+ Reply to Thread
Results 1 to 9 of 9

Thread: Space World 1995 Ocarina of Time Demo

  1. #1
    Lord of the Flies

    Points: 19,487, Level: 88
    Level completed: 28%, Points required for next Level: 363
    Overall activity: 23.9%
    Mases is bound for greatness Mases is bound for greatness Mases is bound for greatness Mases is bound for greatness Mases's Avatar
    Join Date
    Oct 2007
    Location
    Morton Grove, Illinois
    Age
    23
    Posts
    1,050
    Achievements:
    500 Experience Points1000 Experience Points5000 Experience Points10000 Experience PointsThree Friends

    Default Space World 1995 Ocarina of Time Demo

    The Legend of Zelda: Ocarina of Time is often times given the label as the greatest video game of all time, but it was quite a long road for it to get to that level. Part of what made Ocarina of Time such a huge commercial success, was the massive buildup for the game, and much of that started way back in 1995. At Nintendo's video game trade show known as Space World, Nintendo showed a video filled with clips from a bunch of games that were being developed including Super Mario 64, Goldeneye, and what was known at the time as simply Zelda64. The clip for Zelda was spliced up, but all together it ran at under 12 seconds and here it is. The silent video below is the first glimpse of what would eventually become known as The Legend of Zelda: Ocarina of Time.

    http://www.youtube.com/watch?v=oav_0MiyJpA

    Link is shown battling with a shiny metallic knight and the Link resembles that of the Link from the original Legend of Zelda and Adventure of Link. Ocarina of Time was originally being built on the same engine that Super Mario 64 used, as can somewhat be seen in the video, but was later modified so much that the end result was far different than this original demo.

    This video has been added to a new section at the site, Zelda Trailers and Demos. I will be uploading videos and adding more to this page over the coming weeks. Be sure to head on over to our Zelda Forums to discuss this interesting clip.

  2. #2
    Senior Member
    Points: 3,682, Level: 38
    Level completed: 22%, Points required for next Level: 118
    Overall activity: 10.2%
    zeldafreak can use some improvement zeldafreak's Avatar
    Join Date
    Jan 2009
    Location
    The Universe
    Age
    15
    Posts
    211
    Achievements:
    100 Experience Points250 Experience Points500 Experience Points1000 Experience PointsThree Friends

    Default

    The video seems interesting for its time of development.
    I can see the major difference in detail from the game and the video.
    And I thought Oot had bad graphics when I first played it.

    Why is Link right-handed in the video?
    I really need to go on more...

    Everyone is a slave to sin,
    but because Jesus sacrificed himself for us,
    we can now escape a tyrant that we could not escape before.

    If you have Christ in your heart copy this into your sig

  3. #3
    Yo.
    Points: 3,697, Level: 38
    Level completed: 32%, Points required for next Level: 103
    Overall activity: 8.2%
    lonely_moon is on a distinguished road lonely_moon is on a distinguished road lonely_moon's Avatar
    Join Date
    Jan 2009
    Location
    In your face
    Age
    16
    Posts
    203
    Achievements:
    100 Experience Points250 Experience Points500 Experience Points1000 Experience PointsThree Friends

    Default

    I understand how this must have been exciting at the time (well, everything was exciting; games were making the jump to 3D), but looking back on it now, it's a fairly boring trailer. Most likely because they were probably only a tiny way into production.

    But still, I would have liked to have seen more effort. Everything is extremely basic. The knight has only one texture. They seem to be battling in the Generic Cave of Nowheresville. The animation is fluid, yes, but the characters act weightless. Also, Link has the exact same design as he does in the official artwork for the original NES games. It's not very interesting, all things considered.

    But hey, if this is what led to Ocarina of Time, I'm not complaining.

  4. #4
    Finally playing PH!
    Points: 2,763, Level: 32
    Level completed: 9%, Points required for next Level: 137
    Overall activity: 13.3%
    Waker of winds has a bright future Waker of winds's Avatar
    Join Date
    Jun 2009
    Location
    Mexico, si señor.
    Age
    16
    Posts
    135
    Achievements:
    100 Experience Points250 Experience Points500 Experience Points1000 Experience PointsThree Friends

    Default

    This is how OoT was supposed to look back there, in the 95's.

    Things like this make me wonder, a game with this character design would be as successful as the final version OoT?
    I think not. The final version OoT was wonderful and looked perfectly. But as lonely_moon said, I cannot complain. This is what led to OoT.

