Adventure Mode: Difference between revisions

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'''Adventure Mode''' comprises a majority of the content in ''[[Hyrule Warriors]]''. The Adventure Map, based on the overworld of ''[[The Legend of Zelda]]'', is a 16-by-8 grid made up of 128 battles. These battles are either Adventure Battles which are structured similarly to those in Legend Mode, or Challenge Battles which have specific victory conditions such as accumulating a certain number of KOs or defeating one or more Giant Bosses. The battles are not connected to each other with a story, except the intro does provide a rudimentary backstory (Ganon has unleashed several monsters) and overarching objective (defeat the monsters and ultimately Ganon). There is also a special Rewards Map whose stages are unlocked by collecting [[Hyrule Warriors Gold Skulltulas|Gold Skulltulas]] and completing illustrations, and certain [[Hyrule Warriors#DLC|DLC packs]] include additional maps.
'''Adventure Mode''' comprises a majority of the content in ''[[Hyrule Warriors]]''. The Adventure Map, based on the overworld of ''[[The Legend of Zelda]]'', is a 16-by-8 grid made up of 128 battles. These battles are either Adventure Battles which are structured similarly to those in Legend Mode, or Challenge Battles which have specific victory conditions such as accumulating a certain number of KOs or defeating one or more Giant Bosses. The battles are not connected to each other with a story, except the intro does provide a rudimentary backstory (Ganon has unleashed several monsters) and overarching objective (defeat the monsters and ultimately Ganon). There is also a special Rewards Map whose stages are unlocked by collecting [[Hyrule Warriors Gold Skulltulas|Gold Skulltulas]] and completing illustrations, and certain [[Hyrule Warriors#DLC|DLC packs]] include additional maps.


==Rewards==
Certain characters ([[Agitha]], [[Zant]], and [[Ghirahim]]), weapons, and costumes are unlocked in Adventure Mode, in addition to other collectibles such as [[Hyrule Warriors Heart Pieces|Heart Pieces]] and Gold Skulltulas. Some of these are awarded upon completing a battle, some require an "A" rank, and others can be found under certain conditions within the battle. Weapons, Heart Containers, Pieces of Heart, and some Gold Skulltulas can only be earned when playing as the pictured warrior. One exception is costumes, which are awarded for completing the stage with any warrior. Often, these rewards are hidden and must first be unlocked using an [[#Item Cards|Item Card]]. The stage can still be completed (except in cases of hidden enemies) before revealing the reward, but then the player will not receive that reward even if other conditions are met.
Certain characters ([[Agitha]], [[Zant]], and [[Ghirahim]]), weapons, and costumes are unlocked in Adventure Mode, in addition to other collectibles such as [[Hyrule Warriors Heart Pieces|Heart Pieces]] and Gold Skulltulas. Some of these are awarded upon completing a battle, some require an "A" rank, and others can be found under certain conditions within the battle. Weapons, Heart Containers, Pieces of Heart, and some Gold Skulltulas can only be earned when playing as the pictured warrior. One exception is costumes, which are awarded for completing the stage with any warrior. Often, these rewards are hidden and must first be unlocked using an [[#Item Cards|Item Card]]. The stage can still be completed (except in cases of hidden enemies) before revealing the reward, but then the player will not receive that reward even if other conditions are met.


==Navigation==
Players navigate the map by completing stages with certain ranks to unlock adjacent stages. The required rank is displayed on colored arrows surrounding the warrior on the map. Completing a stage will unlock all adjacent stages requiring a rank equal to or lower than the earned rank. The lowest rank is "C", so stages requiring a "C" rank are unlocked simply by completing the adjacent stage. Some stages can only be accessed after using a certain Item Card, such as the [[Hookshot]]. After the path is revealed, the player must then complete the stage with at least the displayed rank in order to proceed, even if that rank was already achieved before using the item. Colored regions are unlocked as the player progresses through Legend Mode. The following table lists the scenario which must be completed in order to unlock each colored region.
Players navigate the map by completing stages with certain ranks to unlock adjacent stages. The required rank is displayed on colored arrows surrounding the warrior on the map. Completing a stage will unlock all adjacent stages requiring a rank equal to or lower than the earned rank. The lowest rank is "C", so stages requiring a "C" rank are unlocked simply by completing the adjacent stage. Some stages can only be accessed after using a certain Item Card, such as the [[Hookshot]]. After the path is revealed, the player must then complete the stage with at least the displayed rank in order to proceed, even if that rank was already achieved before using the item. Colored regions are unlocked as the player progresses through Legend Mode. The following table lists the scenario which must be completed in order to unlock each colored region.


