View Full Version : Least Favorite Sword Technique
blackice_cc
06-18-2008, 06:41 PM
I have to say, I think the dash attack (MC) was kind of useless, but in TP I think they all came in handy.
What's your opinion on this?
BlueLink57
06-18-2008, 06:49 PM
I hated the peril beam in MC, an exact duplicate of the beamblade, And you have to have 1 heart or less. As for TP, I thought it was the jump strike (the charged version of jump attack) because it takes too long to charge and its only good when there are multiple enemies very close to each other.
linkman8
06-19-2008, 09:32 AM
Agreed with BlueLink, I did not like the Peril Beam, because it was just worthless in its purest essence. By the time you get to use it when you get one heart left, there's pretty much no chance of surviving anyway.
Avenged
06-19-2008, 05:56 PM
how come it only has to be TP or TMC?
blackice_cc
06-19-2008, 06:17 PM
Those are the only ones I've played that have multiple sword techniques, but you can post about techniques from other games: thats fine with me.
Avenged
06-19-2008, 09:48 PM
I would say the Hurricane Spin Attack from TWW. When i first got this game, I was hoping the special technique after getting all those damn knights crests would be the beamblade attack. Instead you get the hurricane spin, which was kinda cool at first, but I soon realized how pointless it was. Not only did it take forever to gain energy for it, but once the move was completed it delayed Link and made him very vulnerable to attacks.
Mehplep
06-20-2008, 02:56 AM
Agreed with Avenged, Hurricane Spin was a bit dissapointing. They surely fixed it for Minish Cap though, Great Spin Attack is a really good technique. But as for most things in MC, they made it easier to find...
But the most least would be... Jump strike, i think it was called. The MC one with Roc's Cape and sword. It looks cool, and damage probably alot, but I simply never used it. Roll strike was also pretty useless, but you could at least easily take out enemies hiding under things with it. So I'll go with jump stirke.
And best is downward thrust. No-one can disagree.
I never bothered to get all the Sword Techniques in TP, so I don't know all of them, but my least favorite is the Shield Attack (or whatever it's called). It just seems that no matter what I do, I can never get that one to work.
blackice_cc
06-20-2008, 12:29 PM
Agreed with Avenged, Hurricane Spin was a bit dissapointing. They surely fixed it for Minish Cap though, Great Spin Attack is a really good technique. But as for most things in MC, they made it easier to find...
But the most least would be... Jump strike, i think it was called. The MC one with Roc's Cape and sword. It looks cool, and damage probably alot, but I simply never used it. Roll strike was also pretty useless, but you could at least easily take out enemies hiding under things with it. So I'll go with jump stirke.
And best is downward thrust. No-one can disagree.
Uhh, the down thrust is the one in MC with the roc's cape. Jump strike is the one in TP where you charge up your sword and do a special jump attack that does area damage.
Mehplep
06-21-2008, 08:30 AM
Uhh, the down thrust is the one in MC with the roc's cape. Jump strike is the one in TP where you charge up your sword and do a special jump attack that does area damage.
Ah, then I really got it wrong with the names. Sorry, haven't played MC in awhile. The downward thrust that I meant was best is the one in AoL of course.
Twili123prince
07-19-2008, 04:04 PM
I'm gonna have to say dash attack too....But it was helpful sometimes,So in that case ill say the down thrust i can never hit enemies with it.
MajoraKing12
07-19-2008, 08:21 PM
i don't think there was one. but i don't have one.
El Bagu
07-20-2008, 03:38 PM
Agreed with Avenged, Hurricane Spin was a bit dissapointing. They surely fixed it for Minish Cap though, Great Spin Attack is a really good technique. But as for most things in MC, they made it easier to find...
But the most least would be... Jump strike, i think it was called. The MC one with Roc's Cape and sword. It looks cool, and damage probably alot, but I simply never used it. Roll strike was also pretty useless, but you could at least easily take out enemies hiding under things with it. So I'll go with jump stirke.
And best is downward thrust. No-one can disagree.
I can not say what tecnniuqe I do not like. Kind of like all kinds. Of course I love the down thrust!! But it is not much superior to the rest :) Am I wrong?
(Actually the downtrust in MC was kind of meaningless!!)
Keaton
07-21-2008, 07:28 AM
I keep forgetting they exist. It's hard to hate something that doesn't exist. Not impossible, just hard.
...but once the move was completed it delayed Link and made him very vulnerable to attacks.
Noooot if you crashed yourself into something on time. Go as long as you can and then whack yourself into a wall, you'll be fine.
Id say the automatic jump attack (you know, enemy's gonna attack, hit a when it flashes)from WW when you're fighting Orca. It came in handy when you're fighting armored beasts, but Orca has a tendancy to hit you back. The roll around back was just dandy though.
Hylian Hobbit
09-06-2008, 04:04 PM
Noooot if you crashed yourself into something on time. Go as long as you can and then whack yourself into a wall, you'll be fine.
Id say the automatic jump attack (you know, enemy's gonna attack, hit a when it flashes)from WW when you're fighting Orca. It came in handy when you're fighting armored beasts, but Orca has a tendancy to hit you back. The roll around back was just dandy though.
Yeah, it's pretty much pointless to use on Orca. You only get one hit out of it and it can leave you open. But it's very effective against Darknuts. (If that's what those things are)
In itself, I think the shield attack wasn't very usefull. You need it to do the helm splitter, but it doesn't do much other than that.
Kybyrian
09-25-2008, 04:39 PM
The Dash Attack in MC for sure.
Didn't come in handy much. >_>
TP's were awesome, and helpful. =D
Chris
11-23-2008, 11:06 AM
I hated the peril beam in MC, an exact duplicate of the beamblade, And you have to have 1 heart or less. As for TP, I thought it was the jump strike (the charged version of jump attack) because it takes too long to charge and its only good when there are multiple enemies very close to each other.
Same for me, I never used it and I found it stupid and not needed. It just was put there for people who die alot in the game. It is easier to have full hearts than it is to have 1.
Onilink89
11-23-2008, 11:52 AM
I hated the peril beam in MC, an exact duplicate of the beamblade, And you have to have 1 heart or less. As for TP, I thought it was the jump strike (the charged version of jump attack) because it takes too long to charge and its only good when there are multiple enemies very close to each other.
actually, the peril beam has saved me something. i really liked the idea.
and the dash attack was pretty handy, especialy when fighting darknuts.
anyway mine would be:
TMC: Down Thrust, i barely used it and i don't know why the hell they put this in the game. so yeah it gives damage to your surroundings. well so does the spin attack...
i have no complaintments with the sword skills in TP.
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