View Full Version : Beam Blade Attack
Mases
10-26-2007, 11:08 AM
First to clarify what exactly could be considered a beam blade attack. In the Legend of Zelda and Adventure of Link, when Link had his life bar filled, if he took a swipe with his sword it would also shoot out a beam.
In a Link to the Past, the attack was sightly altered and instead of shooting the sword out, it shot a circular beam. A beam attack could also be seen in the Minish Cap.
But what about the 3d Zelda games? We have been left for nearly nothing. Sure in Ocarina of Time the Spin attack does send out a small beam, but nothing like the beam blade attack we had grown accustomed to in the first Zelda titles.
There were rumors of the beam blade attack in early Beta Ocarina of Time scans, but we never got the full out beam blade attack that was what we had already known.
Do you think that Nintendo is just having trouble on how it would actually fit into a 3d environment. Perhaps it just would be too powerful or look awkward. Maybe with a switch towards more realistic inventory in recent Zelda titles, magic and this attack were things that have diminished or in this exact case, not found at all. Will we ever be able to see the beam blade attack in a 3d Zelda environment. Only time will tell.
Onilink89
10-26-2007, 11:27 AM
if the there is a beam blade attack in 3d i think it would be to simple.
think about it, in MM onilink had a beam blade attack. it made the boss fights really simple. so i think thats why the fierce deity mask was limited and was use for boss fights only.
so my opinion about this, beam blade attack is most suited for 2d zelda games.
of course in PH when you have 10 or 20 courage gems, you get the the shock wave. but that one i make an exception, it may be dispayed in 3d, but its like a mix of 3d and 2d zelda game.
but with other 3d zelda games like oot, you can target them so that would be too easy. i think thats why they left out the beam blade in OOT. then i started thinking, why would they even wanted to make a beam blade attack in oot in the first place if they were not gonna use it. then after i saw some screenshots and old beta trailers. i think that they wanted to make OOT a 3d alttp.
Dark_link-77
10-26-2007, 12:04 PM
Hey there,
My name is Dark_link-77 from ZSO, I actually hacked OoT and I was able to get the beam blade to work. I released a patch of it on the website. Here's the link!
http://zso.krahs-emag.com/zcforums/index.php?topic=1377.0
Check it out, full pictures and everything.
Hope you guys enjoy, I spent a while working on it!
Linkmaster500
10-26-2007, 12:31 PM
I think there should be beam attacks, but I think it would make it way to easy. It would be helpful now and then though.
linkman8
10-26-2007, 08:48 PM
I think Nintendo just kind of forgot about the idea of a beam attack in a 3-D game. Although, Oni Link did have a beam attack when you Z-Targetted something. It just seems to me that the beam attack is more of a 2-D thing.
Avenged
10-27-2007, 06:14 PM
They didnt forget...at all, it was in the beta version of Ocarina of Time. It was taken out months prior to the games release. The use of the beambade attack in OoT was the fact that Link used magic to power it up and it didn't matter if Link's hearts were full or not. It was learned by one of the Great Fairies, most likely the one from the unicorn fountain that was also taken out of the game months prior to OoT's release. Need proof?
http://img86.imageshack.us/img86/7707/beamattackoa4.jpg
I have better screenshots on my computer somewhere, but there you have it. And to all those skeptics that think having the beamblade attack in a 3D Zelda would make the game easier...well like I said before it uses magic everytime the attack is sequenced, so if you run out of magic, you can no longer perform the attack until the magic meter is full again.
gametap
10-27-2007, 08:10 PM
they had a beam blade attack in MM when you wore fierce deity link mask. I think...
Dark_link-77
10-27-2007, 11:55 PM
They had the beamblade attack until almost final production and switched it up. They removed it in A B reversed. But they left it in there, almost everything from A B reversed in left in the games contents just not unlockable without alot of hacking. I was able to hack out the beamblade. Cooliscool was able to restore teh bluefairy, and there have been alot of alot more beta discoveries, including Fado which was found jsut 2 weeks again, we are currently tryign to get her back into the game. As well Aria was found but her coding is very very old therefore we are having a hard time hacking her back into the game.
If you follow the link up in my list post its all there.
Avenged
10-28-2007, 12:21 AM
Yeah I just got done playing some Majoras Mask and used the cheat code to be Oni Link and yes he did in fact use the beamblade technique. It used up magic, but it didn't harm any enemies. I think it was used for bosses only. MM is piecing together as OoT beta slowly...
