View Full Version : Closing DS Puzzle - Ocean King Part 3
Mases
11-04-2007, 09:45 AM
I'm gonna be honest, I read about this puzzle far before I actually got to the point. I thought it was rather silly actually but very creative nonetheless. When I actually got to the point, I was like huh? Then I remembered what I read online at the forums before.
Do you guys like the 'new' puzzles that were introduced into the newest Zelda title on the DS? Basically, the new puzzles are the ones directly relating into the mic. Whether it be closing the DS, blowing into the DS, or having to yell into it. Very creative, but also kind of awkward.
Here I am sitting at my desk, talking into my DS as my mom walks by the room and looks at me, thinking I've gone cucco and I'm talking to myself, lol.
This puzzle was the wierdest of them all, because it didn't give you that much help within the game. Perhaps of Ciela were to jump in and say something more useful. If I didn't know what to do before hand, there was no way that I would have figured it out. Maybe this one was just a bit too hard and should have been more help within the game.
linkman8
11-04-2007, 10:39 AM
As awkward as a few of them may be, I loved the new features and things you had to do in the game, like blowing in the DS or talking to it. I've actually impressed people by not touching any buttons and blowing out a candle.
Mases
11-08-2007, 04:22 PM
Honestly though, how many people got this puzzle right away. The only reason I knew about it was because I had read about it online before I even got to this point in the game.
Did most of you just get it on accident after getting stuck for awhile and closing your DS? Or did you use a strategy guide or online help to figure it out. It seems just so random and the game doesn't give you enough hints. With this type of puzzle, they should have made it as obvious as possible. Like Ciela should have said something along the lines of... "How can we get that onto our Sea Chart. If only we can slam the maps togethor." That would have been more helpful. Maybe better worded, but something along the lines of that.
linkman8
11-09-2007, 10:12 AM
I agree that it could've been worded better, but they couldn't make it too obvious..
I don't mean to brag or anything, but I got the puzzle almost right away, because I read it somewhere in the Nintendo Power Magazine. They said something along the lines of, "Some puzzles even have you close your DS to stamp your map!" So I recognized it right away.
Linked Blaze12
11-09-2007, 10:44 AM
yeah i was trying to work out this puzzle for like a hour then i went online to a video walkthrough on youtube and found out but although it maybe hard its a good puzzle and like linkman said the game offers lots of different puzzle.
i was yelling into the mike to kill those bunny things in the temple of courage and my mum came to my room and was probably thing i had gone mad!
Mases
11-09-2007, 11:11 AM
linkman, I was much like you in that I solved the puzzle right away since I had read about it before hand. I'm just saying for those out there that don't have a guide or don't really search magazines or websites for Zelda/Gaming information. People that just bought the game and were playing through it and got stuck. That is actually the vast majority of gamers. So none of them probably knew of what to do. I'm sure if you or I didn't read what to do before hand, it would have been pretty complicated.
I'm curious to know how many of those gamers, that had no idea what to do before hand... actually solved it on their own. Since the game gives little hints on what to do. I don't think a hint of 'slamming the maps together' gives it away. I mean honestly, there are LOTS of Zelda puzzles that are just blatantly given away by a simple hint. This one had very little, useless hints. Nintendo could have done better.
Peregrine
11-09-2007, 12:52 PM
I'm trying to work my way through without walktroughs. At first, I thought I needed another piece of sea chart, and needed to bring it back to that room. But then the fairy wouldn't let me leave.
Eventually, I realized that the map was the southeast sea upside down. After staring at it for minute or two, a light bulb went on.
I thought it was a pretty clever puzzle. Watch another dozen games go and do the same thing now.
Onilink89
11-09-2007, 05:27 PM
Honestly though, how many people got this puzzle right away. The only reason I knew about it was because I had read about it online before I even got to this point in the game.
Did most of you just get it on accident after getting stuck for awhile and closing your DS? Or did you use a strategy guide or online help to figure it out. It seems just so random and the game doesn't give you enough hints. With this type of puzzle, they should have made it as obvious as possible. Like Ciela should have said something along the lines of... "How can we get that onto our Sea Chart. If only we can slam the maps togethor." That would have been more helpful. Maybe better worded, but something along the lines of that.
honestly, it took me an hour to figure it out.
i decided not to use any guides for this and just not to give up.
when i was holding mt ds on its side, then i realized it.
when i got the idea to close the ds, only i started thinking in myself, no it can 't be, ds only goes standby if i close it. when i still tried it it worked.
honestly i was suprised and pissed off.
pissed off because, that closing the ds was the simple awnser and still it took me an hour to figure it out.
my opinion about this puzzle, whoever came with this idea is great.
not only did the game made use of only the touch screen and mic, but the also the ds itself.
linkman8
11-09-2007, 06:17 PM
Because this puzzle was so unorthodox, and required you to think outside of the box, I honestly don't think that I would've been able to get it, had I not read that article in NP. I probably would've gotten frustrated, and shut it to go check a guide, like alot of people did. Then when you get back, you've already done it.
