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Mases
10-28-2007, 01:52 AM
What exactly is Ura Zelda? Ura Zelda was being made as a N64DD expansion disk. It basically would be a major patch to Ocarina of Time. The reason that this was being made as a N64DD rather than a stand alone game was because of the sheer size. The patch simply had too much information in it to be released on the relatively small sized N64 cartridges.

Many believe that Ura Zelda was the Master Quest version of Ocarina of Time that was released on the GameCube, but the facts don't all agree with that. Ura Zelda was suppose to be an altered quest to Ocarina of Time, with a lot of new additions and features. The additions in master quest were really small at best. Heck, it was just dungeon alterations. What exactly were these new features in Ura Zelda?

Some argue that many of the features that were in the Beta OOT that were taken out of the game, were in fact some of those lost additions that would be in Ura Zelda. However, some believe that many of those features actually made their way into Majora's Mask and not Ura Zelda.

After surfing the net, wikipedia has a short paragraph about the game...

"Ura Zelda was eventually released on the Nintendo GameCube as Ocarina of Time Master Quest. However, this version was not the original release, as the N64DD version did more than just change the dungeons; Ura Zelda also made the game longer, added dungeons, items, attacks and magic spells; altogether expanding the game. Players could also create custom masks using Mario Artist: Talent Studio and Game Boy Camera that Link could wear."

The custom masks portion makes me think that Majora's Mask did in fact use a lot of the information from the game. I'm very curious to know what those other features were. Those new items, attacks, and magic spells. What else was there that would make this game longer? Is there anything at all that is left from Ura Zelda? Or was it all just seperated into what became Master Quest and Majora's Mask?

Will we ever get to know for sure what Ura Zelda really was and/or possibly ever be able to play this lost title?

Dark_link-77
10-28-2007, 02:05 AM
Play... Probably 130% never - probably locked away in the vaults of Nintendo somewhere or in Miyamoto's closet along with a small italian man that he thinks is Mario.

From what I gather, URA Zelda was going to be based on real time (which are partially carried over to Majoras Mask) Making use of the onboard battery which would power a cmos chip for time on the mobo.

I have found some really cool stuff though within the Zelda Ocarina of time V1.0 rom. If you load it into a hex editor and view the ascii or every search for "64DD" it has a whole bunch of 64DD instructions that look for the cartridge. Apprently the name for the Zelda Expansion cartridge was: EZLJ ... I think this possibly stands for Expansion Zelda JAP. The release ocarina cart is CZLE (Cart Zelda ENG) Debug rom is the same. But the debug rom does not contain the same amount of information about the 64DD as Ocarina rom did.

I know that they were specifically 64DD commands not only because they mentioned the 64DD but because they had the 64DD's command for the "Leo" libary. Like "LEO_" etc etc.

Avenged
10-28-2007, 02:07 AM
Some of the attacks included the beamblade which was in MM acquired via Fierce Deity. Some items found in MM games data that never showed were as such : hookshot, fairy ocarina, and fairy slingshot.

Ura Zelda is Beta Zelda64 in my eyes. Majoras Mask and Twilight Princess seemed to have brought back beta OoT with certain aspects. But yes I agree Master Quest IS NOT and never will be the real Ura Zelda. We were promised a whole new Zelda, and I believe we in fact did get that...it was called Majora's Mask.

Dark_link-77
10-28-2007, 02:18 AM
Some of the attacks included the beamblade which was in MM acquired via Fierce Deity. Some items found in MM games data that never showed were as such : hookshot, fairy ocarina, and fairy slingshot.

Ura Zelda is Beta Zelda64 in my eyes. Majoras Mask and Twilight Princess seemed to have brought back beta OoT with certain aspects. But yes I agree Master Quest IS NOT and never will be the real Ura Zelda. We were promised a whole new Zelda, and I believe we in fact did get that...it was called Majora's Mask.


Agreed. While hacking the game we found the Reed whistle was actually stashed in Ocarina of time as well... Another last minute item they dropped.