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{| class="wikitable"
{| class="wikitable"
! Region !! Scenario
! Region !! Scenario
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==Item Cards==
==Item Cards==
Many stages award an Item Card upon completion. These are used to unlock rewards, reveal hidden enemies, and create paths to new stages. Once an Item Card is received from a stage, it will reappear on that stage after completing a certain number of battles. To use an Item Card, press {{Wii U|X}} on the map screen to search the stage, then select the item to use, and finally select the square to use it on. If one is familiar with the original overworld from ''[[The Legend of Zelda]]'', one may be able to guess the appropriate space and item. Otherwise, using the Compass will cause the correct space(s) to sparkle. From there, it is usually obvious which item to use, following the chart below. It is not required to use the compass.
Many stages award an Item Card upon completion. These are used to unlock rewards, reveal hidden enemies, and create paths to new stages. Once an Item Card is received from a stage, it will reappear on that stage after completing a certain number of battles. To use an Item Card, press {{Wii U|X}} on the map screen to search the stage, then select the item to use, and finally select the square to use it on. If one is familiar with the original overworld from ''[[The Legend of Zelda]]'', one may be able to guess the appropriate space and item. Otherwise, using the Compass will cause the correct space(s) to sparkle. From there, it is usually obvious which item to use. It is not required to use the compass.


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{{TODO|Add item images}}


===Adventure Map and Master Quest Map===
==Adventure Map==
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===Adventure Items===
{| class="wikitable"
{| class="wikitable"
! Item !! Uses !! Item !! Uses
! Item !! Uses !! Item !! Uses
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|}
|}


In the Master Quest map, the Recorder must sometimes be used on trees or other spaces.
==Master Quest Map==
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===Master Quest Items===
The Master Quest Map uses the same Item Cards as the Adventure Map, with some changes. The Recorder must sometimes be used on trees or other spaces. Each map has its own inventory, so Item Cards obtained in the Adventure Map cannot be used in the Master Quest Map.
 
===Master Quest Rules===
Each stage has one of the following rules, intended to make it more difficult.
 
;Speed Run!
:Clear the battle within 15 minutes.
;No Healing!
:You cannot use potions, and no healing items will appear
;No Guarding!
:Guarding will not protect you from enemy hits.
;No Item Attacks!
:You cannot attack using bombs, the bow and arrows, the boomerang, or the Hookshot.
;Don't Get Hit!
:A single blow will put you at death's doorstep! You'll need to make effective use of the special Clock item to freeze enemies.
 
==Twilight Map==
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===Twilight Map===
===Twilight Items===
The Twilight Map has its own set of item cards, borrowing just a few from the original set.


{| class="wikitable"
{| class="wikitable"
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| [[Fishing Rod]] || Use this to catch fish in bodies of water. || [[Tears of Light]] || Use these to clear away areas covered in [[Twilight]].
| [[Fishing Rod]] || Use this to catch fish in bodies of water. || [[Tears of Light]] || Use these to clear away areas covered in [[Twilight]].
|-
|-
| [[Spinner]] || Use this on cog-shaped holes to reveal hidden staircases. || ||
| [[Spinner]] || Use this on cog-shaped holes to reveal hidden staircases. || [[Tears of Twilight]] || Use this on any map square to reopen all areas affected by the Twilight Realm.
|}
|}


===Termina Map===
===Twilight Rules===
Some stages are covered in [[Twilight]]. These stages have special rules much like the Master Quest stages. In addition, the map will not show enemy positions when playing these stages. Both of these restrictions can be lifted by using a [[Tears of Light]] Item Card on the stage's search screen. Once the Twilight has been cleared from all stages on the map, a special [[Tears of Twilight]] Item Card will appear on the starting square, which can then be used to bring back the Twilight Realm and the associated restrictions on the affected squares.
 
;No Apecial Attacks!
:Defeating enemies will not fill the Special Attack gauge, and no Force Fragments will appear.
;No Focus Spirit!
:Magic Jars will not appear, so you will be unable to fill your Magic gauge.
;No item attacks!
:You cannot attack using bombs, bow and arrows, the boomerang, or the Hookshot.
 
==Termina Map==
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===Termina Items===
{| class="wikitable"
{| class="wikitable"
! Item !! Uses !! Item !! Uses
! Item !! Uses !! Item !! Uses