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Alder Dragon
02-14-2008, 11:41 AM
I was looking around on Google, and found this:

http://www.snipehunt.net/devel/zelda/data/Maps/zelda-dungeons(map).gif

It shows that all of the dungeons (at least in the first quest) of LoZ fit together almost perfectly as a puzzle. I never thought about this - and although playing through the game around 20 times, I never noticed it. I know when making NES games, developers would often use space-saving tricks such as this, but never noticed how perfectly the dungeons such as the Eagle and Manji fit in there.

I know this was also done on LttP. If you've never heard of the mirror glitch, basically you jump off a ledge in a dungeon (on GBA), then use your magic mirror to teleport you back to the dungeon entrance. The game thinks you're on the bottom level, when you're actually on the top, and you can walk through walls and such. I actually made my way to the Triforce room before even getting the master sword.

The same works with Zelda 2, watching some tool-assisted speed runs, you can see how some people jump right through walls and end up in a totally different dungeon.
This is undoubtedly just a space-saver, But it is still very interesting.

Now that I look at it, the underworld is actually bigger than the overworld, almost twice as big. On the map I linked to, there are 16 squares down, and 16 squares right. The overworld map is 8 x 16. I suppose that means in LoZ, there are three 8x16 map grids in the game, two for dungeons, one for the overworld, and I'd be willing to bet that those grey areas on the map are used for shops, medicine, hidden rupees, etc. This is a total of 384 different screens in the entire game. Interesting.

MoonCheese
02-14-2008, 12:59 PM
I've done romhacking of Zelda 1, and I know that the gaps in the puzzle are actually filled by those side view screens with the ladders.

Alder Dragon
02-14-2008, 03:30 PM
I've done romhacking of Zelda 1, and I know that the gaps in the puzzle are actually filled by those side view screens with the ladders.


Oh, that would make sense too :)

Thanks for telling me, I actually completely forgot about those.

linkman8
02-16-2008, 07:24 AM
Ha, nice find. Perhaps this means Nintendo made the dungeons as a whole originally, then split them into the separate dungeons.

Avenged
02-16-2008, 04:50 PM
This just looks like someone that had way too much time on their hands, if you want a connection with classic dungeons, play LoZ second quest...seeing how it spells out ZELDA and spectacle rock's map is a picture of Ganon.

MoonCheese
02-16-2008, 06:12 PM
This just looks like someone that had way too much time on their hands

No, it really is how they are stored in the cartridge. If you don't believe me, grab a Zelda 1 rom and level editor (http://ilab.ahemm.org/ztechhome/index.php?page=download) and look at how they're laid out.

Avenged
02-16-2008, 06:35 PM
I bet I could do the same with any Zelda dungeon map, plus...theres several gaps in this so called perfect puzzle.

Anyways, ofcourse its possible...I mean it is called the 'underworld' and all, each connects to Ganons lair. The Zelda cartoons, even tho not official, pointed this out as well.

Alder Dragon
02-16-2008, 09:58 PM
The shapes of the second quest dungeons are undoubtedly meant to spell out Zelda, just as the final dungeon is meant to look like Ganon. I pointed out the gaps in my first post.

The purpose of this thread was to show how the dungeons can fit together like a puzzle. I know that I didn't know they fit together so well until just recently, even though I've been through them many times.

linkman8
02-17-2008, 10:08 AM
And Mooncheese said those gaps are filled in with the side-view screens with ladders.

Mases
02-17-2008, 04:54 PM
Got to love how for us, we have this massive overworld, filled with tons of shops, and other secret locations like door repairs, secret rupee locations, gambling games, etc... Then of course there are the 9 dungeons in the game.

Yet, for the developers the entire game is just a 24*16 rectangle.


I'm sure there are probably some sort of hacks or glitches, where you can walk from dungeon to dungeon just by walking over a room, similarly to how the a Link to the Past glitch is.

Nice find Alder.