View Full Version : Dominion Rod
Mases
02-25-2008, 10:59 AM
Now that I've all but completed Twilight Princess, I think I'm in agreeance with a majority of gamers when they say the Dominion Rod was sorta useless.
Much like the Spinner, it was essential in the dungeon that it was found in, and then even essential for a quest that lead you to the City in the Sky. As I've stated in many other threads, I hate weapons that are only usefull for specific purposes and nothing else. The dominion rod should be able to control more than just a limited number of statues. Perhaps certain enemies should be able to be controlled with the Rod. That would be cool.
I think it would have been cool if it there were more elemental powers to the rod. Like I mentioned in the future items thread, it would be cool if it could shoot fire, ice, lightening, wind? etc... They could base the entire game on the Dominion Rod. 'The Legend of Zelda: The Dominion Rod'. Although I suppose this would be to closely resembled to several other Zelda titles.
It would be cool though in say the first dungeon... you get the Dominion Rod, but in the next dungeon you learn a new elemental power that allows you to shoot ice, then another for fire in the next dungeon... and then this goes through the whole game, maybe learning a new elemental power in every other dungeon. While still accumlating other items. That would be cool I think. Although I think I'd prefer just 'different' items for each power. It would make the game look 'deeper'.
Overal, Dominion Rod, was okay at best. Should have had more capabailites and used more in order to become a worthy Zelda item.
Mehplep
02-25-2008, 11:22 AM
Dominion Rod was, indeed, just like the spinner. It's only used like, three times (?) outside Temple of Time, and all puzzles that included Dominion Rod was just too darn obvious whereas you should use Dominion Rod or not... the same thin with the spinner...
But, I really liked that idea with charging the Diminion Rod with some kind of magic, like you did with Rod of Seasons. But only with one kind of "element" (or whatever you're going to charge it with...) at the time, just to make puzzles more interesting. But now it isn't like that, and Dominion Rod is a pretty useless item.
Avenged
02-25-2008, 05:30 PM
But Mases, thats how Zelda IS. "You can't pass without obtain 'item name here' first" Thats how it always has been and always will be. Heres some example...from the 2D ZELDA GAMES.
- Flute in LoZ (although used a lot for warping), AoL, and ALttP (same, warping).
- Magic Boots in AoL.
- Cane of Byrna/Somaria in ALttP
- Magic Book in LoZ
- Magic Rod (wand) in LoZ
- The letter in LoZ
- Magic Cape in ALttP
- Power Gloves in ALttP
- Hammer in ALttP
Yes, some of them are used a bit more than others, but you get the point. This list can go on and on...None serve a real purpose other than, use it to get past this certain point or defeat a few enemies.
But as for the elements idea, I would love to see some form of elements used....maybe with a new type of sword (like Crystalis)?
scarecrowlink
02-25-2008, 06:03 PM
I agree with Avenged. Every Zelda game has one or two items that are pretty much useless. I always thought that the crown jewels of uselessness were the fire rod and ice rod in ALttP. With the dominion rod, at least it looks pretty damn cool and I had fun dragging those stupid statues around. Plus I think that there is at least one treasure chest that you can't get to without it, and if you're like me, you can't rest untill they've all been looted.
Kybyrian
02-25-2008, 06:56 PM
Yes, like Avenged said, that's just how Zelda games are. Usually when you obtain an item from in a dungeon, it's not used a lot more after that. It would have been cool if there were some other statues around Hyrule Field that could attack, like the statue with the hammer in The Temple of Time. It's just like the Spinner, as you've already said. You find the item in a dungeon, you use it in that dungeon and not much afterwards, with exception to a few items.
Mehplep
02-26-2008, 12:13 PM
I actually disagree. Of course, we have items like Magic Boots in AoL that are completly useless outside the dungeon, but most items have a good use outside anyway. The Hammer in AoL was needed to get to the other side of Hyrule, and in ALttP, OoT and TWW it was a twice as powerful weapon as the normal sword. Hookshot (and Longshot) is well used in almost all of Hyrule. The warping-items are not related to a dungeon, apart from LoZ. The Cane of Somaria was a great way to get rid of huge masses of enemies, since it shoots in four directions. It's also used alot in Turtle Rock, and is perfect to delay the activating of switches...
