Oh right, the gamepad. I didn't think of that lol. I know nothing about starfox games but the gamepad could work. I wonder how that would work for the NX though, since we know nothing about that system yet.The gamepad. Think Starfox Zero.
Pointing with a control stick isn't any more similar to how people actually use a bow than the gyroscope. I actually feel like the gyroscope would be closer since you're holding something and moving it to aim rather than pointing something via joystick that you move with your thumb.It's very immersion breaking. That's not how you aim. It's much more in tune for me to use a thumbstick. The gyroscope is not faster or more responsive than well tuned controls. And this is coming from the guy who snipes the guays at or beyond the max draw distance in TP for fun. I know for some games or some people it's good... but to me it's skidmarked garbage.
Edit: To clarify "that's not how you aim" I mean holding both arms up and rotating around is not the most direct translation of aiming a bow, it violates the sense of kinesthetic projection. That's why I hate it for bow aiming but love it in Fatal Frame.
It's interesting how we have such different experiences with it, because in every single Zelda game I've played the gyroscope has been much faster at aiming than any other control scheme, and I've played all the Zelda games except ALttP and FSA. I'm really wondering if you're using the gyroscope function properly if you find it slower than the control stick. Hmm... Well, to each his own, I guess.