And I found the stone of agony in Majoras Mask

linkman8
10-28-2007, 10:06 AM
Surely the Master Quest contains at least a few features that were originally intended for Ura Zelda, but obviously not nearly enough of them. I mean, new items, attacks, dungeons? Sounds cool to me, and I wish they'd release it as a new form of Ocarina of Time.
Maybe, just maybe, some day they'll release it on Virtual Console...

Dark_link-77
10-29-2007, 08:53 PM
Maybe, just maybe, some day they'll release it on Virtual Console...


That would be so awesome man, I wish they could, it might be all disassembled though :(

Avenged
10-30-2007, 04:59 AM
Petition. It worked for the Zelda cartoons (if anyone remembers the petition that was started by Bring Back Zelda HQ aka Teamsavezelda). Yea it wasn't the only thing, but it helped greatly...its worth a try...?

linkman8
10-30-2007, 08:06 AM
No, I'm sorry to say I haven't heard of Teamsavezelda. Although the petition is worth a shot, I personally don't know if it'll work or not.

Avenged
10-30-2007, 03:30 PM
Yeah probably not, but atleast if we show Nintendo or whoever we need to of how many people want this game, maybe they'll figure out they can make a bundle out of a development cartridge. I would probably pay a few hundred for beta OoT lol.

Mases
10-30-2007, 05:10 PM
Did some really quick research and found an old article on IGN about Ura Zelda and its relation to Majora's Mask.

http://ign64.ign.com/articles/069/069749p1.html

Basically, Miyamoto clearly states that Majora's Mask is in fact a completely different game than Ura Zelda. It also seems from the way they talk about, Ura Zelda is in fact just what Master Quest was. The same quest with brand new dungeons.

I'm sure there is a lot more to it than this, sinec well, this article is from back in 1999, but it is worth mentioning. Maybe Ura Zelda was in fact just Master Quest.

Avenged
10-30-2007, 05:37 PM
It is said to be...But the real Ura Zelda is not the Master Quest. The Master Quest was just a half assed version of Ura Zelda. See even that article promised new adventures and quests, but we only got slightly more difficult dungeons. We were promised OoT beta as Ura Zelda...since the version that was completed before the final was in fact a completely different quest.

Mases
10-31-2007, 06:24 PM
The quote that stood out to me is what Miyamoto said,

"Also, in the light of games that require the memory Expansion Pak like 'Donkey Kong 64,' we wanted to make a 'Zelda' game that took advantage of the Memory Pak as well. That game is Zelda Gaiden. Therefore, this will not be a game where the locations of the dungeons are simply changed around."


Based on the last sentence there, it seems that he is inferring that Ura Zelda is just that, the same game as OOT, but with locations of the dungeons moved around. It seems to me, it was similar to what the second quest to the Legend of Zelda was. Same overworld map, same storyline, same items, same charachters, but just simply, some items moved around and the dungeons were revamped.

I'm really begining to believe that Ura Zelda was just that, Ocarina of Time Second Quest. What we got out of Master Quest was not EVERYTHING that was in Ura Zelda, but it was a majority. It seemed that Ura Zelda was somewhat dropped as a project when Zelda Gaiden (Majora's Mask) was taking center stage. Ura Zelda (Master Quest) was just released as a toss in when you pre-ordered Wind Waker in an attempt to help drive sales because Nintendo knew that the game was under such high demand.

Avenged
10-31-2007, 07:32 PM
Thats incorrect. Read the quote again..

"That game is Zelda Gaiden. Therefore, this will not be a game where the locations of the dungeons are simply changed around."

NOT. That part clearly says it will be more than just changing of dungeons. What we got is not the real ura zelda, not even close. Ura Zelda had more than just changed dungeons, had new areas, new items, etc etc etc. During the development of ura zelda, it was promised to do just that, I will cite source later.

Mases
10-31-2007, 07:39 PM
The quote basically says that Ura Zelda, at the time was just that, changed dungeons around. Miyamoto was explaining that Majora's Mask is a completely new game and not just an addon / expansion pack to the Ocarina of Time.

Perhaps Miyamoto was just downlplaying Ura Zelda because he wanted to try and push Majora's Mask. I think he wanted to get away from the OOT hype and build on top of the new adventure. There probably really was more to Ura Zelda than he explains here, but in this exact quote, he is basically saying that Ura Zelda was just moved around dungeons.

Avenged
10-31-2007, 09:42 PM
Ok this is from 2000 - http://ign64.ign.com/articles/084/084100p1.html

August 25, 2000 - Wondering what ever happened to the 64DD-only Legend of Zelda add-on, "Ura-Zelda"? If you're like us (and the rest of the gaming world), you probably thought it was quietly cancelled after Nintendo realized that its Japan-only 64DD device does, in fact, suck. But that's not the case at all. Speaking to the press in an open forum held yesterday in Tokyo, Japan, Nintendo's Shigeru Miyamoto casually commented that "Ura-Zelda" (aka: Legend of Zelda DD) has been completed for some time now.

Ura-Zelda isn't so much a new game as it is an expansion to an existing one: Legend of Zelda: Ocarina of Time (it is not compatible with Majora's Mask). The 64DD upgrade title offers new items, levels and characters for those who already own Ocarina of Time. Miyamoto dispelled rumors that Ura-Zelda would offer online play, saying that Nintendo had never intended to incorporate such a feature into the title.

Unfortunately, Miyamoto offered no specifics as to when Ura-Zelda would come out for 64DD, or even if it would.

Mases
11-05-2007, 05:31 PM
I was doing a little searching around and I came across this article.
http://nindb.classicgaming.gamespy.com/nus-can_uzl.shtml

It refers to Ura Zelda as being a 'second quest', much like the second quest in the original Legend of Zelda. Changing the puzzles and enemies around within the dungeons. This was exactly what Master Quest was. However, there was another piece of information which I found to be quite interesting...

"Also announced were new mini quests, including an expanded mask trade section that would utilize the Game Boy Camera and Mario Artist: Talent Studio to create custom masks for Link."

I think this is what Miyamoto was talking about when he was clarifying that Majora's Mask was an entirely different game. I feel that once Majora's Mask was announced, they completely scrapped what they considered to be a 'completed' Ura Zelda. I think that Ura Zelda did actually have a larger mask trade sequence. The Game Boy camera seems interesting but I don't think it was something they perfected in Ura Zelda and I question how "complete" this was. Since Nintendo said on multiple occasions that Ura Zelda was complete. I think that rather than going further with the custom masks and mask trading, they just made them be an important part of Majora's Mask. Sure, there was no create your own mask, but I think it's obvious the mask collection idea came from original ideas with Ura Zelda.

Thus, in my opinion, I really question what we are missing with Ura Zelda. We knew of the re-done puzzles and enemies and we got that in Master Quest. We knew of the emphasis on expanding the masks in the game and we ended up getting that in Majora's Mask. There still was a few sidequests I'm sure that were added or altered. My guess is that all this was minor changes at best. Perhaps a complete revamp of the Gerudo Training Ground. Maybe even a few mini-games elsewhere, but nothing of more importance. Sure it's been said of new items, but I really don't think so. I think that was just an idea that was never worked upon but was said to the public. I do think there might have been new charachters involved, but it would be just very minor charachters that would relate to the added mask sidequest and any mini-games and that's all.

Dark_link-77
11-06-2007, 03:23 PM
http://zeldadungeon.net/gallery/albums/betascreens/OOT/Beta11.jpeg

Many people believe that this is in behind the temple of time.. It is infact the opposite! It is the front of the temple of time, and there is actually quite an easy way to tell. If you go to the temple of time now in your game you will see a path that is outlined by the little fencing/gate around it. It you look the angle in which you enter, and the path outline is the exact same, also the enterance is on the left hand side of the screen, in the exact same spot as the current temple of time.

I believe that this might still be in the game, I will be investigating into it next week or so, maybe even over the weekend. Ill keep you guys posted!

