twinrova will instead offer their own body as a vessel for the Evil King to return. A scene will reveal what appears to be Ganon’s essence being absorbed into Twinrova, followed by Ganon’s fateful resurrection.
10.6 Ganon
![](/Zelda07/Walkthrough/10/m31.png)
![](/Zelda07/Walkthrough/10/m32.png)
![](/Zelda07/Walkthrough/10/m33.png)
Likely due to the ritual not being completed as planned, the resurrected Ganon will be crazed and mindless, driven only by the desire to destroy. This will only make him much more dangerous, and arguably more difficult, than any other iteration of Ganon before.
![](/Zelda07/Walkthrough/10/m34.png)
![](/Zelda07/Walkthrough/10/m35.png)
![](/Zelda07/Walkthrough/10/m36.png)
Ganon has a total of five attacks coupled with the ability to disappear and teleport around the room. One attack has Ganon simply strike at Link with his trident, a move that is easily avoidable as his stance while reforming gives Ganon’s intentions away. A second attack sees Ganon summon four orbs from his trident that will fly in opposite directions, each splitting into three smaller orbs as they scatter. His third attack involves Ganon shooting large orbs from his mouth towards Link.
![](/Zelda07/Walkthrough/10/m37.png)
![](/Zelda07/Walkthrough/10/m38.png)
![](/Zelda07/Walkthrough/10/m39.png)
In his fourth attack, Ganon will jump into the air and crash onto the floor, creating a quake that will stun Link if he is not in the air at the moment of impact. Make sure you have the Roc’s Cape/Feather ready for this move and jump at the very instance Ganon lands, but be aware that he will still fire a powerful blast Link’s way regardless of his first move’s success. The fifth attack is usually only used later in the battle and sees Ganon turn the room into a swirling blue series of waves as he attempts to walk around and shoot orbs at Link. During this attack, all of the directional controls will be reversed, making it very easy to take massive damage as nowhere else in the game does this kind of thing happen to prepare you for such a task. It is most useful to simply avoid Ganon as much as possible here, using the Roc’s Feather/Cape to avoid his blasts, until the threat surpasses.
![](/Zelda07/Walkthrough/10/m40.png)
![](/Zelda07/Walkthrough/10/m41.png)
![](/Zelda07/Walkthrough/10/m42.png)
Even with the L-2 Noble Sword, it will take a spin attack to damage Ganon, but he can be damaged with a simple strike if Link has acquired the legendary L-3 Master Sword. It is often best to keep a spin attack charged in anticipation to hit Ganon after he launches one of his attacks, during which he is vulnerable for a moment before teleporting again. After enough damage is done to Ganon, the Evil King will be defeated, putting an end to Twinrova’s ultimate plans once and for all.
![](/Zelda07/Walkthrough/10/m43.png)
![](/Zelda07/Walkthrough/10/m44.png)
![](/Zelda07/Walkthrough/10/m45.png)
With Ganon destroyed, head up the staircase in the lower-right corner of the room. Link will be at the altar where Zelda is being held. Walk up and try to speak with Princess Zelda, who will wake from her slumber and thank Link for restoring peace to the world once again. Soon after, Twinrova’s castle will begin to crumble around Link and Zelda, to which the Maku Tree will teleport them safely back to its area.
![](/Zelda07/Walkthrough/10/m46.png)
![](/Zelda07/Walkthrough/10/m47.png)
![](/Zelda07/Walkthrough/10/m48.png)
Din, Nayru, and Impa will all be waiting to welcome back and congratulate Link for his efforts. After a sweet gesture to hero from the Princess herself, the credits will roll as scenes reveal peace returning to Link’s closest companions. Din will return to the forest to dance amongst the animals, Nayru and Ralph will be shown walking through a town filled with playful children, the three animal companions, Moosh, Dimitri, and Ricky, will go back to enjoying their own adventures, and Princess Zelda will be shown gazing into the night sky from a balcony at Hyrule Castle.
![](/Zelda07/Walkthrough/10/m49.png)
![](/Zelda07/Walkthrough/10/m50.png)
![](/Zelda07/Walkthrough/10/m51.png)
A final scene shows Link sailing away from Hyrule once again towards his next grand adventure. Once the final scene has passed, a new secret password known as the Hero’s Secret will be granted to the player. With this secret, you can begin Link’s adventure anew in either Oracle of Ages or Oracle of Seasons. When used to start a first quest in the game which the second quest was just completed, you can play the games in the opposite order and also use ring secrets to carry over all obtained rings thus far. This will make it possible to eventually obtain every Magic Ring between both games and achieve true 100% completion.