- beamblade
- original overworld music
- skulltula house that was in OoT beta is in MM
Plus I just read an article stating that MM is in fact Ura Zelda. Explains why Master Quest was just a stupid addon that didnt add on anything except for harder dungeons.
Dark_link-77
10-28-2007, 12:43 AM
I believe as well that Majora's Mask was infact the URA Zelda because I have an EGM mag from back in the day that spoke of Majora's Mask being a 64DD title because of the real time clock feature that would be implimented (64DD unit had a cmos battery) but whats really crazy is though that Majora's mask clock wasn't "real time" as in calculated by the console, it is strictly an ASM routine that just addes to values together to make random time it really doesn't have a rhyme or rythm to it, just that once the address is equal to anything between X amount and X amount of time trigger event No. YYYY. I find it really interesting that It was able to port to the console so easy.
Mases
10-28-2007, 01:39 AM
It's an interesting idea of MM and Ura Zelda. (I created another thread specifically devoted to Ura Zelda, so check that one out)
Unfortunately, I've never played as Oni-Link so I've never experience his beam attack. I've beaten the game and all, just never completed it fully to play as Oni-Link.
I wonder if it will ever play a pre-dominate role like it did in the first three Zeldas. Maybe in a future Zelda title hopefully. One thing I remember in the first few Zelda titles, especially in A Link to the Past. When I had full power and was abusing the beam blade attack, it was all nice and well, but when I got hit and didn't have full power. It was so depressing. I'd sometimes drink a red potion or use a fairy if I had just 1 or 2 hearts gone, just so I could use the beam blade attack. :)
Onilink89
10-28-2007, 09:45 AM
Yeah I just got done playing some Majoras Mask and used the cheat code to be Oni Link and yes he did in fact use the beamblade technique. It used up magic, but it didn't harm any enemies. I think it was used for bosses only. MM is piecing together as OoT beta slowly...
- beamblade
- original overworld music
- skulltula house that was in OoT beta is in MM
Plus I just read an article stating that MM is in fact Ura Zelda. Explains why Master Quest was just a stupid addon that didnt add on anything except for harder dungeons.
yeah i also was onilink outside boss room but instead of a cheat code i used a glitch. not with the one with kafei and the bunny hood but the one with the zora mask in low water. too bad the beam blade attack did not work on outside enemies.
and with oot. i heard that in the early USA versions. you can aquire the beam blade attack with a glitch or something. because normmaly you could aquire the beam blade attack in a unicorn fountain that was under zora domain. if i remember you first had to do the swordless glitch to gain acces under zora domain when you are adult link. and at the bottom normmaly there should be an acces. but link would not proceed trough it. i do not know how they did gain acces to unicorn fountain. i saw this also on youtube, but i can 't do it because i have the PAL version.
Avenged
10-28-2007, 05:22 PM
The Unicorn Fountain was never discovered. The beamblade attack was though, but only the actor. Our member darklink is one of the people that found the beamblade and made it playable. And that area under Zoras Domain didnt lead anywhere, maybe one point in time it did, but not in the released versions. If anymore leftover beta was found in OoT, my guess would be the japanese version, not the US. So, maybe people need to start hacking the jap version of OoT?
Onilink89
10-28-2007, 06:52 PM
hmm yeah dunno i saw it somewhere on youtube but it didn 't look link a jap version. but still there is a higher change that the leftover beta is in a jap version. anyway if i'm not mistaken (i'm not sure i read it somewhere in the past when i was looking for info about glitches), there where 3 JAP versions, 3 USA version and 2 PAL versions.
but something else, it seems that in oot beta not only the beam blade attack was left out. but also the jump strike.
http://www.youtube.com/watch?v=sHf_S48v1BE
ow yeah and for the people who wonder how to be onilink outside boss rooms here is a glitch that works on GC and N64.
http://www.youtube.com/watch?v=vWvry4QkGSQ
Dark_link-77
10-29-2007, 10:19 PM
I made a code to play as Onilink (fierce deity) Goron, Zora or Deku scrub whenever you want. You simple press whatever button on the D-Pad you want for example D Pad UP will be Feirce Deity, you walk through an exit and you become him. If you want to switch forms you simply hold a button and walk through the exit.
Would you guys like me to post it?
Avenged
10-30-2007, 03:45 AM
Oh yeah...darklink, were yu part of the Zeld64 Project I was 'starting' to host here at Zelda Dungeon (Im chrono btw). Its not cancelled, Im just going to transfer it to a new site probably. If not, then if Mases will trust me enough, it could still happen here. Its still shown on the main sites menu, but WAY out of date. But we have improved greatly since then no?
