This basically is a closer look at one of the commong OOT vs MM debates, the Dungeons.
What I consider Dungeons, Ocarina of Time had... 11 of them.
The Great Deku Tree
Dodongo's Cavern
Jabu-Jabu's Belly
Forest Temple
First Temple
Ice Cavern
Water Temple
Bottom of the Well
Shadow Temple
Spirit Temple
Ganon's Castle.
Majora's Mask on the other hand, had... 6 of them
Woodfall Temple
Snowhead Temple
Great Bay Temple
Ikana Castle
Stone Tower Temple
The Moon
You could consider the Gerudo Piriate area in Majora's Mask a temple, but then I also think, why not consider the Gerudo Fortress a temple? Thus, I've left both of them out.
So overal, Ocarina of Time had 11, Majora's Mask had 6. Nearly double within the Ocarina of Time.
Within Ocarina of Time, I really loved the progression in difficulty the dungeons had. When I first picked it up and played the Deku Tree, I even thought that was perfect in terms of difficulty. A lot of the basic puzzles were new to me, but that is what I liked about it. Simply, straight forward, and a lot of fun. Progressed greatly through young link, with each of the next two getting progressively harder. Then with adult Link, the Forest Temple picked up and was quite difficult and so on and so forth...
Majora's Mask had the same idea. Woodfall Temple was no cake walk by any means, but still rather easy in comparison to the other ones. Snowhead was much harder, and by the time you got to Great Bay and Stone Tower, those were rediculously hard in my opinion.
So what do you guys prefer? A game that had a ton of more simple temples/dungeons, or ones that had a few, but they were quite hard. Personally, I liked the OOT dungeons, especially the easy ones because they actually were not too hard. In an adventure game you want to progress. Don't want to just be stuck in one area over and over. Gave me the feeling that I was progressiving nicely when I first got the game. Great transition to harder temples with Adult Link as well.
In Majora's Mask, I got through Woodfall quickly, Snowhead gave me some trouble, but the Great Bay Temple was terrible in my opinion. Looking back on it, it was an okay Temple, but at the time I thought it was just way too hard. I put the game down for some time after getting stuck at the Great Bay Temple and just didn't want to proceed. I eventually did and beat the game, but I personally don't like being stuck to the point where I just want to give up.
So all in all, the more dungeons, the better. A lot of easy ones that progressively get hard that leed to one or two real tough ones is perfect for me. Thus I like Ocarina of Time a bit better in terms of purely dungeons.

1Likes
LinkBack URL
About LinkBacks










Reply With Quote