  5. #5
    testing

    Points: 341, Level: 6
    Level completed: 82%, Points required for next Level: 9
    Overall activity: 32.7%
    MrMosley is a Kokiri MrMosley is a Kokiri MrMosley is a Kokiri MrMosley is a Kokiri MrMosley is a Kokiri MrMosley is a Kokiri MrMosley is a Kokiri MrMosley is a Kokiri MrMosley's Avatar
    Join Date
    May 2008
    Location
    Kentucky, USA
    Age
    21
    Posts
    1,638
    Achievements:
    250 Experience Points500 Experience Points1000 Experience Points5000 Experience PointsThree Friends
    Gamer IDs

    Gamertag: MrMosley01

    Default

    From what I understand, didn't OoT start out as a remake of the original? Either way, its pretty obvious that Link's look is quite similar to that of say, AoL. Which, that might have been the limitation they believed they had with the engine at the time. Obviously, Super Mario 64 was very basic compared to later games. The metallic knight shown seems to be a copy of Link (and makes me think a lot of Metal Cap Mario from 64). It would have been weird if they actually released it in that format, years early. Part of me wishes that they had, to see what it would have been like. The other is very glad that OoT turned out just the way it did.
    [9/1/2010 8:52:47 PM] Kazumi: But Axle is insane

    [/URL]

    .................../--WW/PH--ST
    MC--SS--OoT
    ...................\MM--TP--FS/FSA--ALttP/LA--LoZ/AoL--OoX

  6. #6
    Member
    Points: 1,785, Level: 24
    Level completed: 85%, Points required for next Level: 15
    Overall activity: 8.2%
    Cucco Lady Anju has a bright future Cucco Lady Anju's Avatar
    Join Date
    Nov 2009
    Location
    Kakariko Village behind Impa's House
    Age
    20
    Posts
    92
    Achievements:
    3 months registered100 Experience Points250 Experience Points500 Experience PointsThree Friends

    Default

    If OoT would have been released in that style, I highly doubt that it would be such a success. I know that I wouldn't have been interested back in third grade when I picked up OoT for the first time if Link looked like that, no matter how awesome the game would end up being.

    ハイラルに 平和が戻る時… それが… 私たちの別れの時なのです…ね。
    When peace returns to Hyrule… That’s when… We must part…right?

  7. #7
    Poe Catcher

    Points: 14,492, Level: 78
    Level completed: 11%, Points required for next Level: 358
    Overall activity: 36.7%
    Petman1325 is a diamond in the rough Petman1325 is a diamond in the rough Petman1325 is a diamond in the rough Petman1325's Avatar
    Join Date
    Aug 2008
    Location
    Georgia, USA
    Age
    15
    Posts
    1,027
    Achievements:
    250 Experience Points500 Experience Points1000 Experience Points5000 Experience PointsThree Friends
    Gamer IDs

    Gamertag: Petman1325 Wii Code: 1287 0824 2622 3458
SSBB - 0087 2295 6716

    Default

    Now, that was pretty much Ocarina of Time's conception. However, like Wind Waker, the Space World demo looked nothing like the final product. For starters, the art style in OoT was different from the Space World demo. The art style was more of a polygonal version of A Link to the Past Link. The polygon count and visuals in there resemble something off of Super Mario 64, actually. Yet, its the slo-mo that is a bit of a turn off in that video, but nowadays, its the nostalgia that makes it awesome.

    ................[[YouTube]]

  8. #8
    Dungeon's Shall Fall!
    Points: 3,952, Level: 40
    Level completed: 1%, Points required for next Level: 198
    Overall activity: 18.3%
    Dungeon killer is an unknown commodity at this point Dungeon killer's Avatar
    Join Date
    Jul 2009
    Location
    Destroying Dungeons.
    Age
    12
    Posts
    246
    Achievements:
    100 Experience Points250 Experience Points500 Experience Points1000 Experience PointsThree Friends

    Default

    Quote Originally Posted by Petman1325 View Post
    Now, that was pretty much Ocarina of Time's conception. However, like Wind Waker, the Space World demo looked nothing like the final product. For starters, the art style in OoT was different from the Space World demo. The art style was more of a polygonal version of A Link to the Past Link. The polygon count and visuals in there resemble something off of Super Mario 64, actually. Yet, its the slo-mo that is a bit of a turn off in that video, but nowadays, its the nostalgia that makes it awesome.
    I agree with Petman, they did change alot of stuff and does have more of a Alttpl feel to it, than the Beta version and the space world demo.

  9. #9
    Half my Namesake
    Points: 8,072, Level: 60
    Level completed: 61%, Points required for next Level: 78
    Overall activity: 32.6%
    Bluelink6 is on a distinguished road Bluelink6's Avatar
    Join Date
    Sep 2008
    Age
    14
    Posts
    663
    Achievements:
    250 Experience Points500 Experience Points1000 Experience Points5000 Experience PointsThree Friends

    Default

    oooh...that looks awful. But, hey, if that's the early demo..

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts