The Adventure of Link Regional Differences: Difference between revisions

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''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was originally released on the [[Famicom Disk System]] in Japan during January of 1987. Over a year and a half later, it was released in Europe and the United States on the [[Nintendo Entertainment System]] and had a substantial number of differences. Below is a complete listing of all the regional differences of The Adventure of Link.{{Ref|[https://tcrf.net/Zelda_II:_The_Adventure_of_Link/Regional_Differences The Cutting Room Floor - Adventure of Link Regional Differences]}}
''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was originally released on the [[Famicom Disk System]] in Japan during January 1987. Over a year and a half later, it was released in Europe and the United States on the [[Nintendo Entertainment System]] and had a substantial number of differences. Below is a complete listing of all the regional differences of The Adventure of Link.{{Ref|[https://tcrf.net/Zelda_II:_The_Adventure_of_Link/Regional_Differences The Cutting Room Floor - Adventure of Link Regional Differences]}}


==Title Screen==
==Title Screen==
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*The background of the Game Over screen on the Famicom version is simply just black, where it is Red with a silhouette of [[Ganon]].
*The background of the Game Over screen on the Famicom version is simply just black, where it is Red with a silhouette of [[Ganon]].
*The Famicom version has the spelling of ''Gannon'' instead of ''Ganon''.
*The Famicom version has the spelling of ''Gannon'' instead of ''Ganon''.
*In the Famicom version, the audio that plays here is almost an elephant sounding noise. It is a similar noise that can be heard during some of the boss battles, with Link fights [[Horsehead]] and [[Barba]].
*In the Famicom version, the audio that plays here is almost an elephant sounding noise. It is a similar noise that can be heard during some of the boss battles, with Link fights [[Mazura]] and [[Barba]].


<center>
<center>
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==North Castle==
==North Castle==
*At the very start of the game, the [[North Castle]] is decorated differently. In the NES version, the pillars continue off to the side of the altar until the end of the screen.
*At the very start of the game, the [[North Castle]] is decorated differently. In the NES version, the pillars continue off to the side of the altar until the end of the screen.
*There are two torches on the sides of [[Zelda]]. However, these torches are not found during the ending portion of the game.
*There are two torches on the sides of [[Zelda (The Adventure of Link)|Princess Zelda I]]. However, these torches are not found during the ending portion of the game.


<center>
<center>
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==Sprite Changes==
==Sprite Changes==
*The [[Trophy]] had an altered sprite. It was also referred to as ''Megami Zou'' in the Japanese version, translating to ''[[Statue of the Goddess|Goddess Statue]]''.
*The [[Trophy]] had an altered sprite. It was also referred to as ''Megami Zou'' in the Japanese version, translating to ''[[Goddess Statue]]''.
*The [[Water of Life]] also had an altered sprite.
*The [[Water of Life]] also had an altered sprite.
*The [[Kidnapped Child]] appears as if he is tied up in the Famicom version. This change could be due to the Japanese version requiring the player to stab his sword at items in order to pick them up. Thus, in the Japanese version, attacking with your sword is much like cutting the ropes that tied up him.
*The [[Kidnapped Child]] appears as if he is tied up in the Famicom version. This change could be due to the Japanese version requiring the player to stab his sword at items in order to pick them up. Thus, in the Japanese version, attacking with your sword is much like cutting the ropes that tied up him.
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==Level-Up System==
==Level-Up System==
In the Famicom version, there is no distinction in the number of experience points needed to upgrade Attack, Life, and Magic. Instead, all are worth the same value, where after acquiring 50 experience points, Link can upgrade either Attack, Magic, or Life. In the NES version, the three upgrades were given a staggering number of experience points to upgrade, with the overall values being significantly higher.
In the Famicom version, there is no distinction in the number of [[Experience Point|experience points]] needed to upgrade Attack, Life, and Magic. Instead, all are worth the same value, where after acquiring 50 experience points, Link can upgrade either Attack, Magic, or Life. In the NES version, the three upgrades require a staggered number of experience points to upgrade, with the overall values being significantly higher.


When Link chooses to save and quit, in the NES version, Link will retain his exact same levels. However, in the Famicom version, the levels will be reduced to whichever currently has the lowest level. For example, if Link has a Level 7 Attack, Level 5 Magic, and Level 4 Life, when he saves and quits, all of his levels will be at Level 4.
When Link chooses to save and quit, in the NES version, Link will retain his exact same levels. However, in the Famicom version, the levels will be reduced to whichever currently has the lowest level. For example, if Link has a Level 7 Attack, Level 5 Magic, and Level 4 Life, when he saves and quits, all of his levels will be at Level 4.
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The Famicom Disk System has an extra sound channel, so when the game was ported to the NES, many of the games songs and sound effects needed to be altered.
The Famicom Disk System has an extra sound channel, so when the game was ported to the NES, many of the games songs and sound effects needed to be altered.


*Many of the basic sound effects, such as when link uses a spell, unlocks a door, and finds a fairy are slightly different.
*Many of the basic sound effects, such as when [[Link (The Legend of Zelda)#The Adventure of Link|Link]] uses a spell, unlocks a door, and finds a fairy are slightly different.
*The Battle music is completely different. The Famicom version is a bit shorter, with it running on a 20-second loop, as opposed to the 30-second loop version for the NES. The Famicom version would later be remixed and used as the Mini-Boss battle theme from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
*The Battle music is completely different. The Famicom version is a bit shorter, with it running on a 20-second loop, as opposed to the 30-second loop version for the NES. The Famicom version would later be remixed and used as the Mini-Boss battle theme from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
*When Link dies, the short sound effect that plays is different in the Famicom version.
*When Link dies, the short sound effect that plays is different in the Famicom version.
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{{References}}
{{References}}
{{cat|The Adventure of Link}}