Page 1 of 6 12345 ... LastLast
Results 1 to 15 of 79
Like Tree1Likes

Thread: 64-Bit Dungeon Comparison

  1. #1
    Lord of the Flies
    Mases's Avatar
    Join Date
    Oct 2007
    Location
    Morton Grove, Illinois
    Gender
    Male
    Age
    25
    Posts
    1,179

    Default 64-Bit Dungeon Comparison

    This basically is a closer look at one of the commong OOT vs MM debates, the Dungeons.

    What I consider Dungeons, Ocarina of Time had... 11 of them.
    The Great Deku Tree
    Dodongo's Cavern
    Jabu-Jabu's Belly
    Forest Temple
    First Temple
    Ice Cavern
    Water Temple
    Bottom of the Well
    Shadow Temple
    Spirit Temple
    Ganon's Castle.

    Majora's Mask on the other hand, had... 6 of them
    Woodfall Temple
    Snowhead Temple
    Great Bay Temple
    Ikana Castle
    Stone Tower Temple
    The Moon

    You could consider the Gerudo Piriate area in Majora's Mask a temple, but then I also think, why not consider the Gerudo Fortress a temple? Thus, I've left both of them out.

    So overal, Ocarina of Time had 11, Majora's Mask had 6. Nearly double within the Ocarina of Time.

    Within Ocarina of Time, I really loved the progression in difficulty the dungeons had. When I first picked it up and played the Deku Tree, I even thought that was perfect in terms of difficulty. A lot of the basic puzzles were new to me, but that is what I liked about it. Simply, straight forward, and a lot of fun. Progressed greatly through young link, with each of the next two getting progressively harder. Then with adult Link, the Forest Temple picked up and was quite difficult and so on and so forth...

    Majora's Mask had the same idea. Woodfall Temple was no cake walk by any means, but still rather easy in comparison to the other ones. Snowhead was much harder, and by the time you got to Great Bay and Stone Tower, those were rediculously hard in my opinion.

    So what do you guys prefer? A game that had a ton of more simple temples/dungeons, or ones that had a few, but they were quite hard. Personally, I liked the OOT dungeons, especially the easy ones because they actually were not too hard. In an adventure game you want to progress. Don't want to just be stuck in one area over and over. Gave me the feeling that I was progressiving nicely when I first got the game. Great transition to harder temples with Adult Link as well.

    In Majora's Mask, I got through Woodfall quickly, Snowhead gave me some trouble, but the Great Bay Temple was terrible in my opinion. Looking back on it, it was an okay Temple, but at the time I thought it was just way too hard. I put the game down for some time after getting stuck at the Great Bay Temple and just didn't want to proceed. I eventually did and beat the game, but I personally don't like being stuck to the point where I just want to give up.

    So all in all, the more dungeons, the better. A lot of easy ones that progressively get hard that leed to one or two real tough ones is perfect for me. Thus I like Ocarina of Time a bit better in terms of purely dungeons.

  2. #2
    Standard Gamer
    Guest

    Default

    I don't care how many dungeons are in a game, just as long as they have more interesting puzzles and raise the difficulty of the game.

  3. #3
    LegendZ
    Guest

    Default

    The more dungeons the better, atleast if they're challenging, if they're too easy i don;t like em

  4. #4
    Classic Gamer Alder Dragon's Avatar
    Join Date
    Nov 2007
    Location
    Pennsylvania, USA
    Gender
    Male
    Age
    20
    Posts
    296

    Default

    Personally, I like open-endedness in a game rather than dungeons. Don't get me wrong, I love dungeons: the more the merrier. But more importantly to me, is the extensiveness of the game. Side quests, minigames, many items, large overworld, no restriction on where to explore, that kind of stuff.

  5. #5
    Owner - iNintendo.net zeypherlink's Avatar
    Join Date
    Oct 2007
    Location
    Colorado
    Gender
    Male
    Age
    19
    Posts
    451
    Blog Entries
    3

    Default

    I like more dungeons that are harder. OoT did that really good, but lately the dungeons have been pretty easy (PH and TP).
    .:Zelda Dungeon member since 2007:.

  6. #6
    Nyanko Sensei Onilink89's Avatar
    Join Date
    Oct 2007
    Location
    The Netherlands
    Gender
    Male
    Age
    22
    Posts
    1,338

    Default

    Quote Originally Posted by zeypherlink View Post
    I like more dungeons that are harder. OoT did that really good, but lately the dungeons have been pretty easy (PH and TP).
    agreed. oot had more dungeons and it not like the dungeons were that easy.
    so oot had a balaced number and diffuculty of dungeons.

    ╔══╗
    ║╔╗║
    ║╚╝╠══╦╦══╦═╗. One word!
    ║╔╗║╔╗║║║║║╩╣. Many cultures!
    ╚╝╚╩╝╚╩╩╩╩╩═╝. Infinite inspirations!

