Cooking in Age of Calamity: Difference between revisions

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==Overview==
{{stub}}
Press the cooking button before starting a quest.
'''Cooking''' is a game mechanic in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'', which can turn specified materials into boosts for the next scenario played. While it is styled after [[Cooking in Breath of the Wild]], it actually has more in common with the [[Apothecary]] from the original ''[[Hyrule Warriors]]'' in design and function.
==Walkthrough==
 
Cooking in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'' is different then how you may be used to cooking in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. To this, simply select a battle quest without starting it and choose the cooking button to make a meal from a list of possible meals. You may need certain ingredients to cook certain meals. Should you require any ingredients to cook something, the game will let you know how much you have and how much you need of those ingredients. Cooking food grants effects to your party and will remain active until you finish a battle quest.
==The Basics==
Characters can learn recipes as rewards for completing [[Age of Calamity Scenarios|scenarios from the story chapters]], [[Age of Calamity Challenges|Challenges]] and [[Age of Calamity Quests|Quests]]. These can be cooked on the scenario select screen, and give effects that throughout that scenario. Meals cannot be cooked unless they have been specifically learned.
 
Examples include [[Glazed Mushrooms]], which combines two [[Stamella Shroom]]s and one [[Courser Bee Honey]] into a 10% movement speed boost, and a [[Chilly Fish Skewer]], which cooks four [[Chillfin Trout]] to reduce damage from fire by 50%. A full list of meals can be seen in the box below:
{{Galbox|Age of Calamity Meals}}
 
==Gallery==
==Gallery==
[[File:No Meal Effects on Party.jpg|400px]]
<gallery widths=160 heights=90>
[[File:food list.jpg|400px]]
File:No Meal Effects on Party.jpg
[[File:Meal effects on party.jpg|400px]]
File:food list.jpg
File:Meal effects on party.jpg
</gallery>
 
{{Cat|Game Mechanics}}
{{Cat|Age of Calamity}}
{{Cat|Cooking}}

Latest revision as of 11:21, August 24, 2023

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Cooking is a game mechanic in Age of Calamity, which can turn specified materials into boosts for the next scenario played. While it is styled after Cooking in Breath of the Wild, it actually has more in common with the Apothecary from the original Hyrule Warriors in design and function.

The Basics

Characters can learn recipes as rewards for completing scenarios from the story chapters, Challenges and Quests. These can be cooked on the scenario select screen, and give effects that throughout that scenario. Meals cannot be cooked unless they have been specifically learned.

Examples include Glazed Mushrooms, which combines two Stamella Shrooms and one Courser Bee Honey into a 10% movement speed boost, and a Chilly Fish Skewer, which cooks four Chillfin Trout to reduce damage from fire by 50%. A full list of meals can be seen in the box below:

Gallery