Onilink89
10-31-2007, 08:07 AM
Dark_link-77 yeah thats sounds cool, but i don'r have a AR or GS or a emulator to do codes so i have to do with glitches. btw that code of yours, does the beam blade attack have effect on outside enemies?
and avenged is chrono, i didn't knew that, no wonder you know much about project64.
Dark_link-77
10-31-2007, 12:17 PM
Yes I was part of the original Project Zelda 64, both here and with ZSO. ZSO had its own PJZ64 going on at the time, it was I and a bunch of other hackers. We have very very much expanded on what we know though. I look back and see we really knew nothing lol compared to now. Zelda 64 is a very intrigueing game that just keeps giving :D
That beamblade attack yes works on enemies. You charge it up like the spin blade, release and you stab and the beam shoots from the sword. Unfortunately I wasn't able to reserect completely so it doesn't fly as far as it should. So you infact need to be closer than you would have originally have had to been.
I can release that code for the deity and stuff sucks you don't have a GS though :(
Mases
10-31-2007, 01:11 PM
Oh yeah...darklink, were yu part of the Zeld64 Project I was 'starting' to host here at Zelda Dungeon (Im chrono btw). Its not cancelled, Im just going to transfer it to a new site probably. If not, then if Mases will trust me enough, it could still happen here. Its still shown on the main sites menu, but WAY out of date. But we have improved greatly since then no?
Ya, I'm still more than happy to have you work on the project from Zelda Dungeon. It will help it reach towards a larger audience in general.
The beamblade attack that you got working in OOT. Is it actually just a beam that is shot out, like in A Link to the Past? Or was it your actual sword hovering forward like in the original Legend of Zelda and Adventure of Link as well as a few other Zelda titles?
Dark_link-77
11-02-2007, 11:41 PM
It is kind of like a link to the past's beam blade, but more or less it is its own thing :D lol Did you see the pictures of it?
Avenged
11-03-2007, 10:19 AM
Mases, it was just like in OoT beta since the animation was found in the games data somewhere.
Onilink89
11-23-2007, 02:45 PM
i assumed the beamblade attack in oot is the same like in MM but only in a different color and that you have to do a spin attack to preform it.
xandar
11-24-2007, 04:08 AM
I dunno, I think it would work. Everyone keeps saying it would be cheap, but how come? I do admit, I see your point in that it would work better as a 2-d thing, but why would it be cheap in 3-d? If you can't use it without full hearts, then how's it cheap? The fire arrows do the same thing, only you can use them any time. It's just another ranged attack. I like the idea.
Dark_link-77
11-30-2007, 12:10 AM
hmm yeah dunno i saw it somewhere on youtube but it didn 't look link a jap version. but still there is a higher change that the leftover beta is in a jap version. anyway if i'm not mistaken (i'm not sure i read it somewhere in the past when i was looking for info about glitches), there where 3 JAP versions, 3 USA version and 2 PAL versions.
but something else, it seems that in oot beta not only the beam blade attack was left out. but also the jump strike.
http://www.youtube.com/watch?v=sHf_S48v1BE
ow yeah and for the people who wonder how to be onilink outside boss rooms here is a glitch that works on GC and N64.
http://www.youtube.com/watch?v=vWvry4QkGSQ
The jump strike was actually found in the game by Cendamos. There is a code for it on ZSO
I mapped out the whole Majora's Mask animation list as well and there were tons of old OoT animations left in it... Like lifting the master sword and what not.
Avenged
11-30-2007, 01:27 AM
really? interesting.
OoT didnt have full hearts for the beamblade, it was used via magic like in MM (fierce deity)
Mases
12-01-2007, 03:14 PM
I'm really surprised nobody has mentioned this, but the beam blade attack is in Phantom Hourglass. I've gotten that far in my walkthrough and I just noticed it. For those of you who don't have the game, theres three fairies you get and three types of gems. After you collect 10 of a certain kind of gem, you are able to upgrade the fairy. Getting 10 power gems allows your sword to shoot a flame with it, making it more powerful. Getting 10 wisdom gems upgrades your shield defense. Getting 10 courage gems allows Link to shoot a beam out of his sword.
For those of you who don't have the game, the system works like this. You can only have one of the three fairies out at once. So you can't have the upgraded sword, shield, and the beam blade.
The beam blade operates much like it did in Legend of Zelda and Link to the Past where it shoots out a beam ahead, much like the sword attacking forward. It isn't just a small beam like the Ocarina of Time beam attack. While it isn't quite a 3d title, but also not really a 2d title. It's more of a 2.5D title. I think the beam attack is great actually.
For those of you who played PH, what do you guys think of the beam attack?
Onilink89
12-01-2007, 03:43 PM
uuuuhhmmmmm... i already mentioned it on the first page, in fact it was my first post on this topic.
anyway yes PH has the beamblade attack but its called the shockwave in the game if i'm not mistaken.
if you have 20 courage gems, then your beam has a larger scale.
but i almost never use it, well sometimes its handy cutting the gras.
linkman8
12-02-2007, 08:17 AM
I usually just keep the Beam Blade active on PH in case I were to need it, so I use it all the time. One thing, though, is that it's not all that useful. You can only hit an area a little bit ahead of your sword's attack, which you could hit anyway usually because the rooms are so small.
Dark_link-77
12-18-2007, 08:54 AM
Well My beamblade is only like 97% accurate and thats because of the distance that it flies. The reason it only flies that far is because mine is shooting from where the spin blade would shoot from, its really supposed to shot from the tip of the sword.
pjizzile
12-24-2007, 10:39 AM
When you onilink in majoras mask he sends out a beam. And in Phantom hourglass when you have an upgraded courage gem sword you shoot a beam.
Avenged
12-24-2007, 02:19 PM
When you onilink in majoras mask he sends out a beam. And in Phantom hourglass when you have an upgraded courage gem sword you shoot a beam.
Have you read any of the posts above?
Avenged
01-26-2008, 07:56 PM
----------------"...Bump..."-----------------
Mases
01-26-2008, 11:15 PM
The more I've played Phantom Hourglass, the more I've realized how really useless the beamblade upgrade is, even at 20 gems. In my opinion, the controls aren't meant for gameplay like a beam attack. It just seems awkward.
Besides there is almost no reason why you would ever have this spirit equipped anyway.
I really need to throw Majora's Mask back in the N64 one of these days. I've never actually played as OniLink in Majora's Mask, so I never used the beam blade. We need an easy to use and easy to get beamblade attack in the next Zelda title. A mixture between ease and not being too over-powering. A hard combination.
Better yet, how about just another massive 2d Zelda title and Link can use the beam blade with full hearts. :) If it aint broke, don't fix it.
Kybyrian
02-02-2008, 11:12 PM
They also had the Beam Blade attack in the Oracle Series that shot out a sword when your life bar was full. I would like if the Beam Blade attack returned, in a kind of way like it was in the older Zelda games.
Avenged
06-16-2008, 10:08 PM
*Bump*
Well, ever since the start of this year, we havnt been in reach of the original dark link that re created the beamblade attack for OoT, maybe he will return someday.
Onilink89
08-31-2008, 12:51 PM
The more I've played Phantom Hourglass, the more I've realized how really useless the beamblade upgrade is, even at 20 gems. In my opinion, the controls aren't meant for gameplay like a beam attack. It just seems awkward.
Besides there is almost no reason why you would ever have this spirit equipped anyway.
I really need to throw Majora's Mask back in the N64 one of these days. I've never actually played as OniLink in Majora's Mask, so I never used the beam blade. We need an easy to use and easy to get beamblade attack in the next Zelda title. A mixture between ease and not being too over-powering. A hard combination.
Better yet, how about just another massive 2d Zelda title and Link can use the beam blade with full hearts. :) If it aint broke, don't fix it.
yeah with PH, you can 't tap the enemy from a far distance and hit it with a beamblade attack. quite a shame, it would be cool. i still can 't used to it just to aim at the target and slash to use the beamblade attack. for me its only handy when i cut grass.
and as for MM, the beam blade attack looks excatly that was supposed to be in OOT only with a different color. but in OOT you had to use the spin attack to preform a beam blade attack. in MM you only have to lock on and swing your sword, every swing would release a beamblade attack and consumed little by little your magic.
the dissapointing part was, this attack was too overpowerd.
why? well his double helix sword has equal physical power as the great fairy sword.
and so does the beamblade attack itself, one beamblade attack is equal to one slash of the great fairy sword or double helix sword.
so if you hit the target(while z targeting) with your sword physicaly, and automaticly a beamblade attack, it will get double damage.
but still the main reason why its overpowerd is, you can fire the beamblade attack rapidly.
so i really hope, if they make a beamblade attack in 3D again, that they put some balance in the power of the beamblade attack.
but i think the beamblade attack is more fit for 2D titles only.
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