Avenged
11-06-2007, 03:37 PM
Play Twilight Princess, go to the Temple of Time ruins..you'll see the exact area.

Mases
11-06-2007, 04:35 PM
I do think that there was more to do with the ToT in Ura Zelda and in Beta Zelda. It seems rather reduced on what was to be the final outcome of the game.

Only played TP once and I do remember the Temple of Time ruins. I do recall it looking very familiar to that image. I also agree with Dark Link that it looks much like the actual version of the Temple of Time in OOT. I just think the ToT courtyard has the same visual look in both the beta OOT as well as TP. It just is rather condensed in OOT so we don't really see much.

Am I the only one who absolutely hated the view of the Temple of Time courtyard in Ocarina of Time? It was just that still camera angle that seemed rather out of place. Don't see why they completed scrapped a more interactive courtyard.

Nonetheless, to go off topic a bit, Avenged and I are working on a pretty large compilation project reviewing all that is known and unknown about Ura Zelda. Going to be a large article that is available at the website in a few weeks. There will be a lot of information and images about the Develomental periods of OOT and its connections with Ura Zelda. It will also include our seperate views on what exactly is/was Ura Zelda and the future of the "hidden" game.

Dark_link-77
11-06-2007, 10:28 PM
I can post a side by side to show you where it lines up exactly. I believe that at one point, the temple of time may have been in the sacred meadow, or even have a specail area it lead to in the back. I know that is the front forsure though...

I believe the temple of time may have even lead to here at the top right corner of the map you will see an area. Make sense because it is partially beside the temple.

http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/AGorgeousSunset.jpg
http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/EponaNeighs.jpg
http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/FatCowPerhaps.jpg
http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/GorgeousSunset.jpg
http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/LinkUsesTheReed.jpg

*Specail thanks to my buddy TheTjalian for hosting these pictures*

If you guys need any help at all I'll gladly give you any information that I know. Both from a "beta" aspect and an actual technical one if you even need. For example how the 64DD was to specfically interface with the game and what not, I've documented alot of my findings, I'm willing to share info with you guys here :D

Avenged
11-06-2007, 10:44 PM
Oh yeah...I highly agree it was near Scared Forest Meadow, just look at Twilight Princess. That was placed int he exact same Hyrule. I believe it is still near the sacred forest and at one point there was a hidden pathway to get there and be able to enter the ToT through a differernt entrance. What makes me think of this even more is that there is an exit value in the ToT that no longer leads anywhere.

Taakeslottet
11-13-2007, 09:56 PM
I never played nor heard about OoT Master Quest, what are the changes/add ons made in the Master Quest version?

Avenged
11-14-2007, 02:25 AM
The Master Quest only re-arranged the current dungeons/ temples for OoT and made them slightly harder. Originally, master Quest (Ura Zelda) had NEW temples, new areas, new items, new skills, and well almost seemed liek a whole new quest. But Nintendo got lazy and released the pointless Master Quest. If I wanted to play a harder quest of a Zelda game I'd play "The Legend of Zelda 2nd Quest", which had more than OoT MQ...like dungeons in new areas and new and harder enemies. Or maybe even the 3rd quest of the original LoZ, which people know the game by Zelda BS (yes it was official). The 3rd quest was an actual whole new quest...if someone wants info on why it was, PM me.

Mases
11-14-2007, 11:20 AM
We really don't know everything that was 'supposed' to be in Ura Zelda. Or do we? Some new items and skills, probably. New areas, I'm not really sure personally and I don't think new temples. The temples were originally going to be re-arranged just as they were. I don't think there was a difference in the temples in Ura Zelda and Master Quest. Of course I could be wrong with that but I'm not sure if we will ever find out.

On a side note, watch out for a complete article about this on the site in the coming weeks. It will be looking at all the aspects of Ura Zelda from the earliest developtment of Ocarina of Time until Master Quest and the future of this Lost TItle.