  7. #7
    Lord of the Flies
    Mases's Avatar
    Join Date
    Oct 2007
    Location
    Morton Grove, Illinois
    Gender
    Male
    Age
    25
    Posts
    1,179

    Default

    Quote Originally Posted by Standard Gamer View Post
    I don't care how many dungeons are in a game, just as long as they have more interesting puzzles and raise the difficulty of the game.

    I disagree with this kind of statement. It is like saying, which would you rather have, the Great Deku Tree, Dodongo's Cavern, and Jabu-Jabu's Belly...... or just Stone Tower Temple.

    Me personally, I'd rather have the three easier dungeons rather than the one hard one. To me, it seems that it gives the game more depth to have more/easier dungeons than less/harder dungeons. In those long/hard dungeons I find myself playing within them for say 45 minutes or so, then just getting the main item. It's like, I can't even wait for the dungeon to get over with so I can proceed with the game. This happened to me in the Great Bay Temple in Majora's Mask and in Arbitor's Grounds in Twilight Princess. Just got sick of being in the Temple, that I just put the game down for an extended period of time before I ever came back to it.

  8. #8
    Standard Gamer
    Guest

    Default

    Quote Originally Posted by Mases View Post
    I disagree with this kind of statement. It is like saying, which would you rather have, the Great Deku Tree, Dodongo's Cavern, and Jabu-Jabu's Belly...... or just Stone Tower Temple.

    Me personally, I'd rather have the three easier dungeons rather than the one hard one. To me, it seems that it gives the game more depth to have more/easier dungeons than less/harder dungeons. In those long/hard dungeons I find myself playing within them for say 45 minutes or so, then just getting the main item. It's like, I can't even wait for the dungeon to get over with so I can proceed with the game. This happened to me in the Great Bay Temple in Majora's Mask and in Arbitor's Grounds in Twilight Princess. Just got sick of being in the Temple, that I just put the game down for an extended period of time before I ever came back to it.

    Okay first off, Arbitor's Grounds in TP was not difficult.

    Second I would rather have some sort of challenge, so it shows that the developers actually took time making the dungeon interesting. Ocarina Of Time may have had lots more dungeons then MM, but they were mostly dull and easy.


    I would rather have Stone Tower Temple. {My favourite Zelda dungeon yet}

  9. #9
    small link's Avatar
    Join Date
    Feb 2008
    Gender
    Female
    Age
    20
    Posts
    122

    Default

    I like the dungeuns in ocarina of time best. every time i beat one i would already be wondering what the next one would be like because each one is totally different from the one before it. I like the ones in mm too but at first they took me a really long time to beat.

  10. #10

    Join Date
    Nov 2007
    Location
    Corner of Nowhere
    Gender
    Male
    Age
    21
    Posts
    143

    Default

    I also think quality beats quantity. Majora's Mask could've had more temples but if you think about it, The amount of time it takes to beat Ocarina of Time vs the amount of time it takes to beat Majora's Mask It's about the same (for me). The temples in Majora's mask are take longer and are harder to beat. Not to mention that they are alot more fun than Ocarina of Time temples too.

  11. #11
    Classic Gamer Alder Dragon's Avatar
    Join Date
    Nov 2007
    Location
    Pennsylvania, USA
    Gender
    Male
    Age
    20
    Posts
    296

    Default

    Personally, I think it is a battle between quality and quantity, like Ryan said. I'd like to see 50% quality and 50% quantity, or well, 100% of each, but you know what I mean. half and half. OoT lacked difficulty (somewhat) in some of the dungeons, and Majora's Mask lacked the amount of dungeons, but MM also had an immensive replayability with all of the side-quests. I like how The Wind Waker's dungeons were set up. I feel there were enough dungeons, and I feel they were challenging enough the first time through.

  12. #12
    <3 Nicole

    Kybyrian's Avatar
    Join Date
    Jan 2008
    Location
    Ferdinand, Indiana
    Gender
    Male
    Age
    16
    Posts
    1,882
    Blog Entries
    18

    Default

    I preferred Ocarina of Time's temples more. I mean, on some of MM's, you could be stuck for a long time without knowing what to do. The Great Bay Temple was hard for me, especially the sort of lead-up to it where you had to collect the eggs. The Stone Tower Temple for me was a breeze, not too hard at all. Woodfall was pretty easy, and the moon was terribly easy if you do the sides and get the Fierce Deity's Mask. Ikana castle was also pretty easy to me.

    The Water Temple in OoT was viciously hard. The Shadow Temple was pretty confusing. The Spirit Temple was a breeze along with the Bottom of the Well. In the Forest Temple I got stuck on one part but out of that rather quick. Jabu-Jabu's belly was terribly hard. Ganon's Tower was so easy, along with Ganon and Ganondorf himself. The Ice Cavern was pretty easy besides the block puzzle. Dodongo's Cavern had it's hard moments. The Fire Temple wasn't exactly a breeze. The Great Deku Tree had it's moment right at the beginning with the web, but the boss was too easy seeing as how you can actually defeat her in a few seconds.