Most items have a great use outside it's dungeon. But TP's Spinner and Dominion Rod... THAT'S two extremley useless items outside the dungeons.
zeypherlink
02-26-2008, 07:05 PM
Yeah, its basically pointless...But, just like Avenged said ( >.< ), thats how Zelda is.
And I actually enjoyed the quest you do with the Dominion Rod to get to the City on the Sky. A lot of traveling and stuff :)
Onilink89
02-27-2008, 02:48 PM
yeah also agree thats its a pointless item. but rather the idea was really intersting.
only i wished that they made some kind of other statues in hyrule in place of those owl statues. those thing's can 't even attack. they just wiggle a bit if you attack.
Avenged
02-27-2008, 04:04 PM
I actually disagree. Of course, we have items like Magic Boots in AoL that are completly useless outside the dungeon, but most items have a good use outside anyway. The Hammer in AoL was needed to get to the other side of Hyrule, and in ALttP, OoT and TWW it was a twice as powerful weapon as the normal sword. Hookshot (and Longshot) is well used in almost all of Hyrule. The warping-items are not related to a dungeon, apart from LoZ. The Cane of Somaria was a great way to get rid of huge masses of enemies, since it shoots in four directions. It's also used alot in Turtle Rock, and is perfect to delay the activating of switches...
Most items have a great use outside it's dungeon. But TP's Spinner and Dominion Rod... THAT'S two extremley useless items outside the dungeons.
Not really, the spinner was used on several occasions in other dungeons and in the overworld. The dominion rod was required for the quest to the sky. I never talked about the hammer in AoL nor the Hookshot in ALttP...But huh, yes the hammer in AoL also wasnt needed to much...but it still falls under the category of 'Use this item to get past this point'.
Charlie
02-27-2008, 04:30 PM
It was useless after it had suited its purpose, but you couldn't have fun with it either.
With the spinner, even though it served no purpose after the Arbiter's grounds, it was fun to mess around with..and spin XD I regularly went back to the Arbiter's grounds when bored to ride around hehe.
Brooklyn
03-08-2008, 09:59 PM
It was a big part in the dungeon and the sidequest afterwords. But in the Twilight Realm, (My TV has a dark screen never saw the Tp Color check thing) I used it for light when I couldn't see. There's usually sometimes 1 item referring only to 1 purpose and in 1 dungeon and aftermath. Though I admit pretty awesome Name :clap:
kehau712
03-08-2008, 10:35 PM
I agree with Avenged. Every Zelda game has one or two items that are pretty much useless. I always thought that the crown jewels of uselessness were the fire rod and ice rod in ALttP.
The fire and ice rods were just as useful as the dominion rod. You can't beat Armagohma unless you have the dominion rod, just like you can't defeat Trinexx unless you have the fire and ice rods.
The dominion rod may have been useless after the Temple of Time, but those statues in the temple were pretty frickin awesome. So at least the temple you get the dominion rod in was enjoyable.
Onilink89
03-09-2008, 05:41 AM
The fire and ice rods were just as useful as the dominion rod. You can't beat Armagohma unless you have the dominion rod, just like you can't defeat Trinexx unless you have the fire and ice rods.
The dominion rod may have been useless after the Temple of Time, but those statues in the temple were pretty frickin awesome. So at least the temple you get the dominion rod in was enjoyable.
You mean the fire and ice rod were MORE usefull then the dominion rod.
lets face it, the fire & ice rod you could use them as actual weapons.
they could have put in more puzzles in other temples (altough temple of time is one of the late temples you play) where you had to use the dominon rod. or at least certain areas.
quite hilarious if you think about it, in the sidequest the dominon rod is some sort of really important item, and still it becomes so usless.
Avenged
03-10-2008, 02:37 PM
It was a big part in the dungeon and the sidequest afterwords. But in the Twilight Realm, (My TV has a dark screen never saw the Tp Color check thing) I used it for light when I couldn't see. There's usually sometimes 1 item referring only to 1 purpose and in 1 dungeon and aftermath. Though I admit pretty awesome Name :clap:
Then wouldnt the item of choice be the lantern if you couldnt see ;)
El Bagu
07-21-2008, 04:21 AM
I do not mind getting an item that will ony be used once or twice, like advenged and etc. said. That is zelda :)
Chidori
07-25-2008, 11:38 AM
The Dominion Rod is so totally sweet! Dunno why but it so totally just is!!!