Hero of Twilight
11-14-2007, 02:12 PM
In the offcial Nintendo Power guide for OoT, the ToT is listed as a dungeon on the Atlas, probably from Beta Zelda.

Avenged
11-14-2007, 02:54 PM
Where's your sources for this? *goes to download a few NP scans* Also what issue do you see this from?

Also, is it NP or a strategy guide and not to sound rude, but are you sure you're not viewing a Twilight Princess guide?

Mases
11-14-2007, 03:55 PM
I have the November 98 version of the Nintendo Power Magazine which has a small guide for the game during the time you play as Young Link. The only section I see on the Temple of Time is the area just after Jabu-Jabu's Belly, where you take the three spiritual stones and play the Ocarina of Time at the pedastal.

I don't see an atlus at all either. I'm not sure if you are speaking of a different issue or a different strategy guide all togethor.

Dark_link-77
11-14-2007, 04:43 PM
I have the book that he is talking about, it isn't a magazine its "Nintendo Powers Official The Legend of Zelda: Ocarina of Time Strategy guide" I'll look in it tonight!

Avenged
11-14-2007, 07:47 PM
We really don't know everything that was 'supposed' to be in Ura Zelda. Or do we? Some new items and skills, probably. New areas, I'm not really sure personally and I don't think new temples. The temples were originally going to be re-arranged just as they were. I don't think there was a difference in the temples in Ura Zelda and Master Quest. Of course I could be wrong with that but I'm not sure if we will ever find out.

On a side note, watch out for a complete article about this on the site in the coming weeks. It will be looking at all the aspects of Ura Zelda from the earliest developtment of Ocarina of Time until Master Quest and the future of this Lost TItle.


Ok, Ura is Master Quest. It actually is called Ura Zelda in japan. Original Ura is as follows.

- New Areas
- New Dungeons
- New Quests
- New Items
- New Characters

Proof? : http://ign64.ign.com/articles/065/065775p1.html and http://ign64.ign.com/articles/084/084100p1.html

Now, if only we knew someone that is an IGN Insider that is able to gain access to full articles like this one : http://insider.ign.com/teasers/305/305983.html

Alder Dragon
11-21-2007, 11:28 PM
Wow, the magic spells part makes me think of Zelda 2. Is "ura" a real word or just a title? It sounds Japanese. Very nice find.

Mases
11-25-2007, 08:57 PM
Ura Zelda was the Japanese title, directly translating to 'Next Zelda' I believe.

I suppose even that could be a misinterpretation of what Ura Zelda is, in calling it Next Zelda. Seems to be more of an Expansion Zelda than Next. Next almost seems like they are referring to a completely new game. Or, as I would theorize, next would be referring to next quest. As in, a second quest, much like the original Legend of Zelda.

I think I've come to conclusions and this is what I thought was part of UraZelda...

--A Second Adventure with Re-Arranged Dungeons (Masterquest).
--Expansion of the Mask sidequest including the Gameboy Camera thingy (Was confirmed before in an article) Feel this is what spawned Majora's Mask.
--New Areas, New Charachters (to an extent). I think Nintendo exagerated this a bit and I think this was directly related to the Mask sidequests. The new charachters involved the mask trading. I'm uncertain about New areas, but perhaps just expansions of current areas. I don't think they did so much in the way of creating entirely new landscape with this addition.

I think their would be a re-arrangement of the overworld items a bit as well.

Overal though, I think the main story was completely unchanged from Ocarina of Time and all the changes were strictly to change the gameplay only.

Avenged
11-26-2007, 07:12 AM
No, Ura Zelda had nothing to do with MM. Although ura zelda does mean another zelda, this other Zelda was alpha OoT and became the Master quest which lacked what was originally meant to be.

Mases
11-26-2007, 12:18 PM
No, Ura Zelda had nothing to do with MM. Although ura zelda does mean another zelda, this other Zelda was alpha OoT and became the Master quest which lacked what was originally meant to be.


I understand what you are saying when you say it had nothing to do with MM, but I'm looking at it more generally. Of course Ura Zelda is completely different than MM. It was a completely different game. It was more of an expansion on OOT. We know that

But, what I believe happened is that Nintendo was coming to think that the chance Ura Zelda was actually going to be released was less and less. I think most would agree that Ura Zelda was under production much earliar than Zelda Gaiden/Majora's Mask. One of the main new features in Ura Zelda was supposed to be support of the GB Camera to create custom masks, and if not that, users could create masks in Talent Studio and import them into the game.

Ura Zelda was under production from before the Ocarina of Time was even released. Yet it wasn't until August of 99, almost a year after OOT's release, that it was confirmed that Ura Zelda and Majora's Mask were different games.
http://ign64.ign.com/articles/069/069749p1.html

Then just a month later, a new article popped up at IGN showing the differences between Majora's Mask and Ura Zelda.
http://ign64.ign.com/articles/070/070674p1.html


What I'm saying is that, the entire Mask quest in Majora's Mask originated from the ideas of Ura Zelda. I don't think it is a fair statement to say they have no relation to eachother.

Avenged
11-26-2007, 05:27 PM
Yeah I didnt understand fully of what you said, but yes there was in fact a larger Mask quest in OoT and creation of your own custom Masks with the DD.

Alder Dragon
11-28-2007, 12:22 PM
Do you think Ura Zelda is gone forever? There must be some traces of it. Was it ever finished, or did it never make it past Beta?

Mases
11-28-2007, 02:32 PM
Well, check back at all the posts in this thread and you'll find a lot more information on Ura Zelda that would answer your questions :)

To sum it up, no it's unknown what was really in the final versions of Ura Zelda, since it's never been released and all we can go by are quotes from Nintendo that don't have anything to back them up. According to them it made it much further than beta and it was actually finished.

Avenged
11-28-2007, 06:33 PM
To correct that Master Quest is final ura. Its actually caleld Ura OoT in japan. But what we really don't know too much of is what it originally was meant to be.

Mases
01-27-2008, 01:17 AM
**Bump**

I think we've touched on almost everything there is to talk about on Ura Zelda, but I'm sure there are some new opinions from other members.

Few new questions that I pose for Ura Zelda. Have we heard the end of it? While the fans for the most part know there is more to it than what was released in Master Quest, do you think that MQ is just a scapegoat so now Nintendo doesn't have to talk about Ura Zelda anymore.

If only Nintendo had some 'FBI/CIA like rules' where they can only hold information locked for 30 years. (Imagines new details of Ura Zelda 20 years from now, lol).

Too me, it seems like, this topic will be brought up every so often when it comes to the big shots in the Zelda world, but it will always be shot down with a (points to MasterQuest). Treating us as if they think we don't know what we are talking about.

Onilink89
03-22-2008, 04:27 AM
**Bump**

I think we've touched on almost everything there is to talk about on Ura Zelda, but I'm sure there are some new opinions from other members.

Few new questions that I pose for Ura Zelda. Have we heard the end of it? While the fans for the most part know there is more to it than what was released in Master Quest, do you think that MQ is just a scapegoat so now Nintendo doesn't have to talk about Ura Zelda anymore.

If only Nintendo had some 'FBI/CIA like rules' where they can only hold information locked for 30 years. (Imagines new details of Ura Zelda 20 years from now, lol).

Too me, it seems like, this topic will be brought up every so often when it comes to the big shots in the Zelda world, but it will always be shot down with a (points to MasterQuest). Treating us as if they think we don't know what we are talking about.

Bumping after you
i don 't thing we have talked about everthing about this subject.
we only discussed Ura zelda in general.

now what i always wonders is the remaining files.
like for instance we all know that the beamblade was left out.
but things like, why there were arwings of starfox64 were in the game is unclear to me?
were they testing out the target system or something?

by the way, i'm not sure if i'm not the only one who thinks this way but i was thinking that they wanted to make link in Alttp style in 3d. i mean he had brown hair, blue shield that he was always holding in his right hand. also the sword desing looks like the white sword.

http://nl.youtube.com/watch?v=oXtl4wcUlDw
now i payed a lot of attention on this.
things i have noticed is that it had smoother motion here.
the way how he slashes his sword looks like the motion like slashing in PH.
and for a brief moment, at 00:19 and 00:20 you actualy see the mortal draw motion.

linkman8
03-22-2008, 11:15 AM
I see what you mean, the sword mechanics are smoother and have 3-5 hit combo-type deals.
I don't know if it's just the video, but it seems a little glitchy. It freezes for a second almost every 5 seconds.

