Megaman doesn't exactly have dungeons, but the new item is gained after the boss (because you take it off them).
Zelda, however, places the new item in the dungeon so that you can test it in the lead up to the boss, and then the real test is against the boss.
Which do you prefer and why?
Zelda, however, places the new item in the dungeon so that you can test it in the lead up to the boss, and then the real test is against the boss.
Which do you prefer and why?