Day: Difference between revisions

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==Appearances as a game mechanic==
==Appearances as a game mechanic==
===''Ocarina of Time''===
===''Ocarina of Time''===
While ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' had its opening sequence take place at night, ''Ocarina of Time'' is the first game to have a rotating day/night sequence. [[Time]] passes only when Link is in open areas such as [[Hyrule Field]] - towns and some other areas remain in the day/night state where Link enters them.
While ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' had its opening sequence take place at night, ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' is the first game to have a rotating day/night sequence. [[Time]] passes only when [[Link (Ocarina of Time)|Link]] is in open areas such as [[Hyrule Field]] - towns and some other areas remain in the day/night state where Link enters them.


Certain NPCs, [[Mini-Game]]s and [[Shop]]s are available only during daytime.{{Unsourced|Which ones?}}
Certain NPCs, [[Mini-Game]]s and [[Shop]]s are available only during daytime.{{Unsourced|Which ones?}}


[[Link]] can change day to night and vice-versa by playing the [[Sun's Song]], written by the [[Composer Brothers]].
Link can change day to night and vice-versa by playing the [[Sun's Song]], written by the [[Composer Brothers]].


===''Majora's Mask''===
===''Majora's Mask''===
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===''Skyward Sword''===
===''Skyward Sword''===
Time does not pass, and day is the only state of most areas in the game. In [[The Sky]] only, Link can change day to night and vice-versa by sleeping in a [[bed]].
Time does not pass, and day is the only state of most areas in the game. In [[The Sky]] only, [[Link (Skyward Sword)|Link]] can change day to night and vice-versa by sleeping in a [[bed]].


===''Breath of the Wild''===
===''Breath of the Wild''===

Latest revision as of 21:58, May 6, 2024

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Day is the time when the sun comes out. Most The Legend of Zelda series games exclusively take place in daylight, but the 3D games in particular make use of the change between day and night as a game mechanic.

Appearances as a game mechanic

Ocarina of Time

While A Link to the Past had its opening sequence take place at night, Ocarina of Time is the first game to have a rotating day/night sequence. Time passes only when Link is in open areas such as Hyrule Field - towns and some other areas remain in the day/night state where Link enters them.

Certain NPCs, Mini-Games and Shops are available only during daytime.[Which ones?]

Link can change day to night and vice-versa by playing the Sun's Song, written by the Composer Brothers.

Majora's Mask

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.

The Wind Waker

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Twilight Princess

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Skyward Sword

Time does not pass, and day is the only state of most areas in the game. In The Sky only, Link can change day to night and vice-versa by sleeping in a bed.

Breath of the Wild

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.