    I'm pretty sure that includes all that was listed.




    Spoiler
    [5:38:17 PM] Wyatt: Axle
    [5:38:21 PM] Wyatt: :*
    [5:38:21 PM] Erebea: :*
    Quote Originally Posted by magiclink
    MAN YOU ARE A GOD!
    *bows down to his god Kybyrian*
    [11/28/2011 11:58:09 PM] Axle the Beast: If I were to pick a most attractive male in SS, I'd probably pick Pipit or Gaepora.
    [11/28/2011 11:59:21 PM] Nicole: Pipit is what I'd look like as a man
    [12:00:02 AM] Axle the Beast: If you decide to turn into a man.
    [12:00:04 AM] Axle the Beast: Give me a call.
    <Din Akera> I'll show you mine if you show me yours

  13. #13
    Lord of the Flies
    Mases's Avatar
    Join Date
    Oct 2007
    Location
    Morton Grove, Illinois
    Gender
    Male
    Age
    25
    Posts
    1,179

    Default

    I think it is quite clear that a majority of gamers would say that the Water Temple was easily the hardest dungeon in the Ocarina of Time. I would definately agree. However, looking back on it, it is just as has been stated in numerous threads before. The 3d environment of Ocarina of Time was brand new to us, so a hard dungeon was extremely hard since we had never experienced it before. Heck, you even gain experience as you go through a game. Personally, I was stuck longer on the Forest Temple than I was on the Water Temple.

    That being said, even after I got the experience from Ocarina of Time, I do not think it was nearly as hard as the Great Bay Temple. Now that temple was hard and very frustrating. Changing the direction of the water flow was way more confusing than changing the water level in my opinion. Both dungeons were rather hard, but I think the Great Bay Temple was the hardest dungeon between the two games. With the Stone Tower Temple being the close second, then followed by the Water Temple.

  14. #14
    <3 Nicole

    Kybyrian's Avatar
    Join Date
    Jan 2008
    Location
    Ferdinand, Indiana
    Gender
    Male
    Age
    16
    Posts
    1,882
    Blog Entries
    18

    Default

    For me, the Water Temple was easily the hardest temple out of the two games. Then the Great Bay Temple, and then the Stone Tower Temple. I find most ice/water oriented temples/dungeons to be very hard. Like Jabu Jabu's belly and the Water Temple from Ocarina of Time were water-related and there were the hardest two in the game for me. Then the Great Bay Temple in Majora's Mask, also water-related. Then was the Lakebed Temple and Snowhead Mansion Ruins which were both related to water or ice. It's a funny thing really.




    Spoiler
    [5:38:17 PM] Wyatt: Axle
    [5:38:21 PM] Wyatt: :*
    [5:38:21 PM] Erebea: :*
    Quote Originally Posted by magiclink
    MAN YOU ARE A GOD!
    *bows down to his god Kybyrian*
    [11/28/2011 11:58:09 PM] Axle the Beast: If I were to pick a most attractive male in SS, I'd probably pick Pipit or Gaepora.
    [11/28/2011 11:59:21 PM] Nicole: Pipit is what I'd look like as a man
    [12:00:02 AM] Axle the Beast: If you decide to turn into a man.
    [12:00:04 AM] Axle the Beast: Give me a call.
    <Din Akera> I'll show you mine if you show me yours

  15. #15
    Nyanko Sensei Onilink89's Avatar
    Join Date
    Oct 2007
    Location
    The Netherlands
    Gender
    Male
    Age
    22
    Posts
    1,338

    Default

    sorry i have do disagree with some of you guys, as i said in my previeus post, i think oot temples are well balanced between quality and quantity. to be honest i don 't see a huge gap between quality of OOT and MM. in MM there were a little extra 's and the transformation masks were interesting to the gameplay. and nintendo also used some of the beta files that they left out in OOT.

    most puzzles were based on the item that you get in the temple with OOT and same goes with the bosses.

    now to MM, most puzzles are based with masks and the arrows that you get.
    the only temple i had a little trouble with was great bay temple. and the boss fight i liked is the first one (owolda or something like that)

    about diffculty, the first 3 dungeons of oot were a little on the easy side but thats logical. its the first 3d zelda game and its like an intruduction. (but still the first time i played inside lord jabu jabu, i had some trouble) but oot temples easy, are you kiddin me?

    ╔══╗
    ║╔╗║
    ║╚╝╠══╦╦══╦═╗. One word!
    ║╔╗║╔╗║║║║║╩╣. Many cultures!
    ╚╝╚╩╝╚╩╩╩╩╩═╝. Infinite inspirations!

Page 1 of 6 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •