 | From the entrance you will be able to head up or right. Just simply head right a screen for now. |
 | We have a new enemy in here. These guys are called Pols Voice. They lookrabit looking creatures that hop around the room. Use either your magical sword or bow and arrow to kill each of them one by one. After you have defeated them all, grab the key that is left for you. |
 | Instead of heading back left a screen there is a secret wall here. Place a bomb at the top of the room in the middle. Blow it up and go through. |
 | The old man will give you a hint about the next boss, Digdogger. There is a locked to your left, but there is no need to go through it. We can preserve a key by simply heading down a screen, left a screen, and then up a screen and we will then be on the other side of the locked door. |
 | Once you walk into this room it will be dark, so naturally use the candle to light up the room. Kill the three Gibdos that are in this room and grab the key that one of them was holding onto. |
 | Ignore the locked door on the right as it leads to the Old Man room again. There is a secret wall at the left here, so place a bomb against the left wall and it will create a hole. Head left through it. |
 | A whole bunch more of Gibdos in this room. One of them is holding some bombs. Kill them all and grab the bombs that are left for you by one of the Gibdos. |
 | There is another secret door in this room. Place a bomb against the left wall and another whole will appear. Head left through it. |
 | A whole bunch of Blue Darknuts in here. Two hits with the magical sword to each will do the job. Remember, they are not vulnerable from the front because of the shield that thewy hold up. After all have been defeated, the block on the left side of the room can be pushed up. Do so and go down the stairs here. Head down the stairs and up the other set of stairs to appear in a new room. |
 | Two locked doors are in this room. Head through the locked door on the left and you will notice a whole bunch of Blue Darknuts. Once again kill them one by one, and then push the block to the and head down the stairs that appear at the top-right corner. |
 | Head down the stairs and up the other set and grab the whistle that is waiting for you. Head back up the other stairs, then right a screen, and then down through the other locked door we saw earliar. |
 | There are a whole bunch of keese here. Kill each of them one by one and grab the key that is sitting in the center of the room. |
 | Its quite obvious there is a bombable wall in this room, and there is one to your right. Place a bomb and a hole will appear in the wall. |
 | Another Old Man room here. He will say, "I bet you'd like to have more bombs". There is a rupee in the center of the room with a -100 under it. Walk into the room and it will take 100 rupees from you, but now your bomb capacity will be at 12. Afterwords head back left a screen, and up a screen. Push the block on the far left up and go down the stairs. Head down the stairs and up the other set on the left. Afterwords head back right two screens. Light the room with the candle once again so you can see. |
 | Kill the gibdos and head up through the door that opens up. There are three Dodongo's in this room. If you have forgotten how to defeat them, simply place bombs in front of them and let them gulp them up. Two bombs each will take care of them. Afterwords bombs are left for you in the center of the room as a reward. Grab them and head through the door that opens up at the left. |
 | Kill the Zols that are in this room and a key will be left for you in the center of the room. No need to head down as it will take us to a room we have already been to, so head back right a screen. |
 | Head up through the locked door and use the candle to light up the room. The Map is waiting for you right there. Grab it and you are forced to head back down a screen. Head right a screen from here. |
 | Light the room once you enter so you can see where your going. Kill the zols that are wandering around in this room. Afterwords some rupees will be left for you in the center of the room. Grab them and then head up a screen. |
 | Kill all the gibdos that are located in this room. A key will appear in the center of the room after they are all defeated. No need to head left, as it lead to the Map room, so simple head up a screen. |
 | Light up the room once you walk in. There are three red darknuts in here. Kill each of them with one hit of your magical sword and the Compass will appear in the center of the room. Grab it and then head up a screen. |
 | Light the room once you walk in. A variaty of enemies in this room. Kill them all and grab the key that has been waiting for you in the center of the room. Head through the locked door at the left. |
 | Kill the 5 gibdos that are located in this room and grab the key that is left for you on the center island. Afterwords simple head left a screen. You can hear the boss from this room. Kill all the Pols Voices and go through the locked door at the left to enter the boss room. |
 | Digdogger is the easiest boss in the game, as long as you know how to defeat him. Once you enter you will see, hom moving around the middle of the room, whlie the four statues at the corners are shooting fireballs out at you. |
 | Use the whistle from anywhere in the room, and you will see the affect it has on Digdogger. He will shrink in size. Once he has shrunk, two hits with the magical sword and he will be finished. |
 | Grab the full heart container that is left for you and head through the door that opens up at the top. |
 | Grab the piece of triforce as well. You will then be warped to just outside the dungeon. |