It isn't useless, it's...good...and cool.
Mases
07-27-2008, 12:11 PM
Every single Zelda title has had its fair share of these 'one dungeon' items or just completely useless items. I suppose if you just take the Dominion Rod for what it is worth, then ya, it's a sweet item. Just wish they did more with it outside of the Temple of Time and the quest to reach the City in the Sky.
Inflexus
07-27-2008, 07:36 PM
It's kind of like the Book of Mudora, but slightly more useful. I don't know what to tell you though, the diminion rod was kind of a boring item, granted it was fun for some puzzles.
Twili123prince
07-29-2008, 12:55 PM
Pointless definately pointless it can only be used a few times outside of the temple of time anyway. Although it is fun using it in temple of time.
alttp
08-20-2008, 12:27 AM
I really enjoyed using the domination rod but as others have said was disappointed in it's useless-ness after the temple. I think it had great potential but just fell short. I was really expecting a statue that you had to stand on and shoot inside something on it's head then ride around on it.
It would have been handier if you could like, move some enemies with it or something.
For some reason, WW Link can move statues juuuuuust fine without any dominion rods. Just telepathics.
The rod looked pretty darn cool though.
Then again, it IS TP, everything looks cool.
Midna
08-20-2008, 07:16 PM
If you fiddled with the controls enough, you would find that you could take control of bigger statues and than press B (I don't know the Wii's equiv) to make them slam their hammer down. This was quite useful, and I made use of it through out the Sky Temple
Glided Sword
09-01-2008, 01:51 PM
True. The Dominion Rod was more of a self-dungeon item and only has so many uses since the only statues you can control, other than the ones in the Temple of Time, are the Owl statues and that's it. It's much like the Spinner and it would be cool if it were like the magic wand in the original game or like the Bow and Arrow where you can get Fire, Ice, and Light Arrows in WW, OoT, and MM.
Akiranon
09-01-2008, 02:05 PM
I wish you could whack enemies with it. Not just smack, but whack. Then at least it'd do some damage, now it's nothing more than a Deku Stick (and let's face it, even those were more useful).
The Dominion Rod was a very interesting concept in my opinion. Being able to control things from a distance was a great idea. You'd get no damage, but the enemies did. Of course the statue/object you're controlling would have to break after a few hits to make things fair.
The item had potential, they could have done some really interesting stuff with it.
Ver-go-a-go-go
12-15-2008, 03:04 PM
I think the Dominion Rod was an excellent addition to this game, just like the Spinner.
It was something that hadn't really been done before, and I loved it!
ZeroJinKui
12-30-2008, 06:38 PM
the difference between the rod and spinner is that the spinner was fun to mess around with.
the dominion rod should've been given some kinda special power, i mean it was made to sound all great but in the end all it did was move certain statues, and it was used to crush a giant bug in its temple...
UsayEldaZay
12-31-2008, 06:37 PM
well, it is useless i think. you use the thing what? 2 times? to move the owl statues and in the temple of time? oh and then you have to use in hyrule castle to move MORE owl statues.. so wow 3 times? it was a very cool idea but i think it WAS pointless..so ya
Kitsu
12-31-2008, 08:45 PM
I found the Dominion Rod to be more of an "fun" item, rather than a useful one. As some other above posters have said, if you could position some of the statues right, you could crush the enemies underneath.
The only is was actually useful was of course the Temple of Time. Still, I agree with what others have said, it would be fun if you could control actual enemies with the rod.
Fused Shadow
01-01-2009, 03:46 PM
It was a good idea but didn't get to its potential (as others have said). It would be cool if there were random statues in areas like Hyrule Field that you could use to attack or get items such as heart pieces. It is a 1 dungeon item though, and it was pretty useless elswhere.
Swedish Link
01-01-2009, 04:27 PM
I think the dominion rod was really amusing... in the dungeon. But it was dissapointing that you didn't use it at all afterwards, and that it stopped working for a while! I went through the Cave of Ordeals only to reach the statue and then realize that the rod didn't do anything at all anymore.
As for your idea, it was a pretty cool but it is different from the typical Zelda games.
Perhaps you could make another game...? XD
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