And like Onilink said, I think it's a great idea, no matter how unorthodox it is.
Linked Blaze12
11-10-2007, 10:50 AM
what i dont get is if the ds pauses when you close it while playing how can it take affect on a game?
Cartoons
11-10-2007, 11:04 AM
what i dont get is if the ds pauses when you close it while playing how can it take affect on a game?
They've probably got some sort of function within the coding to be able to tell when the DS comes out of Standby. It sounds logical that they can do it easily.
Sarah_Zelda
11-16-2007, 11:12 AM
Yeah, I ended up accidentaly closing it after i threw it halfway across the room, being scared by my friend hitting me in the back. When I opened it back up the puzzle was solved. It was pretty cool.
Mystic_Faerie
11-16-2007, 01:24 PM
Haha, I actually found this out in a funny way. I tried everything I could think of and I just decided to close the DS for awhile until I could come up with something. I ended up opening the DS and "Ta Dah", the puzzle was solved.
Alder Dragon
01-08-2008, 01:04 AM
I personally LOVED how innovative this was. I was pretty stumped about how to do this for about 10 minutes, then finally understood what it was suggesting. So simple, yet so tricky.
linkman8
01-08-2008, 07:22 AM
I love how Nintendo can make features that are innovative and fun with every Zelda game they make, and takes advantage of every aspect of the console it's on. Be it the touch-screen, the standby mode, the two screens, etc.
ackmanx
01-15-2008, 04:35 AM
I loved the new puzzles. The first time you had to blow out the candles though to get into the fire temple... I was seriously confused, because having this be my first DS game, I didn't expect anything like that. Innovation is what keeps me going back for more, same reason I love Zelda for the Wii.
Peregrine
01-15-2008, 07:42 AM
I figured out blowing into the mic easy enough. You have to blow into the mic in Mario Kart to blow up your balloons in battle mode, and in Super Princess Peach a couple of times. So by the time I got that far, I already knew what I needed to do.
The only games I can think of that make any proper use of the microphone are the Brain Age games. aside from that, and multiplayer chat, which is just raw sound data anyway, they're not doing very much with the microphone at all. Not much new in Zelda in that area.
powerofdatriforce
02-08-2008, 09:24 PM
well just saying this regarding to the original Statement, This took me forever. I was stuck there walking around and then i gave up and closed my DS for a while. later on I checked if my DS was still on, and then i realized i had done it. But that stillo was the most clever thing I had seen at the time in the game. As for the other things like yelling into the Mic. to get your salvage arm. I did that and then later on felt like an idiot. Lol . from then on any time they needed something i just blew into it or snapped my fingers.
LegendZ
02-09-2008, 05:02 AM
Actually, when i came to that point, my mum called me for dinner so.., I just closed my DS and when i came back i was like "huh, did i solve it?" I gues I was a "LITTLE" lucky !
Onilink89
02-20-2008, 07:23 PM
Actually, when i came to that point, my mum called me for dinner so.., I just closed my DS and when i came back i was like "huh, did i solve it?" I gues I was a "LITTLE" lucky !
well many of my friends found it out by accident.
really, i think that 50% or more who owns this game solved the puzzle by accident.
One of the things that I really liked about Phantom Hourglass was the puzzles. Mainly how well I thought that they used the DS for it's stylus pen/touch screen. I don't remember if I was confused by this one of not, I think I got so sick of it and just closed my DS to play it at a later time, and then I opened it later and I solved the puzzle. Smart on my part. :cool:
El Bagu
09-14-2008, 01:10 PM
Yeah. There were some decently nice puzzles in this game. Especially "Ocean King". It was interesting. At times it was almost boring but was saved (by my hard judgements ;)) by the time limitation!
dark_link01
09-15-2008, 09:53 PM
It seriously took me like three hours to figure out the closing DS puzzle. I kept trying to redraw the map on the bottom screen, and when it didn't work I felt that my game was messed up somehow.
Though I was pretty pissed by the fact that it took me that long to figure it out, it was a great puzzle for the game. If it had taken me say five minutes, I probably wouldn't even remember it. That one small part in the game is the most memorable experience I have of PH.
chrisbg99
09-16-2008, 12:35 AM
I thought it was a cute little trick that can only be done on the DS. I'm just glad they didn't make a repeated thing. Those usually one work once or twice before the novelty wears off.
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