Link has been collecting hearts to replenish his health for a long time now but they are rarely required due to the ease of the games and hearts never get low these days anyway.
I would propose that the current system would be altered and a self replenishing heart system would take its place. The combat would be designed around that and avoiding getting hurt in battle for long enough to replenish the hearts would become a big part of combat. Things would be faster paced and more difficult, due to more aggressive foes. Effective use of defense would need to be employed by the player to recover themselves.
Potions could still play a role in terms of making link take less damage and heart containers would still exist, the health bar would still look like traditional hearts yet collecting them would no longer happen.
Would you like to see this kind of replenishing health system or do you like the collecting of health?
I would propose that the current system would be altered and a self replenishing heart system would take its place. The combat would be designed around that and avoiding getting hurt in battle for long enough to replenish the hearts would become a big part of combat. Things would be faster paced and more difficult, due to more aggressive foes. Effective use of defense would need to be employed by the player to recover themselves.
Potions could still play a role in terms of making link take less damage and heart containers would still exist, the health bar would still look like traditional hearts yet collecting them would no longer happen.
Would you like to see this kind of replenishing health system or do you like the collecting of health?