The Zelda Master
05-10-2008, 05:40 PM
Ura zelda always confounded me, and I would continuasly look through OoT every way i could. Things, such as when you go into the ice Cavern, theres a wall that is mapped oddly, you wlak up to it and turn the camera, and it looks as if there was another exit to the room, as it extends further, but it is covered with 'ice' and you cant get to it. Other things are such as the Garudo's in the valley when you are young Link. if there is no way you should be bale to get over the fence ebsides gltiching, then why would they have the programming to react to link being there like when Adult Link is in the fortress?

Finally, somthing I have mentioned severla times before: my game's glitch. As i have mentioned in both the last podcast for AZ, and a few threads here, My game got a save file that was greyed out, with the word's Disk' atached to the other side of the file with a link like you see by the name, connecting to the profile. I could not access the file in any way, in fact, it felt like I actually needed somthing to patch it so i could in fact access the game again. Could I have accidently caused that file to switch to a 'Ura Zelda only' file that required the DD and the second disk to access it now? who knows.

Mases
05-19-2008, 04:25 PM
I don't think so, but it's possible. That seems like just some type of glitch to your copy of the game, nohing that was purposely intended.

To me it seems... releasing Master Quest was Nintendo's way of putting closure to the topic. Them saying... 'okay fine, you guys asked for Ura Zelda, here it is'. Little did they know that us Zelda people were never going to accept that this was all Ura Zelda was.

Hopefully... sometime in the next decade... we'll get more information on what actually happened... If something else did happen that we don't know of.

The Zelda Master
05-20-2008, 12:00 PM
I know it was a glitch, but the word 'Disk atached like it was made it look like it was part of the game, like it had always meant to do that, also, the screan chnaged to alow the extra space for the word 'disk'... odd

I agree, hopefully Nintendo will eventually unveil what Ura Zelda trully was...

Avenged
05-20-2008, 03:43 PM
Ura zelda always confounded me, and I would continuasly look through OoT every way i could. Things, such as when you go into the ice Cavern, theres a wall that is mapped oddly, you wlak up to it and turn the camera, and it looks as if there was another exit to the room, as it extends further, but it is covered with 'ice' and you cant get to it. Other things are such as the Garudo's in the valley when you are young Link. if there is no way you should be bale to get over the fence ebsides gltiching, then why would they have the programming to react to link being there like when Adult Link is in the fortress?

Finally, somthing I have mentioned severla times before: my game's glitch. As i have mentioned in both the last podcast for AZ, and a few threads here, My game got a save file that was greyed out, with the word's Disk' atached to the other side of the file with a link like you see by the name, connecting to the profile. I could not access the file in any way, in fact, it felt like I actually needed somthing to patch it so i could in fact access the game again. Could I have accidently caused that file to switch to a 'Ura Zelda only' file that required the DD and the second disk to access it now? who knows.

That glitch that you speak of is a very old finding and is nothing of importance. Ura Zelda was completed guys, but with the major failure of the 64DD they did not release it. A few years later they released a partial version of it on the GCN. Miyamoto said himself that Ura Zelda (which meant another Zelda) did in fact have new dungeons, new areas, new items, and overall new quests (not just redesigned dungeons).

The Zelda Master
05-21-2008, 06:03 PM
okay, i had figured the glitch had been seen before, i just wondered what the disk specifcally could have meant or why.

Avenged
11-28-2008, 08:08 PM
*BUMP*

Well I have decided I may keep going with my Zelda 64 project instead of lending it to Zelda Documentary.